Static Smash is NOT op (Full Version)

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Cyber Dream -> Static Smash is NOT op (6/8/2013 15:41:26)

As far as im concerned, Merc is the 1st class to become balanced, Sure 73% may be high.....there NEEDS to be something to go against enegry regain skills. A skill like this should be given to all the class that have an emp skill with no enegry regain skill (Except bounty hunter and bloodmage unless its altered a bit since they have bloodlust). This could be a big to help to all the classes




Bloodpact -> RE: Static Smash is NOT op (6/8/2013 19:47:45)

You do know u just listed "all the class's that should get it" in the except these class's list (BH + BM)

Every other class has EP regain -_- so you just contradicted yourself, there goes the foundation of your

argument. It is slightly OP.




Ranloth -> RE: Static Smash is NOT op (6/8/2013 19:52:46)

An UP class being able to compete at last =/= OP.




Xendran -> RE: Static Smash is NOT op (6/8/2013 21:13:23)

It's a situation where the skill itself is OP (as evident by it essentially being mandatory to use), but the skill doesn't make the actual class OP.




chusen -> RE: Static Smash is NOT op (6/8/2013 22:57:14)

meh mercs are just good now since the static smasher was given to them so yeah it did solve the whole energy drain and energy gain of the mercs like the devs promised
but does not make them OP... its just they are different than before...




Blaze The Aion Ender -> RE: Static Smash is NOT op (6/9/2013 1:28:36)

Xendran is 100% correct
This is a very good, versatile skill on a class that isn't very versatile
A good skill for that class, which brought it up to the same level as other classes




theholyfighter -> RE: Static Smash is NOT op (6/9/2013 4:49:27)

Static Smash can easily grant 25 energy on one use........




Ranloth -> RE: Static Smash is NOT op (6/9/2013 5:59:07)

Yes. And having a decent damage from Merc's any skills requires just about the same amount of Energy. Not mentioning you must train the skill and required stat for it at a decent level. Heard of blocks? Yeah, these lower the power of Static Smash. Remember that it deals no damage? Now you do. Lastly, have you seen the Rage it gives? No? Because it doesn't give any.




The Incredible Hulk -> RE: Static Smash is NOT op (6/9/2013 6:39:46)

quote:

You do know u just listed "all the class's that should get it" in the except these class's list (BH + BM)


Actually all classes do have an energy regain skill. You know what that is? Even though it isn't a passive? Reflex boost.

Edit:

My bad, static smash is an active also with reflex boost ;D.
That goes for static charge also which is very weak


Reroute is the only passive which has no limitations. You get it every time when some one hits you while you have to wait 2-3 turns to get you Static smash/Charge/reflex boost.

I would say re route is the OPest ;P.




kaiseryeux21 -> RE: Static Smash is NOT op (6/9/2013 9:07:54)

@hulk, let's just say reroute is superior over other energy regens buts its not OP, not even close. Reroute was given to a certain class exactly the way they needed it. TLM has no malf or smoke nor bloodlust. TM has no passive armor not bloodlust. It was right as where it is. It's a skill that is very unique in its sense but can also be useless when your enemy has high damage skills. Before a TM can benefit from reroute, he might ended up dead due average defense/resistance.




toopygoo -> RE: Static Smash is NOT op (6/9/2013 11:05:21)

yeah, i agree with your points hulk, i just want to point out, that static charge (not smash) has the advatnage of being able to grant energy, even if your foe has none. merc can only steal what their enemy, while CH can gain energy, even if your opponent has 0, so it doesnt put it on par, but it gives it a slight advantage from that point of view, missing in other areas.




Cyber Dream -> RE: Static Smash is NOT op (6/9/2013 11:45:06)

I think enegry draining skills should not damage your hp but only the enegry itself




toopygoo -> RE: Static Smash is NOT op (6/9/2013 11:47:25)

i think assim is a fair exception to this because it drains 1/2 of what other drain do, and deals less damage than normal (average like 3?XD)




Ranloth -> RE: Static Smash is NOT op (6/9/2013 11:50:20)

3 damage? Then you're fighting players with almost no Strength invested. It deals 85% damage.




toopygoo -> RE: Static Smash is NOT op (6/9/2013 12:02:24)

well i have a tank build :/ 35 defence and resistance.
usually, they hit between like 45-50 on a regular attack. 85% of that gives you 38.25... so thats still minimum damage. pottentially 4? keep in mind the fluctuations in defense and strike, defense can go higher than strike can, and i also have ninja reflexes so blocked them more frequently (unless they have a dex build).




