Tribal Shaman (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor



Message


Koree -> Tribal Shaman (6/10/2013 3:40:14)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
Tribal Shaman

«Neutral Fire/Earth armor. Mastercraft; has three skills that can make the monster afraid, or increase either your damage or accuracy for a few rounds.»

Level: 50
Power Level: 54, Mastercraft
MP Level: 53
Price: 1,478
Sellback: 739
Location: Given automatically to level 0-59 characters who purchased the 12,000 Z-Token package between March 4th 2013 and June 7th 2013. Anyone who bought the package during that period can still access the Tribal Shaman shop.
Element: Earth

COMBAT DEFENCES
Melee: 33
Ranged: 33
Magic: 39

ELEMENT MODIFIER
Fire: 73%
Water: 80%
Wind: 96%
Ice: 96%
Earth: 73%
Energy: 80%
Light: 96%
Darkness: 80%

ATTACK
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
Damage: 65.5% Base, 65.5% Random, and 114.1% Stats each
BTH: +6 plus Stats each

SKILLS
    Bear Spirit
    Call forth a mystic bear spirit to boost your damage for the next 4 turns! 139 SP!

    Takes a turn to activate. After activation, you receive a damage increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials deal 140% damage.
    • Magic weapon attacks and specials deal 153.3% damage.
    • Spells deal 120% damage.

    For weapon specials, the damage increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 139 SP


    Eagle Spirit
    Call forth a mystic falcon spirit to boost your accuracy for 4 turns! 44 SP! (Doesn't use a turn itself)

    Doesn't take a turn to activate. After activation, you receive a BTH increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials gain +10 BTH.
    • Magic weapon attacks and specials gain +13 BTH.
    • Spells gain +5 BTH.

    For weapon specials, the BTH increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 104 SP - Note: This is the intended SP cost of the skill; currently it costs less than this.


    Wolf Spirit
    Call forth a mystic wolf spirit to damage your foes and fill them with fear! [139 or 174] SP!

    You perform the following, which is treated as a normal player attack, but doesn't take any effects from your weapon:

      Hits: 1
      Type: Melee if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: «As Weapon»
      Damage: 26-78 plus 256.3% Stats
      BTH: 13 plus Stats

      Stat bonus to damage is STR/4 (if Melee) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

    If the attack connects, it will attempt to make the monster Afraid* for 4 rounds, with a 25% chance of being unable to act each round, multiplied by the monster's resistance against the element you attacked it with. Monsters of that element are immune** to this effect, or they may be immune*** to Afraid on their own. The monster takes a +0 bonus to its save:

      Level: 54 vs MonsterLvl
      Major: 125 vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

    Cost: 139 SP (if Melee) or 174 SP (if Magic)
You can only have one boost (Bear or Eagle) active at a time. Switching armors will make the boosts to disappear.

*The wolf spirit's howl has filled your foe with fear!
**Creatures aligned with the same element as your weapon are immune to the wolf spirit's fearsome howl.
***Your opponent has no Fear!
Your opponent shudders a bit at the wolf spirit's howl, but stands firm.

DESCRIPTION
Wearing this garb gives you mystic powers, letting you call upon ancient spirit animals to boost your damage or accuracy, or fill your foes with fear! It also provides great defence against magical attacks, particularly Earth and Fire ones!

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Tribal_Shaman.gif[/image]

Image and all sorts of miscellaneous information thanks to In Media Res. Description thanks to Avalonmerlin. Numbers thanks to In Media Res and Kamui (via BlackAces). Correction thanks to KlawdStrife.



Analysis

The Normal Attack is an average armor attack (262% Base, Random and 456.4% Stats, with +6 BTH), split equally among the four hits.

Bear Spirit essentially starts off as a standard skill, which means 200% of normal damage. Since the player can freely choose the element to attack with, it does 80% damage and its SP cost is 120% of normal. This leaves the skill at 160% of standard attack, which when split over 4 turns means 40% increase in attack power each turn. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them. The skill receives an additional *0.8 modifier for its SP cost.

