[Archived] The Alchemist's (and Chef's) Compendium (Full Version)

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Ingo -> [Archived] The Alchemist's (and Chef's) Compendium (6/21/2013 14:23:56)

The Alchemist's (and Chef's) Compendium

A Guide to Alchemy Creations and Consumables


Note: A big thanks to Hatter3721 and Alaina for creating the previous guides which I have used in Alchemy combined to form this guide!


Table of Contents:
    A. Introduction
    B. What is the difference between Potions, Tonics, Elixirs, and Unstable Mixtures?
    C. Alchemy Game
    D. Using Potions
      1. Reens' Potions
      2. Alina's Potions
      3. As'iiur/Windstorm's Potions
      4. Alchemy Potions
    E. Using Tonics
      1. Alchemy Tonics
    F. Using Elixirs
      1. SponZard Elixirs
      2. Alchemy Elixirs
    G. Food
      1. Sandsea Food
      2. DoomFood
      3. Oishii's Cooking
      4. Reens' Blood

Note: To find any specific set of words/letters/numbers/etc., press ctrl and f on your keypad at the same time and a search bar should pop up! Type the phrase you want to find, and it will search for only those group of words!

Note 2: I will be referring to stats in AQW (ex. Wisdom, Melee, etc.). Refer to this handy dandy page to learn more about stats!



A. Introduction

The art of alchemy is a powerful one, only known to a select few. Luckily for you, they are willing to share their knowledge.
By combining reagents in the Chemicotron, you, our adventurer, can learn how to craft potions, tonics and elixirs.

However, alchemy takes time to master, and it is understandable if one needs to devote their hours to something else. That's why one can buy select potions from already mastered alchemists! You will be able to purchase select pre-made alchemy creations from:

Alina in /alchemyacademy
Reens in /arcangrove
As'iiur in /airstorm


There is one last way to obtain potions, but it is entirely dependent on where you live, so the service may not available in some countries; that is to randomly win them as a prize from Sponzard. Who knew that brushes and toothpaste was so useful!



B. What is the difference between Potions, Tonics, Elixirs, and Unstable Mixtures?

The 3 different types of consumables you can create each have different attributes. The fourth consumable is a mixture that could go under elixir, potion, or tonic.

If you know how to use these to your advantage, potions become a powerful tool in any battle.

Potions:
Example: Honor Potion

Potions have short durations, and are best used during a battle.
Potions can have one of 4 effects:

  • Reduce damage taken
  • Increase damage dealt
  • Restore Health
  • Restore Mana

Tonics:
Example: Brilliance Tonic

Tonics have long durations, and are best used before a battle.
Tonics can have one of 7 effects.; boosting your core stats or reducing damage taken:

  • Increase Strength
  • Increase Dexterity
  • Increase Intelligence
  • Increase Endurance
  • Increase Wisdom
  • Increase Luck

Elixirs:
Example: Swiftness Elixir

Elixirs, like Tonics, have long durations, and are therefore best used before a battle.
Elixirs can have many affects:

  • Increase Critical Hit Rate
  • Increase Hit Chance
  • Increase Amount Healed from abilities
  • Increase Recovery
  • Increase Haste
  • Increase Evasion
  • Increase Health Rengeration
  • Increase Critical Hit Power
  • Increase Attack Power
  • Increase Spell Power

Unstable Mixtures:
Example: Unstable Shield Potionvs. Shield Potion

Often, when you make an elixir, potion, or tonic using the Dragon Runestone, you will create what is known as an unstable mixture. These are unstable, more powerful versions of other mixtures you can make. Some of them are so powerful that they will cause another stat to decrease in power until the effect ends! Unstable mixtures will be denoted with the word "Unstable" before the item's name.



C. Alchemy Game

This is the mini-game where you can create your own potions!

Note: You will not always make a elixir, potion, or tonic when playing the Alchemy Game.

Alchemy requires the use of two reagents per brewing. Combining these reagents in different ways will have different effects.

Reagents can be created through alchemy, they can be dropped by monsters, or may be bought with Dragon Runestones.

When making a potion, you must first combine two reagents and a runestone. The two reagents determine the effects of the potion, whereas the runestone will determine the strength of the mixture.

The 4 runestones that are available, in order of increasing power, are:

  • Jera
  • Uruz
  • Fehu
  • Gebo

Note: There are also Dragon Runestones, which you can purchase from Alina for 15 ACs. This type of runestone will result in a more powerful varient of the specific potion, but can only be used once.

