SylvanElf -> Slight survivability buff for TM (6/5/2013 16:00:16)
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There's a current thread about Blood Mages needing some kind of energy drain, and I like Trans' idea to accomplish this in a balanced manner. In the same vein, if BM being the only class without an energy drain makes it reasonable to add one, then perhaps the fact that TM remains the only class without either Bloodlust or shields necessitates a buff to survivability? My idea of accomplishing this without having to add actual new skills would be to buff Technician so that it provides a 15% health regen for the duration of the effect. One variant would be 15% health regen on damage received, identical to the mechanism of Reflex Boost. The health regen would be rather miniscule though, and could pose a problem of how it would be displayed on-screen if the regen is happening at the same time as the damage received. The other variant would be 15% health regen on damage dealt during the duration of the effect, which would be a slightly stronger buff, but we have a precedent to look to for a similar idea, Blood Commander (scales though, rather than flat 15%). I'd prefer this variant because it would help TM survivability more while encouraging strategic timing of the skill for best effect. Abuse would be possible only so far as a build is already overpowered in terms of damage, making that the root cause. Also, if one was to use the skill only for the regen, it takes an extra turn with no damage being dealt in order to activate it. I would love to hear feedback on this idea.
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