Eagle Spirit costs 75% of a standard skill. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them.

Wolf Spirit starts off as a standard Spell, which is 47-139 damage plus 456% Stats, with 13 BTH. The attempt to inflict Afraid is equal to 0.595 of a Melee attack, so the skill does 2 - 0.595 = 1.405 of a Melee attack, or 0.7025 of a Spell. In addition, it does 80% damage and costs 120% SP for following your weapon's element. Since Magic weapon attacks are equal to 0.75 Melee attacks, Mages will gain more by using this skill, so it receives a further *1.2 modifier for the SP cost if it does Magic damage.




Koree -> RE: Tribal Shaman (6/10/2013 3:40:32)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
Tribal Shaman

«Neutral Fire/Earth armor. Mastercraft; has three skills that can make the monster afraid, or increase either your damage or accuracy for a few rounds.»

Level: 70
Power Level: 73
MP Level: 72
Price: 11,517
Sellback: 5,759
Location: Given automatically to level 60-79 characters who purchased the 12,000 Z-Token package between March 4th 2013 and June 7th 2013. Anyone who bought the package during that period can still access the Tribal Shaman shop.
Element: Earth

COMBAT DEFENCES
Melee: 35
Ranged: 35
Magic: 41

ELEMENT MODIFIER
Fire: 64%
Water: 79%
Wind: 95%
Ice: 95%
Earth: 64%
Energy: 79%
Light: 95%
Darkness: 79%

ATTACK
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
Damage: 79.8% Base, 79.8% Random, and 145.5% Stats each
BTH: +9 plus Stats each

SKILLS
    Bear Spirit
    Call forth a mystic bear spirit to boost your damage for the next 4 turns! 191 SP!

    Takes a turn to activate. After activation, you receive a damage increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials deal 140% damage.
    • Magic weapon attacks and specials deal 153.3% damage.
    • Spells deal 120% damage.

    For weapon specials, the damage increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 191 SP


    Eagle Spirit
    Call forth a mystic falcon spirit to boost your accuracy for 4 turns! 60 SP! (Doesn't use a turn itself)

    Doesn't take a turn to activate. After activation, you receive a BTH increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials gain +10 BTH.
    • Magic weapon attacks and specials gain +13 BTH.
    • Spells gain +5 BTH.

    For weapon specials, the BTH increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 143 SP - Note: This is the intended SP cost of the skill; currently it costs less than this.


    Wolf Spirit
    Call forth a mystic wolf spirit to damage your foes and fill them with fear! [191 or 238] SP!

    You perform the following, which is treated as a normal player attack, but doesn't take any effects from your weapon:

      Hits: 1
      Type: Melee if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: «As Weapon»
      Damage: 37-112 plus 327.1% Stats
      BTH: 18 plus Stats

      Stat bonus to damage is STR/4 (if Melee) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

    If the attack connects, it will attempt to make the monster Afraid* for 4 rounds, with a 25% chance of being unable to act each round, multiplied by the monster's resistance against the element you attacked it with. Monsters of that element are immune** to this effect, or they may be immune*** to Afraid on their own. The monster takes a +0 bonus to its save:

      Level: 73 vs MonsterLvl
      Major: 165 vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

    Cost: 191 SP (if Melee) or 238 SP (if Magic)
You can only have one boost (Bear or Eagle) active at a time. Switching armors will make the boosts to disappear.

*The wolf spirit's howl has filled your foe with fear!
**Creatures aligned with the same element as your weapon are immune to the wolf spirit's fearsome howl.
***Your opponent has no Fear!
Your opponent shudders a bit at the wolf spirit's howl, but stands firm.

DESCRIPTION
Wearing this garb gives you mystic powers, letting you call upon ancient spirit animals to boost your damage or accuracy, or fill your foes with fear! It also provides great defence against magical attacks, particularly Earth and Fire ones!

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Tribal_Shaman.gif[/image]

Image and all sorts of miscellaneous information thanks to In Media Res. Description thanks to Avalonmerlin. Numbers thanks to In Media Res and Kamui (via BlackAces). Correction thanks to KlawdStrife.