When you first begin the Alchemy Game, you can choose one of two options.

The first option allows you to pick your own reagents, and experiment.
The second option takes you to a menu where you can pick which potion you would like to craft.

The goal of the game is to mix your two chosen reagents.

You must continuously keep your potion hot enough for it to have a good output, but not so hot that it overheats.

If you successfully fill up the bottle with your potion, you will be rewarded an item! This can be another regeant, elixir, potion, tonic, or quest item.

Note: There will be a separate guide for the alchemy mini-game (Coming soon!). The rest of the mini-game will be covered for now on this Wiki Page.




Ingo -> RE: [Archived] The Alchemist's (and Chef's) Compendium (6/21/2013 15:02:12)

D. Using Potions

Now that you know how to make your own potions and who to go to when you want to buy potions, it's time to examine each potion closely! After all, what's the use of a potion if you don't even know how to use it correctly?

Note: You may notice that multiple potions have the same rec'/class rec'/use when/don't use when, but that is (most of the time) intended! Lots of potions have almost the exact same powers.



1. Reens' Potions /join arcangrove


Health Potion

Recommendation: This potion is recommended in PvP if you don't have your healing class equipped. It's a pretty basic, use-when needed item.
Class Recommendation: All classes, especially those that don't have much Health Points.
Use When: You have a low amount of HP left.
Don't Use When: You have a high amount of HP left.


Mana Potion

Recommendation: If you ever equip a class that consumes a lot of your mana, I recommend you use this.
Class Recommendation: All classes, especially those which tend to use a lot of mana. Especially good for Shamans when you're in a tight stop.
Use When: You have less than 40% of Mana.
Don't Use When: You still have over 40% of Mana.


Potion Of Evasion

Recommendation: Extremely helpful in all types of battles, from farming, to boss battles, to PvP.that is.
Class Recommendation: This is very useful for classes which don't survive very long in battle, classes that hit high but at a slower pace than others, or even a booster to Rogue's (And all Rogue-type classes) already near-invincible at dodging!
Use When: This potion can be used at anytime you need a decent Evasion and slight speed boost, but mostly recommended when you are below half of your HP.
Don't Use When: N/A
Duration: The Evasion buff lasts for 20 seconds.


Potion of Speed

Recommendation: Once you ingest this potion, you will be ;faster than you can imagine, your auto-attack will get a nice speed boost (Nearly as fast, or even faster than Rogues), and your cooldowns will be much, much shorter, allowing constant use of skills.
Class Recommendation: This is perfect for all classes, especially those that are already quick on their feet.
Use When: Useful at any time, but it's best for it to be used at the start of the battle.
Don't Use When: N/A
Duration: The Speed buff lasts for 17 seconds.



2. Alina's Potions /join alchemyacademy


Clarity Cordial

Recommendation: This has nearly no effect on Fighter Type classes, and is only useful on Caster Classes. Wisdom increases a Caster Classes Hit Rate, Dodge Rate, Haste, Critical Hit Rate, and HP. NOTE: The 50% boost only affects your base stats, NOT including the "+" numbers. Example, if you have 80 Wisdom first, after using Clarity Cordial, you'll have 120 Wisdom.
Use When: BEFORE the start of the battle. Clarity Cordial gives a decent HP boost to Caster Class. If you use it during the battle, you will still get the HP boost, but your HP will not be healed by the amount given by this potion. (Example: Your HP before the battle is 1500/2000, the potion grants an amount of 300 HP, therefore making it 1800/2300. IF you used it DURING the battle, your HP would be 1500/2300)
Don't Use When: Currently battling an opponent.


Endurance Draught

Recommendation: This is the opposite of Clarity Cordial. It's only useful for classes that rely on END, namely Fighter Classes. So like Clarity Cordial, you're Endurance will get a decent 50% boost, but it only affects your base Endurance. (So if you have 80 END, after using the potion, you'll have 120 END for a brief amount of time.)
Use When: See Clarity Cordial.
Don't Use When: Currently fighting an opponent.


