i wondering to this ........ (Full Version)

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santonik -> i wondering to this ........ (6/4/2013 19:04:31)

Before you read this text.
Every my idea/suggestion is wild suggestion/s. And can be ingnored totally or modify again freely.

1-Poison core to Botanical Hazard bot. That is very easy raising 6 damage whit out focus.Tech spamming is key. Can that poison damage little bit changes. Make that core little bit weaker. I accept 5 focus 8 damages per round. But Tech spammer can do 6 damage per turn.
This is my suggestion.
Make core weaker but every focus can give extra 0.5 damage to poison. Idea is important not damage. Damage can be changes always up and down.

2-Plasma Cannon for bloodmage. This is suggestion.
A-That damage can be raised little bit. Equals to bunkker.
B-And cost 3-5 energy point less.

3-Smoke/malf Ultimate stat destroyers. Tank cannot be tank against them. Why? Smoke/malf can take 40-50 stat easyly that is too much.Yes i know they are specialist to weaken enemy stat. 1 lvl Smoke/malf can take about 30 stat too and cost very little energy. My suggestion.
A- Make this game more cores what can be counter Smoke/malf. Core can drop smoke/malf affect time 2 rounds.
B-Make improves cost energy
http://forums2.battleon.com/f/tm.asp?m=21289815&mpage=1&key=�
C-What if Smoke/malf works 2vs2 only 85%. Because partner can use that advanced too.
D-Make cores what can raised yours or partners stat.
E-Assault bots is too weak special now. few heal point is good counter to rage.? Focus player gain more heal?per focus extra heal 3 ?






Ranloth -> RE: i wondering to this ........ (6/4/2013 19:12:11)

Poison is fine, it really is. You cannot weaken it for Tech abusers and not affect anyone else. Pointless nerfs are pointless.

Plasma Cannon is fine. Bunker and Cannon work differently since Bunker scales faster earlier on and slows down at higher tech (or higher skill level), whilst Cannon has the consistent scaling. At 105'ish Tech (IIRC), I believe their damage was equal. Lower EP cost isn't necessary either. It's already powerful enough, it doesn't need to be abuseable.

Lastly, Smoke and Malf is something I've already spoken about. Just bump down their numbers or make them scale slower. Either could work but the former would be better.




DarkDevil -> RE: i wondering to this ........ (6/5/2013 3:14:55)

1- the poison core has annoyed everyone that doesn't use them.
2.plasma cannon SHOULD be weaker than bunker due to the reaction with bloodlust.
3.smoke/malf has alot of ways to be countered like assault bot and defence matrix and energy shield and please note that the only class which has an armour and a nerf (malf) is the cyber but excluding cybers mages and bountys have no armour skills so the smoke or malf only makes it to equal grounds and not higher grounds.
the 30 which your talking about are called the focused builds , personally i got 92 tech in order to have -39 dex at the cost of 21 energy and a tech mage can't go any further than 35 malf at max because they can't spam support unlike mercs cus they don't have an armour.
lastly nothing could be determined now untill we see how passives change to actives then we can start discussing how to balance things but now all we do is useless cus barely everything will change when passives are gone.




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