Analysis

The Normal Attack is an average armor attack (319% Base, Random and 581.8% Stats, with +9 BTH), split equally among the four hits.

Bear Spirit essentially starts off as a standard skill, which means 200% of normal damage. Since the player can freely choose the element to attack with, it does 80% damage and its SP cost is 120% of normal. This leaves the skill at 160% of standard attack, which when split over 4 turns means 40% increase in attack power each turn. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them. The skill receives an additional *0.8 modifier for its SP cost.

Eagle Spirit costs 75% of a standard skill. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them.

Wolf Spirit starts off as a standard Spell, which is 66-199 damage plus 582% Stats, with 18 BTH. The attempt to inflict Afraid is equal to 0.595 of a Melee attack, so the skill does 2 - 0.595 = 1.405 of a Melee attack, or 0.7025 of a Spell. In addition, it does 80% damage and costs 120% SP for following your weapon's element. Since Magic weapon attacks are equal to 0.75 Melee attacks, Mages will gain more by using this skill, so it receives a further *1.2 modifier for the SP cost if it does Magic damage.




Koree -> RE: Tribal Shaman (6/10/2013 3:40:45)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
Tribal Shaman

«Neutral Fire/Earth armor. Mastercraft; has three skills that can make the monster afraid, or increase either your damage or accuracy for a few rounds.»

Level: 90
Power Level: 93
MP Level: 92
Price: 92,435
Sellback: 46,218
Location: Given automatically to level 80-99 characters who purchased the 12,000 Z-Token package between March 4th 2013 and June 7th 2013. Anyone who bought the package during that period can still access the Tribal Shaman shop.
Element: Earth

COMBAT DEFENCES
Melee: 38
Ranged: 38
Magic: 44

ELEMENT MODIFIER
Fire: 57%
Water: 76%
Wind: 94%
Ice: 94%
Earth: 57%
Energy: 76%
Light: 94%
Darkness: 76%

ATTACK
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
Damage: 94.8% Base, 94.8% Random, and 178.5% Stats each
BTH: +11 plus Stats each

SKILLS
    Bear Spirit
    Call forth a mystic bear spirit to boost your damage for the next 4 turns! 251 SP!

    Takes a turn to activate. After activation, you receive a damage increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials deal 140% damage.
    • Magic weapon attacks and specials deal 153.3% damage.
    • Spells deal 120% damage.

    For weapon specials, the damage increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 251 SP


    Eagle Spirit
    Call forth a mystic falcon spirit to boost your accuracy for 4 turns! 78 SP! (Doesn't use a turn itself)

    Doesn't take a turn to activate. After activation, you receive a BTH increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials gain +10 BTH.
    • Magic weapon attacks and specials gain +13 BTH.
    • Spells gain +5 BTH.

    For weapon specials, the BTH increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 188 SP - Note: This is the intended SP cost of the skill; currently it costs less than this.


    Wolf Spirit
    Call forth a mystic wolf spirit to damage your foes and fill them with fear! [251 or 314] SP!

    You perform the following, which is treated as a normal player attack, but doesn't take any effects from your weapon:

      Hits: 1
      Type: Melee if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: «As Weapon»
      Damage: 51-152 plus 401.3% Stats
      BTH: 23 plus Stats

      Stat bonus to damage is STR/4 (if Melee) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

    If the attack connects, it will attempt to make the monster Afraid* for 4 rounds, with a 25% chance of being unable to act each round, multiplied by the monster's resistance against the element you attacked it with. Monsters of that element are immune** to this effect, or they may be immune*** to Afraid on their own. The monster takes a +0 bonus to its save:

      Level: 93 vs MonsterLvl
      Major: 200 vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

    Cost: 251 SP (if Melee) or 314 SP (if Magic)
You can only have one boost (Bear or Eagle) active at a time. Switching armors will make the boosts to disappear.