Felicitous Philtre

Recommendation: Like Clarity Cordial and Endurance Draught, this potion boosts a certain stat by 50%, which is LUK, and also like those two potions, it only boosts your BASE LUK. This is pretty useless for any classes with low LUK. I suggest looking at a class with a high amount of LUK, before even planning on using it. This is great for CardClasher, considering it has a high base LUK, so its crits will be much more higher than usual.
Use When: Anytime.
Don't Use When: N/A


Potion of Inscrutable Motion

Recommendation: Since the effects are random, I can't give an exact recommendation. So basically, this is good for all classes.
Use When: Anytime during or before the battle.
Don't Use When: N/A



3. As'iiur/Windstorm's Potions /join airstorm


Airthur Vitae

Recommendation: If you ever equip a class that consumes a lot of mana,, I recommend you this.
Class Recommendation: All classes, especially those which tend to use a lot of mana. Especially good for Shamans when you're in a tight spot.
Use When: You have less than 40% of Mana.
Don't Use When: You still have over 40% of Mana


Bottled Lightning

Recommendation: In normal battles, I don't recommend you using this. However, in PvP, in a small room with ALL your enemies, yes, zap away! Good for all classes.
Use When: In PvP, monster farming and bosses.
Don't Use When: You are battling strong monsters with a low amount of HP left.


Breath of Life

Recommendation: This potion is recommended for PvP if you don't have a healing class equipped. It's a pretty basic, use-when necessary item.
Class Recommendation: All classes, especially those that don't have much Health Points.
Use When: You have a low amount of HP left.
Don't Use When: You have a high amount of HP left.


Fleet Foot Philtre

Recommendation: Extremely helpful in all types of battles, from farming to boss battles to PvP (Even though it can annoy people)
Class Recommendation: This is very useful for classes which don't survive very long in battle, classes that hit high but at a slower pace than others, or even a booster to Rogue's (And all Rogue-like classes) already near-invincible at dodging!
Use When: This potion can be used at anytime you need a decent Evasion and slight speed boost, but mostly recommended when you are below half of your HP.
Don't Use When:N/A
Duration: The Evasion buff lasts for 20 seconds.


Steal Their Breath

Recommendation: Yet another handy scroll, that is a good follow-up scroll for Scroll of ice Shard. You can use it with any class, but it's also a good match for classes that already have a Life-Stealing skill. Follow that skill up with this, and you can steal more HP from your opponents, and increase the amount of HP you regain when you're desperate.
Use When: Anytime you are desperate for HP.
Don't use when: When your health it above 60%.


Wind at your Back

Recommendation: Once you ingest this potion, you will be ;faster than you can imagine, your auto-attack will get a nice speed boost (Nearly as fast, or even faster than Rogues), and your cooldowns will be much, much shorter, allowing constant use of skills.
Class Recommendation: This is perfect for all classes, especially those that are already quick on their feet.
Use When: Useful at any time, but it's best for it to be used at the start of the battle.
Don't Use When: N/A
Duration: The Speed buff lasts for 17 seconds.


Winds of Fury

Recommendation: Once again, another good follow-up item. It's good to use this with classes that also deal Damage-Over-Time effects, allowing more damage to be given to your target.
Use When: Use it at the start of the battle, it's good to put a starting effect on your target.
Don't Use When: You are battling a weak monster.



4. Alchemy Potions /join alchemy


Barrier Potion

Recommendation: This potion is recommended in PvP or against a high hitting boss. 25% damage reduced is a significant amount.
Class Recommendation: All classes, especially ones that have low endurance.
Use When: You PvP or face a boss that deals high damage per hit.
Don't Use When: You face a low hitting monster.


Basic Barrier Potion

Recommendation: This potion is recommended in PvP or against a high hitting boss. 20% damage reduced is a significant amount.
Class Recommendation: All classes, especially ones that have low endurance.
Use When: You PvP or face a boss that deals high damage per hit.
Don't Use When: You face a low hitting monster.


Basic Guard Potion

Recommendation: This potion is recommended in PvP or against a high hitting boss. 10% damage reduced is a decent amount.
Class Recommendation: All classes, especially ones that have low endurance.
Use When: You PvP or face a boss that deals high damage per hit.
Don't Use When: You face a low hitting monster.


Basic Protection Potion

Recommendation: This potion is recommended in PvP or against a high hitting boss. 15% damage reduced is a good amount.
Class Recommendation: All classes, especially ones that have low endurance.
Use When: You PvP or face a boss that deals high damage per hit.
Don't Use When: You face a low hitting monster.


Basic Shield Potion

Recommendation: This potion is recommended in PvP or against a high hitting boss. 20% damage reduced is a significant amount.
Class Recommendation: All classes, especially ones that have low endurance.
Use When: You PvP or face a boss that deals high damage per hit.
Don't Use When: You face a low hitting monster.


