Liz Vicious -> RE: A personal perspective. (6/12/2013 20:52:23)
|
My thread is a critique based on observation without opinion. A synopsis of evidence with my interpretation if you will. This is a press release I found dated just after Artix acquired ED. It gives you some insight into the dynamics here: "Artix Entertainment acquires EpicDuel, starts test of master account system Artix Entertainment (soon to be Battle On Games), the team behind the easily addicting AdventureQuest series of games and the AQ Worlds flash MMO, has recently announced their acquisition of another flash-based pseudo-MMO -- EpicDuel. The EpicDuel team has been completely integrated into the Artix Entertainment staff, keeping them in charge of their own game while still allowing them the expanded resources and technology that drives the Artix Entertainment products. To celebrate, EpicDuel is getting a complete overhaul, including adding hips (which was a whopping 3,500 frames of animation changes alone), a new player housing system, changes to the battle system, and more. All of this comes with the new test of the Artix master account system, which will unify accounts across all Artix Entertainment games with a master login. This will, of course, include AdventureQuest Worlds, our specific title of interest here on Massively. by Seraphina Brennan on Dec 5th 2009 12:00PM" Epic Duel is a small team who focus on one product in house for a larger gaming company. It made sense for Artix to retain the development team for a number of obvious reasons. Although this has aloud the team to expand the game over time you have to realise that Epic Duel isn't Artix Entertainments main product, financially or otherwise so, the team have relative access to resources. And by that I also mean human resources, the team is small after all. I believe Charfade has suggested in other posts that they can occasionally 'borrow' people and that some testing, video's, updates etc are done by volunteers. As far as I understand it out of a very small team she is the only one who deals with PR amongst other things. I think her comments say a lot really concerning the dynamics here. I think everyone needs to take these things into account. I do believe their working in your favor. Tying to create a game you want to play in a way you want to play it. After all, what would be the point otherwise? A game development team doesn't work against it's community, that's counter productive. I think (and i believe considering the strong opinions on this forum that you all support the game otherwise, why comment?) That you have two choices. Give them the time to develop the game you want or go elsewhere. It's that simple.
|
|
|
|