*The wolf spirit's howl has filled your foe with fear!
**Creatures aligned with the same element as your weapon are immune to the wolf spirit's fearsome howl.
***Your opponent has no Fear!
Your opponent shudders a bit at the wolf spirit's howl, but stands firm.

DESCRIPTION
Wearing this garb gives you mystic powers, letting you call upon ancient spirit animals to boost your damage or accuracy, or fill your foes with fear! It also provides great defence against magical attacks, particularly Earth and Fire ones!

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Tribal_Shaman.gif[/image]

Image and all sorts of miscellaneous information thanks to In Media Res. Description thanks to Avalonmerlin. Numbers thanks to In Media Res and Kamui (via BlackAces). Correction thanks to KlawdStrife.



Analysis

The Normal Attack is an average armor attack (379% Base, Random and 713.8% Stats, with +11 BTH), split equally among the four hits.

Bear Spirit essentially starts off as a standard skill, which means 200% of normal damage. Since the player can freely choose the element to attack with, it does 80% damage and its SP cost is 120% of normal. This leaves the skill at 160% of standard attack, which when split over 4 turns means 40% increase in attack power each turn. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them. The skill receives an additional *0.8 modifier for its SP cost.

Eagle Spirit costs 75% of a standard skill. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them.

Wolf Spirit starts off as a standard Spell, which is 90-270 damage plus 714% Stats, with 23 BTH. The attempt to inflict Afraid is equal to 0.595 of a Melee attack, so the skill does 2 - 0.595 = 1.405 of a Melee attack, or 0.7025 of a Spell. In addition, it does 80% damage and costs 120% SP for following your weapon's element. Since Magic weapon attacks are equal to 0.75 Melee attacks, Mages will gain more by using this skill, so it receives a further *1.2 modifier for the SP cost if it does Magic damage.




Koree -> RE: Tribal Shaman (6/10/2013 3:40:59)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
Tribal Shaman

«Neutral Fire/Earth armor. Mastercraft; has three skills that can make the monster afraid, or increase either your damage or accuracy for a few rounds.»

Level: 110
Power Level: 113
MP Level: 112
Price: 744,821
Sellback: 372,411
Location: Given automatically to level 100-119 characters who purchased the 12,000 Z-Token package between March 4th 2013 and June 7th 2013. Anyone who bought the package during that period can still access the Tribal Shaman shop.
Element: Earth

COMBAT DEFENCES
Melee: 41
Ranged: 41
Magic: 47

ELEMENT MODIFIER
Fire: 50%
Water: 75%
Wind: 94%
Ice: 94%
Earth: 50%
Energy: 75%
Light: 94%
Darkness: 75%

ATTACK
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
Damage: 109.8% Base, 109.8% Random, and 211.5% Stats each
BTH: +14 plus Stats each

SKILLS
    Bear Spirit
    Call forth a mystic bear spirit to boost your damage for the next 4 turns! 318 SP!

    Takes a turn to activate. After activation, you receive a damage increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials deal 140% damage.
    • Magic weapon attacks and specials deal 153.3% damage.
    • Spells deal 120% damage.

    For weapon specials, the damage increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 318 SP


    Eagle Spirit
    Call forth a mystic falcon spirit to boost your accuracy for 4 turns! 99 SP! (Doesn't use a turn itself)

    Doesn't take a turn to activate. After activation, you receive a BTH increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials gain +10 BTH.
    • Magic weapon attacks and specials gain +13 BTH.
    • Spells gain +5 BTH.

    For weapon specials, the BTH increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 239 SP - Note: This is the intended SP cost of the skill; currently it costs less than this.


    Wolf Spirit
    Call forth a mystic wolf spirit to damage your foes and fill them with fear! [318 or 397] SP!

