King of Clubs -> The biggest imbalance in the game still exists (6/5/2013 22:47:38)
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The issue of leaving partners in 2v2 has been a persistent nuisance in game since the introduction of 2v2, which I consider to be the biggest problem currently facing the game, far more serious than any imbalance among the classes as it affects EVERY PLAYER OF EVERY LEVEL AND CLASS. To be honest, I don't see why the ED team has continued to ignore this issue despite the ease of fixing it and the serious problems it poses to the player community. What is more imbalanced than a normal 2v2 player fighting alone from the start against 2 opposing players? ALL YOU NEED TO DO is implement a penalty system for leaving a battle before you have died. This would reduce all credits and experience gained by the penalized player for the next 5 battles (or the next hour if you really wanna crack down on it) by 50%, as well rewarding 0 battle tokens for any wins the player achieves during that period. You may also add "runs" to the record along with wins and losses, displaying for all to see how often that player abandons their partner. "Well some players leave due to lag." So what? If a player has a lag issue so severe that they can not finish a 2v2 battle then they have no business in the 2v2 system in the first place. Players should not have to enter every 2v2 battle with the fear that their partner will leave them. This is an epidemic in the game and no other imbalance is as indiscriminate in its victims or as devastating to a players record. If the ED team is legitimately concerned about providing the fairest possible game experience, then this should be their top priority. I hope that the game designers will soon recognize how big of an issue they are currently facing and take the action to correct it. -Post Edit- You could exempt players from their first "run" penalty each day, providing a grace period to compensate for actual lag induced log-outs. Alternatively, you could restore the grace period after every 20 or so battles without a run, so that even players who lag out a few times a day will not be penalized for it so long as they do not decide to to it intentionally. I ask that all players read the first 5 posts (between me and Mother1) in this thread to get a better feel on my suggestion and my response to what I expect will be common comments on this thread prior to posting. Please also read the entire post before responding. Even if you disagree, please feel free to post your ideas on this, the first step to solving any problem is initiating the conversation about it. Failing all other options, should a player leave a battle before dying, the battle will end and all remaining players will receive a win and the corresponding amount of tokens, credits and xp. Obviously, the leaving player will receive a loss and none of the corresponding xp or credits.
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