Dread War: Warmachines (Full Version)

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Xendran -> Dread War: Warmachines (6/16/2013 7:20:12)

Exile and Legion Warmachines that assist in the war.

The inital goal is to gather enough resources from your fallen enemies to build the warmachine.
Every area you control is capable of having one Warmachine in it, and it will assist in keeping captured zones safe.

The Warmachine, when built and functioning, will be available to be fought by the opposing force as a communal boss similar to the delta vault, but much easier to destroy.
The capturing of warmachines should use the same method for building them as for capturing new areas. If this is battling, then battling in a zone you own should contribute toward a warmachine.
This will cause an interesting choice of whether or not to defend a zone by building a warmachine, or whether to blitzkrieg other zones in an attempt to overwhelm the enemy.

When a Warmachine is destroyed, it must be repaired. This has the same requirements as building a new one.
Warmachines can be repaired while active in the same way as building one, but repairing an active Warmachine only applies 50% of the value that you would get while building one, or repairing a non-functioning one.

If the method of doing this is battling, this would be a fun way to implement these machines without the tedium of some sort of repairing minigame or fetch quest.

If you want to really go nuts, make warmachines upgradeable with different power tiers.




Bloodpact -> RE: Dread War: Warmachines (6/16/2013 15:44:25)

I simply don't think they have time to add it in a week probs.




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