New Classes? (Full Version)

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Theclown -> New Classes? (6/1/2013 21:58:55)

Hey what you guys think about new classes in the future?

Give some ideas if you like.

Here is mine:

Class: Death/Chaos

some skills:

1: Health/energie combination when u use this skill u get energie plus health.
2: 5 def 5 resist passive shield.
3: smoke/malf combination: not too strong just like -10 dex -10 tech.
4: multi heal when you use this skill in 2 vs 2 you heal youself and youre enemy for small ammount.
5: multi poison: poisons both enemies (max 6 damage).
6: underground: dig underground enemy cant attack you for 2 turns (good for 2 vs 2).
7: disable main weapon: you can remove main weapon of enemy for 2 or 3 turns can be good i you start so enemy cant smoke or malf you.
8: Kamikaze: When you have 20 hp or less u can use this skill you attack enemy with big damage and you die also (good when ur smoked or malfed and ur death anyway)
9: absorb: when enemy attack you they do half damage as normal for 1 turn.






How to get it?

75 k credit or 1,5 k varium and you must have done at least 20 quest (or whatever).




TRizZzCENTRINO -> RE: New Classes? (6/1/2013 23:14:18)

this is more like a suggestion, plus it is pointless to discuss since epicduel are only sticking to the base of the 3 starter classes and they would only make evolved version of the classes with a combo of their skills.

quote:

Hey what you guys think about new classes in the future?

this part somewhat worth discussing.

quote:

Give some ideas if you like.

Here is mine:

Class: Death/Chaos

some skills:

1: Health/energie combination when u use this skill u get energie plus health.
2: 5 def 5 resist passive shield.
3: smoke/malf combination: not too strong just like -10 dex -10 tech.
4: multi heal when you use this skill in 2 vs 2 you heal youself and youre enemy for small ammount.
5: multi poison: poisons both enemies (max 6 damage).
6: underground: dig underground enemy cant attack you for 2 turns (good for 2 vs 2).
7: disable main weapon: you can remove main weapon of enemy for 2 or 3 turns can be good i you start so enemy cant smoke or malf you.
8: Kamikaze: When you have 20 hp or less u can use this skill you attack enemy with big damage and you die also (good when ur smoked or malfed and ur death anyway)
9: absorb: when enemy attack you they do half damage as normal for 1 turn.






How to get it?

75 k credit or 1,5 k varium and you must have done at least 20 quest (or whatever).

while this belongs in the suggestion forums




Mother1 -> RE: New Classes? (6/1/2013 23:33:16)

Nope for the soul purpose that the first 6 we have now aren't even balanced. Heck when they introduced the next set of classes the first 3 weren't balanced. We need balance within the 6 we have before we try to add more.




Theclown -> RE: New Classes? (6/1/2013 23:44:21)

admin cn u please move this post where it belongs ?

and i am sorry i tought aybe more variation in game




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