Essence Potion

Recommendation: If you ever equip a class that consumes a lot of your mana, I recommend you use this.
Class Recommendation: All classes, especially those which tend to use a lot of mana. Especially good for Shamans when you're in a tight spot.
Use When: You have less than 40% of Mana.
Don't Use When: You still have over 40% of Mana.


Heart Potion

Recommendation: This potion is recommended in PvP if you don't have your healing class equipped. It's a pretty basic, use-when needed item.
Class Recommendation: All classes, especially those that don't have much Health Points.
Use When: You have a low amount of HP left.
Don't Use When: You have a high amount of HP left.


Honor Potion

Recommendation: This is a very powerful potion sought after by many alchemists. It increases your attacks by 50%, so use this if you want to knock of a good chunk of a boss' hp. However, remember that it also increases your mana costs for attacks by 15%, so use this when you know you have enough mana!
Class Recommendation: All classes, except darkblood stromking, which if you use the potion, one of its attacks will cost 104 mp!
Use When: You want to finish off a monster quickly.
Don't Use When: You have low mp.


Life Potion

Recommendation: This potion is recommended in PvP if you don't have your healing class equipped. It's a pretty basic, use-when needed item.
Class Recommendation: All classes, especially those that don't have much Health Points.
Use When: You have a low amount of HP left.
Don't Use When: You have a high amount of HP left.


Malice Potion

Recommendation: Just like the Honor Potion. This is a very powerful potion sought after by many alchemists. It increases your attacks by 50%, so use this if you want to knock of a good chunk of a boss' hp. However, remember that it also increases your mana costs for attacks by 15%, so use this when you know you have enough mana!
Class Recommendation: All classes, except darkblood stromking, which if you use the potion, one of its attacks will cost 104 mp!
Use When: You want to finish off a monster quickly.
Don't Use When: You have low mp.


Potent Essence Potion

Recommendation: Just like the Mana Potion, but also will reduce mana costs for your attacks by half! If you ever equip a class that consumes a lot of your mana, I recommend you use this.
Class Recommendation: All classes, especially those which tend to use a lot of mana. Especially good for Shamans when you're in a tight spot, and Darkblood Stormking since it's a mana drainer.
Use When: Your Mana is depleted.
Don't Use When: You have enough Mana.


Potent Heart Potion

Recommendation: Just like the Health Potion, but increases the heal of any healing move used by 25% within 10 seconds of drinking! This potion is recommended for classes with healing moves, as it greatly increases the heal.
Class Recommendation: All classes, but more for classes with healing abilities.
Use When: You have a low amount of HP left.
Don't Use When: You have a high amount of HP left.


Potent Guard Potion

Recommendation: This potion is recommended in PvP or against a high hitting boss. 15% damage reduced is a decent amount.
Class Recommendation: All classes, especially ones that have low endurance.
Use When: You PvP or face a boss that deals high damage per hit.
Don't Use When: You face a low hitting monster.


Potent Life Potion

Recommendation: This is a very useful potion. It can heal a significant amount of hp for up to 3 players, and increases the heal of any healing move used to you by 25% within 25 seconds of drinking! This potion is recommended for classes with healing moves, as it greatly increases the heal.
Class Recommendation: All classes, but more for classes with healing abilities.
Use When: You and up to 2 other player have a low amount of HP left.
Don't Use When: You have a high amount of HP left (you always come first!).


Potent Resolve Potion

Recommendation: Just like the Mana Potion, but also will reduce mana costs for your attacks by half! If you ever equip a class that consumes a lot of your mana, I recommend you use this.
Class Recommendation: All classes, especially those which tend to use a lot of mana. Especially good for Shamans when you're in a tight spot, and Darkblood Stormking since it's a mana drainer.
Use When: Your Mana is depleted.
Don't Use When: You have enough Mana.


Potent Shield Potion

Recommendation: This potion is recommended in PvP or against a high hitting boss. 25% damage reduced is a significant amount.
Class Recommendation: All classes, especially ones that have low endurance.
Use When: You PvP or face a boss that deals high damage per hit.
Don't Use When: You face a low hitting monster.


Potent Soul Potion

Recommendation: Just like the Mana Potion, but also will reduce mana costs for your attacks by half! If you ever equip a class that consumes a lot of your mana, I recommend you use this.
Class Recommendation: All classes, especially those which tend to use a lot of mana. Especially good for Shamans when you're in a tight spot, and Darkblood Stormking since it's a mana drainer.
Use When: Your Mana is depleted.
Don't Use When: You have enough Mana.


