toopygoo -> RE: merc stun skill (5/28/2013 16:41:10)
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ok first of all, i never said strength builds are dead. i said you guys have said it, meaning i have seen you post on other forums threads tha its been kept really in check, if not some complaints about it being done too well. second, you guys are arguing this from a level 35 position, as far as i can see, you all have reached the maximum level and thus have more or equal stat points as anyone else. at 33 this is not the same, you have the minor disadvantage every battle of extra damage from you guys, higher defense by you guys, more health, more base energy, etc etc. and not all of you have higher defense, but genreally in that case you have WAY higher offence and start before i do because of support. im not here to complain aobut that, you are higher levels, and desereve the extra bonuses given to you from achieving that. however i urge you to try and compare these skills from a 30-33 level characters, and you will find that you are at a huge disadvantage more than 50% of the time, because more than 50% of the battle you do will be against levels 35's (unless you jugg, but thats still not a much better case.) and i will show you that you dont actually get any bonus chance to stun with mercs, and they still have the lowest damage and the lowest stun rate with this skill. quote:
but it can be much higher if not blocked for once, i've found trans did not do his homework i compared the possibilites of stunning, of my 33 merc, and 31 BH. the bounty did have maxed shadow arts so, "oh look, they have an 'equal' chance to stun!" wrong they have a 4% chance higher still on level 1, than merc does on level 10 stun skill how did i get 4%? it gives 40% of the average (and recommended) 90% chance to land the strike on someone with your dex. (the 90% comes from the base 8% +2% from average out the level of shadow arts one someone my level at 5 and dividing it by 3 [6 classes/2classes with shadow=3] 5/3= 1.67>round that up to 2 for the sake of simply numbers, and you get 10% chance of getting blocked by someone your level.) 10% i think is fine, i CAN go a whole 15 turn game without striking more than once, but when you need to strike to leech, and to stun, it becomes a problem becase either drain or your stun will get blocked 1/5 games. so at a 30 energy cost, you have a 4% lower chance to stun on average than a bounty hunter with a 13 energy cost. i still say: make the energy cost par (increase it a little) and make the stun go through still to balance this skill with the rest of them/ Oh and i didnt even mention the fact the a bounty hunter can decrease every single other stun skill's success right now and has the higher average chance of success on its own. it can take dex from merc, increase block chance, and it can weaken overload because its dependant on dex.
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