Field Medic suggestion (Full Version)

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Necromantres -> Field Medic suggestion (5/24/2013 14:54:00)

How about we make field medic cooldown increase with it's skill level?

For example at a maxed Field Medic the cooldown it's 6 turns (maybe) while at a level 1 you have only let's say 3.


And another one..if you have for example a level 5 field medic that heal for 50 damage and you heal only 40 you use energy only for that 40 hp? it is good for when you need to heal so you don't get killed by a high damaging skill (like plasma or Azrael+Multy) but the amnout of hp you need to heal it's smaller than the one that you could actualy heal.




Tri Phoenix -> RE: Field Medic suggestion (5/24/2013 15:05:28)

not supported this will totally op or up the game classes and it will be a total chaos




Bloodpact -> RE: Field Medic suggestion (5/24/2013 16:33:36)

Everyone likes the current heal mods and most people alike. >_<

Not supported




Stabilis -> RE: Field Medic suggestion (5/24/2013 19:35:58)

It already hurts raising Field Medic's skill level. This makes it burn.

Think about it, 1 skill point for 3-2 health, but it costs 2 more energy, and skill points are valuable. Adding extensive cooldowns is overkill.




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