RE: BM Energy Drain (Full Version)

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King Helios -> RE: BM Energy Drain (6/7/2013 13:09:21)

If fireball were buffed alongside this, awesome! If not, still supported, just raise damage % like 2 or 3%




kosmo -> RE: BM Energy Drain (6/7/2013 13:19:14)

who told you bloodlust is gonna become an active skill? .....
whatever u cannot compare smoke and malf to intimidate, yes they are all debuffs but they are meant for totally different uses; intimidate is a defencive skill, smoke and malf are offencives skills, this is why bm would be op whit smoke or malf.
i think aswell that all class should be able to drain ep, debuff, shield, heal etc.... but some skills just dont fit whit a particular skill tree
think of it: DA, bloodlust, shields, intimidate and a good ep drain.... its just to much... ( my point is based on the current balance, and ur point should be based aswell on the current state of the game)





Ranloth -> RE: BM Energy Drain (6/7/2013 13:21:55)

The Design Notes.. Read those. ALL the passives will be active skills in today's update.

I can compare Smoke/Malf to Intimidate... They all debuff but Smoke + Malf are offensive debuffs whilst Intimidate is a defensive one. Intimidate is much less effective after diminishing returns on Strength and that's easily noticeable. I'm not saying BMs should get Malf or Smoke either. You've brought something completely irrelevant to the topic. Intimidate will not get removed unless you give them another passive (Armor or HP regen) or a debuff.

Mind you, DA will also be an active skill. That's why I've suggested this in the first place, because passives will be made into active skills so I wouldn't see it as a problem anymore. <_<




kosmo -> RE: BM Energy Drain (6/7/2013 13:58:10)

desing notes does not say that at all.
they say that some passives will change, maybe all, if its needed.
this entire tread is based on speculation, u talk as if u know how the skills are gonna work.




Ranloth -> RE: BM Energy Drain (6/7/2013 14:01:33)

Please take a good read next time:
quote:

Balancing Act

The conversion of passive skills to active skills is still underway. Since this is a massive change and we want to cover all the classes in one release, we are allowing as much time for testing as possible. This means that the changes will probably go live next week, thoroughly tested. It's very important that class balance is in a good place for the War so we are taking these upcoming changes very seriously.

Source: http://forums2.battleon.com/f/tm.asp?m=21298578

No. The thread is not based on speculation. Before you throw such assumptions, do read carefully. The ONLY reason why I think the EP drain is fine is the change of passives to active skills, so the Strength builds will NOT be devastating with EP drain that works off Strength and deals damage. If you want to troll, don't do it here.




kosmo -> RE: BM Energy Drain (6/7/2013 14:09:24)

u should read carefully:

May23,2013. The Dread War
To make battles a bit more engaging, passive skills are being converted into active skills. With so many points to distribute at the level cap, very little is sacrificed by investing in passives, to the point that they become requirements for most viable builds. Although not all passives will be converted to active skills this release, eventually we would like them all to become active.

(i dont know how to quote srry)

i hope this will end all of this speculation.




Ranloth -> RE: BM Energy Drain (6/7/2013 16:52:55)

Check the dates... You've quoted the one from May 23rd and I've quoted the one from May 30th. Two weeks ago, my saying 'not all passives will be converted' it says in THIS release and afterwards it says 'we would like them all to become active' which the DNs from May 30th confirm.

There is really no speculation. I've quoted the most recent DNs and you've still claimed otherwise without any basis for it.




kosmo -> RE: BM Energy Drain (6/7/2013 17:02:21)

what u have posted doesnt say that ALL passives will be converted, it says just that they are working on the conversion.
what i have posted says:" EVENTUALLY we would like them all to become active"
u are just wrong.




Ranloth -> RE: BM Energy Drain (6/7/2013 17:09:15)

Because common sense hurts.

May 23rd:
quote:

Although not all passives will be converted to active skills this release, eventually we would like them all to become active.

This release being the one two weeks ago from today. The quote states that they wanted to change few passives and do the rest for a later date + at some point, convert the rest.

May 30th:
quote:

Since this is a massive change and we want to cover all the classes in one release, we are allowing as much time for testing as possible.

This was from last week's DNs and it was planned to be released today but unfortunatelly, there is no release today. The quote also states that they want to cover all classes in one release, therefore they will revamp all the passives in one release (now having yet another week to balance and test it).

Seriously, if you plan to keep trolling, don't bother anymore. It says everything in the quotes in simple English so it's easy to understand. Unless you have confirmation from one of the Devs that says not all passives will be done, refrain from posting if your only aim is to troll.




kosmo -> RE: BM Energy Drain (6/7/2013 17:19:01)

ok i will just dont bother, u are blind or u pretend to be.
give ur interpretation on someone else words, keep speculating talking as if u know the future.

eventually doesnt mean later and all class doesent mean all passives




Bloodpact -> RE: BM Energy Drain (6/7/2013 18:18:45)

Kosmo.... lol it is ALL! Passives in class trees.

