Slight survivability buff for TM (Full Version)

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SylvanElf -> Slight survivability buff for TM (6/5/2013 16:00:16)

There's a current thread about Blood Mages needing some kind of energy drain,
and I like Trans' idea to accomplish this in a balanced manner.

In the same vein, if BM being the only class without an energy drain makes it reasonable to add one,
then perhaps the fact that TM remains the only class without either Bloodlust or shields necessitates a buff to survivability?

My idea of accomplishing this without having to add actual new skills would be to buff Technician
so that it provides a 15% health regen for the duration of the effect.


One variant would be 15% health regen on damage received, identical to the mechanism of Reflex Boost.
The health regen would be rather miniscule though, and could pose a problem of how it would be displayed on-screen
if the regen is happening at the same time as the damage received.

The other variant would be 15% health regen on damage dealt during the duration of the effect, which would be a slightly
stronger buff, but we have a precedent to look to for a similar idea, Blood Commander (scales though, rather than flat 15%).
I'd prefer this variant because it would help TM survivability more while encouraging strategic timing of the skill for best effect.

Abuse would be possible only so far as a build is already overpowered in terms of damage, making that the root cause.
Also, if one was to use the skill only for the regen, it takes an extra turn with no damage being dealt in order to activate it.

I would love to hear feedback on this idea.




Ranloth -> RE: Slight survivability buff for TM (6/5/2013 16:05:34)

Pretty sure I've suggested similar thing before but seems good enough for me. It wouldn't be possible to abuse either if it's for the damage taken and that one gets lower as the defence goes up thus Dex abusers wouldn't really be able to do much with it. :D




chusen -> RE: Slight survivability buff for TM (6/5/2013 22:02:09)

the 1st one with 15% of damage taken becomes life was scary
its like doom to all newbies if you fight a jugg like this XD
the second one seems nice :)
it doesn't boost damage and it does gives just a fair amount of resistance/tech and has an energy cost
yeah life steal but its just 15% not like glass cannons would waste a turn




Bloodpact -> RE: Slight survivability buff for TM (6/6/2013 3:38:38)

I donno, I'm indifferent about idea # 1

But the mini Bloodlust is not supported.




DarkDevil -> RE: Slight survivability buff for TM (6/6/2013 6:08:19)

when a bloodlust is added to technician then all the skills will have to be Nerf to avoid unnecessary stacking which you won't like.
15% of health back doesn't seem a good idea either because you already got a huge tech boost so the skill would be very OP at defence and tech and resistance.

quote:

the fact that TM remains the only class without either Bloodlust or shields necessitates a buff to survivability?

they do have retour which is like bloodlust except it reacts better with the high power of the TM skills as you also can get an infinite healing loop with it which is better than bloodlust and armours beside all passives will be actives so drop off this one cus the armours will vanish too.

the reason why BH and BM have the reflex boost which gives back some energy is because they don't have a way to regain energy at all.
while blood commander having lifesteal is because they didn't have a way to regain back anything (before the static smash thing came out) , like take a look at field commander and comapre it to blood commander , the reason why field commander is there is because of the retour which is the same reason why technician have no extra buffs.

donno but i don't think i support this one.




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