    You perform the following, which is treated as a normal player attack, but doesn't take any effects from your weapon:

      Hits: 1
      Type: Melee if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: «As Weapon»
      Damage: 66-197 plus 475.5% Stats
      BTH: 28 plus Stats

      Stat bonus to damage is STR/4 (if Melee) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

    If the attack connects, it will attempt to make the monster Afraid* for 4 rounds, with a 25% chance of being unable to act each round, multiplied by the monster's resistance against the element you attacked it with. Monsters of that element are immune** to this effect, or they may be immune*** to Afraid on their own. The monster takes a +0 bonus to its save:

      Level: 113 vs MonsterLvl
      Major: 200 vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

    Cost: 318 SP (if Melee) or 397 SP (if Magic)
You can only have one boost (Bear or Eagle) active at a time. Switching armors will make the boosts to disappear.

*The wolf spirit's howl has filled your foe with fear!
**Creatures aligned with the same element as your weapon are immune to the wolf spirit's fearsome howl.
***Your opponent has no Fear!
Your opponent shudders a bit at the wolf spirit's howl, but stands firm.

DESCRIPTION
Wearing this garb gives you mystic powers, letting you call upon ancient spirit animals to boost your damage or accuracy, or fill your foes with fear! It also provides great defence against magical attacks, particularly Earth and Fire ones!

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Tribal_Shaman.gif[/image]

Image and all sorts of miscellaneous information thanks to In Media Res. Description thanks to Avalonmerlin. Numbers thanks to In Media Res and Kamui (via BlackAces). Correction thanks to KlawdStrife.



Analysis

The Normal Attack is an average armor attack (439% Base, Random and 845.8% Stats, with +14 BTH), split equally among the four hits.

Bear Spirit essentially starts off as a standard skill, which means 200% of normal damage. Since the player can freely choose the element to attack with, it does 80% damage and its SP cost is 120% of normal. This leaves the skill at 160% of standard attack, which when split over 4 turns means 40% increase in attack power each turn. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them. The skill receives an additional *0.8 modifier for its SP cost.

Eagle Spirit costs 75% of a standard skill. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them.

Wolf Spirit starts off as a standard Spell, which is 117-350 damage plus 846% Stats, with 28 BTH. The attempt to inflict Afraid is equal to 0.595 of a Melee attack, so the skill does 2 - 0.595 = 1.405 of a Melee attack, or 0.7025 of a Spell. In addition, it does 80% damage and costs 120% SP for following your weapon's element. Since Magic weapon attacks are equal to 0.75 Melee attacks, Mages will gain more by using this skill, so it receives a further *1.2 modifier for the SP cost if it does Magic damage.




Koree -> RE: Tribal Shaman (6/10/2013 3:41:14)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
Tribal Shaman

«Neutral Fire/Earth armor. Mastercraft; has three skills that can make the monster afraid, or increase either your damage or accuracy for a few rounds.»

Level: 130
Power Level: 133
MP Level: 132
Price: 6,004,574
Sellback: 3,002,287
Location: Given automatically to level 120-139 characters who purchased the 12,000 Z-Token package between March 4th 2013 and June 7th 2013. Anyone who bought the package during that period can still access the Tribal Shaman shop.
Element: Earth

COMBAT DEFENCES
Melee: 44
Ranged: 44
Magic: 50

ELEMENT MODIFIER
Fire: 44%
Water: 71%
Wind: 93%
Ice: 93%
Earth: 44%
Energy: 71%
Light: 93%
Darkness: 71%

ATTACK
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
Damage: 124.8% Base, 124.8% Random, and 244.5% Stats each
BTH: +16 plus Stats each

SKILLS
    Bear Spirit
    Call forth a mystic bear spirit to boost your damage for the next 4 turns! 391 SP!

    Takes a turn to activate. After activation, you receive a damage increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials deal 140% damage.
    • Magic weapon attacks and specials deal 153.3% damage.
    • Spells deal 120% damage.

    For weapon specials, the damage increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 391 SP


    Eagle Spirit
    Call forth a mystic falcon spirit to boost your accuracy for 4 turns! 122 SP! (Doesn't use a turn itself)

    Doesn't take a turn to activate. After activation, you receive a BTH increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials gain +10 BTH.
    • Magic weapon attacks and specials gain +13 BTH.
    • Spells gain +5 BTH.

    For weapon specials, the BTH increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 293 SP - Note: This is the intended SP cost of the skill; currently it costs less than this.


