Mysterion. -> RE: Remove Att/Def/Res range (6/18/2013 19:24:31)
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quote:
How can you accuse it of causing scripting if the main thing it does is make the ingame (in the battle) calculations quicker/simpler, since these calculations cannot be made before you enter the battle? The randomness of your opponent, his build (stats+skills+weapons+cores) will definitely ensure that you wont be able to "prepare a script" until the actual battle has started. Is there any harm in allowing players to prepare a more precise battle plan after they have seen their opponents build? It seems you do not know what scripting is. Scripting is when all moves can be calculated on before-hand, there will not be any difference in the damages, which would ''script'' the battles entirely. This will make the game calculatable entirely, which is (in my opinion) not fun at all. There should be randomness in what can happen, or no player has a chance to win from another when his/her build is a complete counter to another. Which would make builds have an advantage over others, like Mother has mentioned. Damage/Defence/Resistance ranges are all but bad for this game. If there is one thing that needs change, it is the chance of a luck factor (block/deflect/critical/first turn) to appear.
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