Only passive that will be left is the core passives.




Ranloth -> RE: BM Energy Drain (6/7/2013 18:20:11)

To end it once and for all: http://prntscr.com/18si5g

If you have any doubts, take it to the Devs. :)




Midnightsoul -> RE: BM Energy Drain (6/10/2013 1:38:50)

Supported




zion -> RE: BM Energy Drain (6/10/2013 6:01:10)

To be in line with other skills, it has to be <100% attack. If it has no energy consumption then it falls into the category of "No Downside" thereby eliminating any skill required. The devs have clearly stated that skills should require some pros and cons so no skill becomes a "must have/train." The way the skill is currently constructed, EVERY BM would by default train the skill and use it as much as possible. That's a good sign that the skill is probably OP.




Ranloth -> RE: BM Energy Drain (6/10/2013 6:06:44)

Yeah, I did consider that as well. It's really hard to think of a skill that is useful but not a must. There could always be Staff restriction so it won't be a must unless you go for a Staff which is weaker than a Sword. The bonus damage isn't necessary but I thought it would be nice since it replaces Blugeon.

So what do you say then? No damage bonus and Staff restriction perhaps? Then it just serves a purpose of an EP drain that deals damage, On the other hand, you could give the drain much higher power and unblockable but it deals 0 damage. The problem would be.. it replaces a damaging move that BMs do use. <.< So yeah. I'm clueless about it.




zion -> RE: BM Energy Drain (6/10/2013 6:19:54)

Staff-only or no bonus damage might work... maybe fixed damage based on tech/dex?
For now, I guess I would stick with bludgeon and use a resistance-armor generator core.
It will be interesting to see what will happen with passives turning into actives because it has the possibility of crippling both BM and TLM :(




Ranloth -> RE: BM Energy Drain (6/10/2013 6:22:54)

Yeah.. I think I'll just wait until passives get changed. This suggestion could work with current system (and possibly the Fireball one) but on the new one, it will likely change which I'm kinda scared of due to imbalance. e.e

Fixed damage based on Tech/Dex would be interesting. You could incorporate it with weapon damage (only weapon!) and make Dex/Tech give it a bonus damage. ;o Quite interesting.




Exploding Penguin -> RE: BM Energy Drain (6/13/2013 1:16:30)

Right now, since normal attack damage was nerfed, EP is very important for dealing kill moves or for other purposes such as clearing poison with field medic. The lack of an EP remover on BM was not an issue before when it had high normal attack hits that worked well with blood lust, but since pretty much all non-skill damage has been nerfed, I have to agree that BMs need an EP remover, or at least some way to regain EP.




Bloodpact -> RE: BM Energy Drain (6/13/2013 2:07:18)

^legit

It's like Mercs just got their fix with epic regain and removal.

Lease give BMs one or the other ._.




Ranloth -> RE: BM Energy Drain (6/13/2013 7:14:03)

Removal is the best choice. By giving them strong EP regain, you're looking at an OP class due to high EP return, BL, and Str-based skill-tree that just begs for abuse with such combo.




DeamJean -> RE: BM Energy Drain (6/23/2013 12:28:50)

Blood mage used to have assimilation but got subbed out as reflex boost. Blood mage do not really need energy drain. They can do high sidearm dmg with deadly aim and have their hp back. They have some dmging tool like buldgeon. It used to be berserker




ValkyrieKnight -> RE: BM Energy Drain (6/23/2013 16:08:12)

@ Deam

Have you even used Blood Mage recently? They've been nerfed into the ground, once a class everyone used to a class that was moderately used and now a class that hardly anyone uses. Blood Mage needs a energy draining skill or regain skill ( and not reflect boost's 15 ) badly.




killerman164 -> RE: BM Energy Drain (6/23/2013 17:30:59)

Blood would have to replace one of the 3 moves that require to be lvl10, why? Because if you look at Merc, TLM, and TM. Their energy drain moves require you to be lvl10. Bounty and Cyber is just taking massive energy. Reflex boost can require you to be lvl5 and you can just replace bludgeon or some other move... I would say Intimidate, Plasma Cannon or Overload, but
1. Like most classes except TLM can debuff
2. Overload is more of a move they need...
3. Plasma Cannon is like the only move for Blood Mage. (now if that were at TLM. TLM would be op, but that's a different story)




ValkyrieKnight -> RE: BM Energy Drain (6/23/2013 18:08:08)

@ Killerman

Because Blood Mage has no solid way of restoring or stealing energy they arguably have the highest amount of useless skills due to it being so easy to drain it away.

Plasma Cannon
OverLord
Plasma Rain
SuperCharge

Blood mage just doesn't have the energy to use these.




Ranloth -> RE: BM Energy Drain (6/23/2013 18:20:11)

But they can get HP back through BloodLust. That's why I've justified why EP drain would be better and dealing damage at the same time so it can easily replace Bludgeon without affecting all of BMs in any major may (such as removing crucial skill like Intimidate or Plasma Cannon.




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