Cores under Health and Energy (Full Version)

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DanniiBoiixD -> Cores under Health and Energy (5/31/2013 20:14:28)

Along with passives, I think that active cores should be shown too.




NDB -> RE: Cores under Health and Energy (5/31/2013 20:17:52)

This is a suggestion and has been suggested many times. Anyway, I still say yes.




Ranloth -> RE: Cores under Health and Energy (5/31/2013 20:30:02)

Active cores are already being shown. At least I've seen mine under the HP/EP bar. Not many people have them in Juggernaut so dunno if it applies to other modes.




NDB -> RE: Cores under Health and Energy (5/31/2013 20:32:36)

they do not show in 1v1 as far as I know.




Mother1 -> RE: Cores under Health and Energy (5/31/2013 20:37:29)

@ trans

Nope I only see the passive cores when I am playing with my main. Even with the new change next week it is only showing passive cores and the status conditions. Personally how they did it now is more then enough for me.




Ranloth -> RE: Cores under Health and Energy (5/31/2013 20:41:17)

Wait.. I think I've had Frost Shard applied on myself hence why it was seen as a debuff. Nevermind. <.<




Khalix -> RE: Cores under Health and Energy (6/2/2013 9:22:11)

I'm one of those gents who wanted cores to be displayed.

Tis' a shame active cores don't get shown.

Supported.




CodexC -> RE: Cores under Health and Energy (6/2/2013 11:00:51)

I can't say I support you here. In ED we were given the chance to add some unique cores to our builds that enchancedd them with the luxury of hiding from other players. Now people can see what cores to use and what build. Promoting build copyying? No sireeeeeee




Ranloth -> RE: Cores under Health and Energy (6/2/2013 11:44:51)

Promoting blind battles which goes against the strategy game? No sire. Build copying is something that will never be stopped since players will migrate to the next OP build until it's nerfed. I don't see HOW this is a problem when it comes to this suggestion.. Blind battles (lack of strategy) vs. build copying that exists since Beta (if not before) and cannot be stopped. Right.

Besides, players would use common sense to get the cores when copying build. It's something that even comes with experience.




King FrostLich -> RE: Cores under Health and Energy (6/2/2013 12:46:37)

The heck with cores. Why not just place the ENTIRE skill tree under the hp/ep bar itself with all passives and actives included? In this manner, you won't have to click and look at the character page when you're battling the player.




toopygoo -> RE: Cores under Health and Energy (6/2/2013 13:14:02)

except that it would either be too big, or the mouse-over display would take too long to look at their skills individually anyways.

its not a bad idea, i just am unable to imagine a way to set this up so it would work.




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