Make improves cost energy (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


santonik -> Make improves cost energy (5/24/2013 13:15:46)

Example.

Suggestion to plasma bolt is this:
Improves With: Technology (+1 damage per 3 Technology)
Make improves cost energy. Basically more technology making more improve.
More improve making more cost energy.
This slow down little bit abusers.
I dont know support this game engine this suggestion.






Khalix -> RE: Make improves cost energy (5/24/2013 16:25:38)

So you're saying that for every 3 tech points, plasma bolts have a power increase of +1 along with a +1 energy requirement?

Meaning that someone with 120 tech needs 40 energy to use bolt, correct?




santonik -> RE: Make improves cost energy (5/24/2013 16:31:16)

Yes, basically that way.




Mother1 -> RE: Make improves cost energy (5/24/2013 16:33:59)

What about malee based moves that while they improve with strength do a fixed percent Damage? You don't add on damage for strength based skills as these are already fixed.




santonik -> RE: Make improves cost energy (5/24/2013 16:46:18)

What about malee based moves that while they improve with strength do a fixed percent Damage? You don't add on damage for strength based skills as these are already fixed. Damage not changed at all. Only what changed is cost energy.

More abuse----->more improve--->more cost energy.

This is only pure suggestion.




santonik -> RE: Make improves cost energy (6/4/2013 18:02:48)

So you're saying that for every 3 tech points, plasma bolts have a power increase of +1 along with a +1 energy requirement?

Meaning that someone with 120 tech needs 40 energy to use bolt, correct?


HHmmm. That energy requirement can be less that 1. Yes i know this game engine change 0,1 to 1 . This is only pure balancing idea and suggestion.
To some core moves.





EpicIsEpic -> RE: Make improves cost energy (6/5/2013 9:04:18)

Plasma bolt is nerfed. What are you talking about?
2nd not supported because abusers have many weaknesses. So the str even with that great dimishing would return again.




santonik -> RE: Make improves cost energy (6/5/2013 18:15:28)

@EpicIsEpic yes you are rigth plasma bolt is now nerf. This thread is few hours older than that update.
(Make improves cost energy) That idea is my point not that plasma bolt. Yes spammers is weakness too. But some spammers gain still very strong moves smoke/malf and other skill tree cores too. My main point here is :

More abuse----->more improve--->more cost energy.

High tech build can doing massive damage 1 lvl skill tree moves.(bunkker,plasmabolt and etc...)
I dont see so bad idea if abusers cost few point more energy. (This can be take away some dimishing too)
I give odd idea/s sometime purpose/s.

This is only pure suggestion.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.1289063