    Wolf Spirit
    Call forth a mystic wolf spirit to damage your foes and fill them with fear! [391 or 488] SP!

    You perform the following, which is treated as a normal player attack, but doesn't take any effects from your weapon:

      Hits: 1
      Type: Melee if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: «As Weapon»
      Damage: 82-247 plus 549.6% Stats
      BTH: 33 plus Stats

      Stat bonus to damage is STR/4 (if Melee) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

    If the attack connects, it will attempt to make the monster Afraid* for 4 rounds, with a 25% chance of being unable to act each round, multiplied by the monster's resistance against the element you attacked it with. Monsters of that element are immune** to this effect, or they may be immune*** to Afraid on their own. The monster takes a +0 bonus to its save:

      Level: 133 vs MonsterLvl
      Major: 200 vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

    Cost: 391 SP (if Melee) or 488 SP (if Magic)
You can only have one boost (Bear or Eagle) active at a time. Switching armors will make the boosts to disappear.

*The wolf spirit's howl has filled your foe with fear!
**Creatures aligned with the same element as your weapon are immune to the wolf spirit's fearsome howl.
***Your opponent has no Fear!
Your opponent shudders a bit at the wolf spirit's howl, but stands firm.

DESCRIPTION
Wearing this garb gives you mystic powers, letting you call upon ancient spirit animals to boost your damage or accuracy, or fill your foes with fear! It also provides great defence against magical attacks, particularly Earth and Fire ones!

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Tribal_Shaman.gif[/image]

Image and all sorts of miscellaneous information thanks to In Media Res. Description thanks to Avalonmerlin. Numbers thanks to In Media Res and Kamui (via BlackAces). Correction thanks to KlawdStrife.



Analysis

The Normal Attack is an average armor attack (499% Base, Random and 977.8% Stats, with +16 BTH), split equally among the four hits.

Bear Spirit essentially starts off as a standard skill, which means 200% of normal damage. Since the player can freely choose the element to attack with, it does 80% damage and its SP cost is 120% of normal. This leaves the skill at 160% of standard attack, which when split over 4 turns means 40% increase in attack power each turn. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them. The skill receives an additional *0.8 modifier for its SP cost.

Eagle Spirit costs 75% of a standard skill. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them.

Wolf Spirit starts off as a standard Spell, which is 146-440 damage plus 978% Stats, with 33 BTH. The attempt to inflict Afraid is equal to 0.595 of a Melee attack, so the skill does 2 - 0.595 = 1.405 of a Melee attack, or 0.7025 of a Spell. In addition, it does 80% damage and costs 120% SP for following your weapon's element. Since Magic weapon attacks are equal to 0.75 Melee attacks, Mages will gain more by using this skill, so it receives a further *1.2 modifier for the SP cost if it does Magic damage.




Koree -> RE: Tribal Shaman (6/10/2013 3:41:26)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
Tribal Shaman

«Neutral Fire/Earth armor. Mastercraft; has three skills that can make the monster afraid, or increase either your damage or accuracy for a few rounds.»

Level: 150
Power Level: 153
MP Level: 152
Price: 48,410,333
Sellback: 24,205,166
Location: Given automatically to level 140+ characters who purchased the 12,000 Z-Token package between March 4th 2013 and June 7th 2013. Anyone who bought the package during that period can still access the Tribal Shaman shop.
Element: Earth

COMBAT DEFENCES
Melee: 47
Ranged: 47
Magic: 53

ELEMENT MODIFIER
Fire: 40%
Water: 68%
Wind: 91%
Ice: 91%
Earth: 40%
Energy: 68%
Light: 91%
Darkness: 68%

ATTACK
Hits: 4
Type: «As Weapon»
Element: «As Weapon»
Damage: 139.8% Base, 139.8% Random, and 277.5% Stats each
BTH: +19 plus Stats each

SKILLS
    Bear Spirit
    Call forth a mystic bear spirit to boost your damage for the next 4 turns! 470 SP!