Ranloth -> RE: Static Smash is NOT op (6/9/2013 12:07:26)

You have a tank build, not everyone do. That's why giving examples is necessary since I've assumed a Caster build with ~20 Strength vs. normal build (moderate defence) which means they will likely hit 3 damage. Now, you are talking about a Mage with moderate Strength vs. tank build of yours. There's quite a difference, as you can see & the argument/point would've taken a different direction if you didn't give the example.

Mind you, getting +35 Def and Res is only easy for either Casters or players with passive Armors. It's much more difficult for others unless you're purely abusing Dex or Tech and have leftover stat points into the opposite defensive stat. *I see you're a Merc so that proves my point*




zion -> RE: Static Smash is NOT op (6/10/2013 13:00:51)

The skill is OP - its a must use with no downside... that's what happens when you take a slightly UP skill and make it twice as good!
Seriously, why is TLM left with FC and AS when merc has BC and SS? Because of reroute which is completely countered by SS?!?
Both Merc and TLM should have a weaker version of SS.

I mean, it makes no sense for evolved classes to have devolved skills!




Ranloth -> RE: Static Smash is NOT op (6/10/2013 13:17:41)

zion, the downside is that Static Smash is blockable. Furthermore, you can nerf it with Intimidate if you have it so any class can counter it, some better than the others.




The Incredible Hulk -> RE: Static Smash is NOT op (6/10/2013 13:38:23)

@zion

Lol, 1st you make a suggestion about it, then you come to this thread.

Tlms have frenzy & re route, why would they need another energy/health regain skill?

You must be having a bad day. That's why I'm not playing ED till the war starts so I can make my self less stressful when playing. If you lose alot before the war, you ain't going to have fun. I'm just going to wait! And then beast some noobs when the war starts!

Exile....You may have won the battle..... But not the war!!.

Edit:
I'm sure the war will not start this week. If it starts in July at the end of school, GREAT(1)! If it starts now, GREAT(2)!




Mother1 -> RE: Static Smash is NOT op (6/10/2013 14:25:44)

@ hulk

A word of advice for you expect delays. Whenever the staff announces something is coming 9 times out of 10 it is never on time. ED gamma, Delta, Omega, as well as the infernal war are good examples of this.




The Incredible Hulk -> RE: Static Smash is NOT op (6/10/2013 15:06:59)

@Mother

Yup I expect it, and that would be REALLY Great. Don't have to play ED for another week, YEY!.
Firstly I hated this thing where devs kept delaying and never EVER told the truth when it would be coming out but the more the game delays, the more you can sort out your stuff in real life. Try other new games. Watch TV. Revising fpr exams. People who will get unbanned when war starts! Yey!

If anyone from ED HQ see's this, I want to give a word of advice:
-Keep delaying, It's awesome!




zion -> RE: Static Smash is NOT op (6/11/2013 10:25:36)

Ok, so I played my alt merc char and the class is definately OP with maxed SS. A very objective test involving a defensive/stupid build displayed that I could easily heal loop any npc/boss. You can "perfect" George lowe without frost weapons. One static smash gives you the amount of energy you would get from reroute during a whole fight. The insane defense lets you cast with BB or leach health with BC. You even rage faster than any other class. As a rebuttal, can anyone tell me what weakness merc has?




toopygoo -> RE: Static Smash is NOT op (6/11/2013 15:50:23)

in response to zion:
NPC's are not actually a good place to test a build.
they dont think or use brains, or have cores.
in real battles, you will go up against strategy, other bots, dex/tech/support/strength abusers, and re-generators.

Merc's weakness is that it shows little bits of all of these, but nothing profound it can continually turn after turn deal damage with (except strength build)




DunkThatOreo -> RE: Static Smash is NOT op (6/11/2013 17:18:27)

^I laughed when you said there being strategy in a duel. Good one.




GearzHeadz -> RE: Static Smash is NOT op (6/11/2013 19:29:00)

I am a BH and I believe it is not OP. My reasoning behind this is you can block it. If you block it, it can only drain a few energy points. It is a more balanced energy steal/regen method than assimilation. But I do have to disagree with the fact you said mercs are a balanced class, their support builds are WAY OP.




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