Kd -> What the Battle System/War Should Be (6/16/2013 20:04:05)
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The fact is that there are simply not enough players to implement a solely legion vs exile system. The drawback is long waiting times which leads to less playing, frustration, and ultimately less money (let's face it; the infernal war was incredibly profitable due to its ideal time and overall scale and that's hopefully going to be the same for the dread war, so the devs should consider this). The upside to the current system is that it ensures equality in terms of total fights between the two sides. But is this really a good thing? I would argue not. The system ensures that the faction with the best percentage will win the war and therefore the advantage falls on the alignment with the most varium/certain promo characters. If epicduel is really about equality and varium is really only a shortcut now why is this the case? The solution is to place the focus of the war primarily on faction versus faction and secondarily on exile versus legion. This would mean fighting people of the same alignment, but not of your own faction, and would therefore reduce waiting times drastically. Yes, you would have to be in a faction to fight in the war, but this was the case in the infernal war, was it not? This would also shift the advantage away from the side with the more varium players who can achieve higher percents onto the side that plays more. In this system non varium players are less isolated and the side that actually puts in the most effort will win, and shouldn't that be the goal? Correct me if I'm wrong there. Now you could stop there, but why not go further and place emphasis on factions versus factions as well? In the DN's NW posted that the devs "have always believed that Factions would be the driving purpose for playing epicduel." Why is the focus on alignments in this war if this is the goal and the only time that alignment has a large impact on the game is during war? We don't seem to know exactly how this war is going to work, but it seems as if areas will be controlled by alignments. Why not make it faction controlled IN ADDITION? The idea is not to eliminate legion vs exile, its to add faction vs faction vs faction...etc. to fix key issues. Thoughts?
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