    Takes a turn to activate. After activation, you receive a damage increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials deal 140% damage.
    • Magic weapon attacks and specials deal 153.3% damage.
    • Spells deal 120% damage.

    For weapon specials, the damage increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 470 SP


    Eagle Spirit
    Call forth a mystic falcon spirit to boost your accuracy for 4 turns! 147 SP! (Doesn't use a turn itself)

    Doesn't take a turn to activate. After activation, you receive a BTH increase for your attacks for 4 turns:
    • Melee and Ranged weapon attacks and specials gain +10 BTH.
    • Magic weapon attacks and specials gain +13 BTH.
    • Spells gain +5 BTH.

    For weapon specials, the BTH increase is determined by the base type of the weapon. For example, a Melee weapon with a Magic special will receive the Melee bonus.

    Cost: 353 SP - Note: This is the intended SP cost of the skill; currently it costs less than this.


    Wolf Spirit
    Call forth a mystic wolf spirit to damage your foes and fill them with fear! [470 or 588] SP!

    You perform the following, which is treated as a normal player attack, but doesn't take any effects from your weapon:

      Hits: 1
      Type: Melee if {STR+DEX ≥ INT*3/2} or {STR/5+DEX/20 > INT/4}; Magic otherwise
      Element: «As Weapon»
      Damage: 101-302 plus 623.8% Stats
      BTH: 38 plus Stats

      Stat bonus to damage is STR/4 (if Melee) or INT/4 (if Magic). Regardless of type, you receive an additional +LUK/2 if a Lucky Strike occurs.

    If the attack connects, it will attempt to make the monster Afraid* for 4 rounds, with a 25% chance of being unable to act each round, multiplied by the monster's resistance against the element you attacked it with. Monsters of that element are immune** to this effect, or they may be immune*** to Afraid on their own. The monster takes a +0 bonus to its save:

      Level: 153 vs MonsterLvl
      Major: 200 vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

    Cost: 470 SP (if Melee) or 588 SP (if Magic)
You can only have one boost (Bear or Eagle) active at a time. Switching armors will make the boosts to disappear.

*The wolf spirit's howl has filled your foe with fear!
**Creatures aligned with the same element as your weapon are immune to the wolf spirit's fearsome howl.
***Your opponent has no Fear!
Your opponent shudders a bit at the wolf spirit's howl, but stands firm.

DESCRIPTION
Wearing this garb gives you mystic powers, letting you call upon ancient spirit animals to boost your damage or accuracy, or fill your foes with fear! It also provides great defence against magical attacks, particularly Earth and Fire ones!

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/Tribal_Shaman.gif[/image]

Image and all sorts of miscellaneous information thanks to In Media Res. Description thanks to Avalonmerlin. Numbers thanks to In Media Res and Kamui (via BlackAces). Corrections thanks to KlawdStrife.



Analysis

The Normal Attack is an average armor attack (559% Base, Random and 1109.8% Stats, with +19 BTH), split equally among the four hits.

Bear Spirit essentially starts off as a standard skill, which means 200% of normal damage. Since the player can freely choose the element to attack with, it does 80% damage and its SP cost is 120% of normal. This leaves the skill at 160% of standard attack, which when split over 4 turns means 40% increase in attack power each turn. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them. The skill receives an additional *0.8 modifier for its SP cost.

Eagle Spirit costs 75% of a standard skill. Since Magic weapon attacks are equal to 0.75 Melee attacks, the boost is divided by 0.75 for them. Similarly, since Spells are equal to 2 Melee attacks, the boost is divided by 2 for them.

Wolf Spirit starts off as a standard Spell, which is 179-537 damage plus 1110% Stats, with 38 BTH. The attempt to inflict Afraid is equal to 0.595 of a Melee attack, so the skill does 2 - 0.595 = 1.405 of a Melee attack, or 0.7025 of a Spell. In addition, it does 80% damage and costs 120% SP for following your weapon's element. Since Magic weapon attacks are equal to 0.75 Melee attacks, Mages will gain more by using this skill, so it receives a further *1.2 modifier for the SP cost if it does Magic damage.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.1557617