Rage meter (Full Version)

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ResistTheNWO -> Rage meter (6/9/2013 4:01:15)

How about posting the rage meter below the cores & passives.

Bad idea?




The Incredible Hulk -> RE: Rage meter (6/9/2013 5:42:23)

It doesn't need a change.




toopygoo -> RE: Rage meter (6/9/2013 11:33:10)

dont need it displayed for opponents, its either a surprise or they know anyways.




Khalix -> RE: Rage meter (6/9/2013 12:40:02)

General rule is, when someone's hitting you in the noggin more for more than 3 turns, prepare for some pain.




toopygoo -> RE: Rage meter (6/9/2013 12:54:35)

i approve that rule^^ xD




drekon -> RE: Rage meter (6/9/2013 15:46:39)

Why not? We're already exposing our passive cores to the opponent so why not our rage meter? It takes away the guessing aspect of a counter attack, but would really be an asset in more tactical gameplay. Supported.




Mother1 -> RE: Rage meter (6/9/2013 16:09:03)

@ drekon

Azreal will maybe? That is all Azreal's will owners need. A way to know exactly when to use this weapon to waste their opponent's rage.




The Incredible Hulk -> RE: Rage meter (6/9/2013 16:55:54)

^^
That's a good answer.

Not supported




CodexC -> RE: Rage meter (6/9/2013 21:05:25)

Not Supported.
For Mother1 reason and It will buff Chairman Core a lot.




drekon -> RE: Rage meter (6/10/2013 7:57:28)

@Mother1,

That's actually one of the reasons why I support it. When playing tactically, I always try to use Azrael's Will when the opponent is just about to rage. Unfortunately, when it comes to caster mages, there are often occasions when use of AW is mistimed. This would take the guessing game out of the equation. It's not such a big deal to me because there are ways to counter it. Yetis are just about the most effective countermeasure currently in the game. A well timed stun is also useful. Also, the Anti-Core Grenade (if implemented as I suggested, or as a core itself) could prove to be an effective counter to AW in this situation. I can understand the concern of non-AW users, but when something has multiple countermeasures that virtually every player has access to, I see no reason why it shouldn't be supported.




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