Mysterion. -> RE: EpicDuel's Economy (6/5/2013 12:47:04)
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Amusing. I like this sentence the most: quote:
The economy in the game is not there, it is nonexistent and random that is the ED economy. It is just random for no reason in any shape or form. Why? Because ED's Economy is truely nothing different then the Economy we live in in real life. Let's have a look shall we. Take as example the clothing industry. Their are numerous kinds of clothings, all shapes, all colors and even all prices. You have brands with high prices, which are meant to be of better quality and better looking (Ultra-Rare's-Rare's) (Example's for Real life are brands like Diesel) You have brands with low prices, which are only meant to dress yourself of, low quality and bad looking (Non-Rare's) (Example's for Real life are brands like H&M). And last but not least, clothes that are only available for a limited-time and cost more then the regular clothes in the shops (Limited-Rare's). Yet even in the Non-Rare category, you have thousands of different brands that all have different prices, yet have the same quality as all the other clothes out there. Although this is caused by the competition between several entrepreneurs, it still can be compared to ED, as the only difference of the items that belong in the category is looks. Looks is all what makes a weapon different to another in ED (with the exception of weapons with applied cores), which is entirely the same to the real world, yet the Economy still runs fluently, yet you dare to call the Economy of ED 'non-existent'? So the Economy in real life is also ''non-existent'? Bikes however, serve only for looks yet some cost more then another. Jewelry is the perfect example is this, it has no other purpose than to look nice, yet cost alot, and even in this there are different prices. ED: Better looks, Better quality = Higher Prices Real life: Better looks, Better quality = Higher Prices ED: Simple looks, low quality = Lower prices Real life: Simple looks, low quality = Lower prices Awkward comparison, is it not? Now the varium to credit currency. This one needs a change, the currency between varium and credits swings up and down every single time. Class change currency: 50,000 credits - 900 varium = 55.56 to 1 A Black Katana of lvl 1: 250 credits - 50 varium = 5 to 1. A Blinding Blood of lvl 1: 8,000 - 18 varium = 44.44 to 1. This is absolutely outrages, this currency must be standardized, despite the changes in prices. I agree with the price differences amongst each weapon, but the currency between varium and credits should never be different. (Sorry for taking your example's Trans, too lazy to search my own :3) Side comments: quote:
Rarity serves no other purpose but to get on LeaderBoards which are limited to specific amount of players. What use of rarity is there for those who don't care about it but want the weapon? Aren't the prices too steep when it comes to rarity? Rarity has another purpose, if you reach 25,000 points you will get an achievement. quote:
because it literally just wastes gold because all the bikes does is nothing except being eye candy. Actually, they make you move faster aswell, it is not only eye candy (outside battle then).
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