RE: allowing %'s to reach 0 (Full Version)

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toopygoo -> RE: allowing %'s to reach 0 (6/6/2013 17:22:15)

quote:

focus 5 builds may not be good at one but they are better at all except the stat focused by the enemy and in cast of str builds they usually got 30 dex/tech and 20 suport while focus 5 while usually have 50+ per stat which means they'll significatly have a head at nearly everything , so i don't really think 1% but way more maybe 6-7% at least.

focus groups would not have any more advantage with this fix than they do today. this does not help focus 5 builds whatsoever, because focus 5 does not give enough advantage to drop anyone else's chances to 0 for anything.




sky222 -> RE: allowing %'s to reach 0 (6/6/2013 17:31:30)

Support, as long as after the chance goes under the current cap it takes 2x-3x as much to reduce. Unable to block with just 10 dex disadvantage seems pretty op




toopygoo -> RE: allowing %'s to reach 0 (6/6/2013 17:34:49)

i think it should continue naturally. you shouldn have to invest 3X the points.. maybe a increase of 1 or 2 points for the last two, but otherwise doesn't need a significant increase.

I dont have a problem with the way stats are now. what my problem currently is , is that ED apparently does not know how to make functional number generators and people with a 2-5% chance end up blocking 1/8 rather then 1/20 or 1/50. the decrease rate is exponential, so even 1% lower is a huge difference, but it only REALLY matters for the last 3%'s




DarkDevil -> RE: allowing %'s to reach 0 (6/6/2013 17:54:36)

actually the problem is when somone with 2% block makes a block this only makes the feeling that he blocks way too much but the fact is that you are not him so he probably spent the whole day just to do this block but i do agree there is a problem in the RNG in epicduel.




Bloodpact -> RE: allowing %'s to reach 0 (6/6/2013 17:57:15)

Lucky I'm back(problems working with this system link on Xbox)

Anyways I'll go into a lil detail to clarify, as said 5 focus builds would be completely unaffected here
this would only affect people with astounding differences in a singular stat with the current
stat progression system.

Example: Someone with 150 support could not be Crtied by a str class with only 18 support.

AM I being Bias? If I was I would love nerfing myself cuz I am that guy with the 18 support,
and I'm essentially taking away my ability to crit on people with epic support.

Overall this will reduce a huge, very unlikely, very frustration luck factors for some of my
fellow epicduelers, where a measly 1% could mean being blocked by someone who put no
points in Dex, by someone who is focused around it, someone being deflected...when they have 150
Tech against a full str with no stats into tech, etc etc




toopygoo -> RE: allowing %'s to reach 0 (6/6/2013 17:58:58)

thank you for molding some of my words, into this godly way of putting it. agreed 100%, that is what i was trying to say, thank you :)




DeamJean -> RE: allowing %'s to reach 0 (6/23/2013 12:44:35)

will be diaster if that happens people go full dex and like oh u cant block me cause i hae 1 dex more then u *face palm*




King Helios -> RE: allowing %'s to reach 0 (6/23/2013 12:49:47)

^ Not 1 point, but a large amount; maybe 80 points?




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