Potent Vigor Potion

Recommendation: Just like the Health Potion, but increases the heal of any healing move used by 25% within 15 seconds of drinking! This potion is recommended for classes with healing moves, as it greatly increases the heal.
Class Recommendation: All classes, but more for classes with healing abilities.
Use When: You have a low amount of HP left.
Don't Use When: You have a high amount of HP left.


Protection Potion

Recommendation: This potion is recommended in PvP or against a high hitting boss. 18% damage reduced is a significant amount.
Class Recommendation: All classes, especially ones that have low endurance.
Use When: You PvP or face a boss that deals high damage per hit.
Don't Use When: You face a low hitting monster.

Resolve Potion

Recommendation: If you ever equip a class that consumes a lot of your mana, I recommend you use this.
Class Recommendation: All classes, especially those which tend to use a lot of mana. Especially good for Shamans when you're in a tight spot.
Use When: You have less than 20% of Mana.
Don't Use When: You still have over 20% of Mana.


Shield Potion

Recommendation: This potion is recommended in PvP or against a high hitting boss. 25% damage reduced is a significant amount.
Class Recommendation: All classes, especially ones that have low endurance.
Use When: You PvP or face a boss that deals high damage per hit.
Don't Use When: You face a low hitting monster.


Soul Potion

Recommendation: If you ever equip a class that consumes a lot of your mana, I recommend you use this.
Class Recommendation: All classes, especially those which tend to use a lot of mana. Especially good for Shamans when you're in a tight spot.
Use When: Your Mana is depleted.
Don't Use When: You have enough Mana.


Unstable Shield Potion

Recommendation: This potion is recommended in PvP or against a high hitting boss. 35% damage reduced is a significant amount. However, the reduction is so great that there has to be a drawback unfortunately. You're attack will be decreased by 10%, but that shouldn't be too much of a problem since the monster's attack will be decreased by 35%!
Class Recommendation: All classes, especially ones that have low endurance. Classes who hit high damages OR classes that aren't offensive (healer, bard) are even more recommended.
Use When: You PvP or face a boss that deals high damage per hit.
Don't Use When: You face a low hitting monster.


Vigor Potion

Recommendation: This potion is recommended in PvP if you don't have your healing class equipped. It's a pretty basic, use-when needed item.
Class Recommendation: All classes, especially those that don't have much Health Points.
Use When: You have a low amount of HP left.
Don't Use When: You have a high amount of HP left.





Ingo -> RE: [Archived] The Alchemist's (and Chef's) Compendium (6/21/2013 15:51:55)

E. Using Tonics

Tonics should be used very carefully. Since all tonics are used to boost your stats, know what build you are using for your class, and use the appropriate tonic to help you enhance your build.

A bad scenario example would be someone equipped with Mage Class using the Brawn Tonic. The only skill that would even benefit from this tonic would be the auto-attack skill since it is Physical.

Refer to here if you're ever not sure what tonics to use!

Note: I will be using the word Caster Class and Magical/Magic Class. Those 3 different names mean the same type of class!
Note 2: You may notice that multiple potions have the same rec./class rec./use when/don't use when, but that is (most of the time) intended! Lots of potions have almost the exact same powers.



1. Alchemy Tonics /join alchemy


Basic Body Tonic

Recommendation: I recommend using this for tank builds, as those rely the most on high hp in order to survive. However, using an endurance boost for any build never hurts!
Class Recommendation: Tank classes like Blood Titan.
Use When: You want an hp boost.
Don't Use When: N/A


Basic Bright Tonic

Recommendation: I recommend using this for classes with magical attacks since this tonic boosts your intellect. An attack that is categorized as "magical" will have its attack boosted by 8%! Furthermore, if you have a caster class equipped, your haste will be boosted!
Class Recommendation: Caster Classes the most, but any class that has a magical move you want to do boosted damage.
Use When: You want a magical move to do more damage.
Don't Use When: You want to do more damage with a physical move, or have no magical moves in your class.


Basic Brilliance Tonic

Recommendation: I recommend using this for classes with magical attacks since this tonic boosts your intellect. An attack that is categorized as "magical" will have its attack boosted by 14%! Furthermore, if you have a caster class equipped, your haste will be boosted!
Class Recommendation: Caster Classes the most, but any class that has a magical move you want to do boosted damage.
Use When: You want a magical move to do more damage.
Don't Use When: You want to do more damage with a physical move, or have no magical moves in your class.


Basic Fate Tonic

Recommendation: The thing I like the most about the luck stat is that you can enhance it for any build. Use this potion when you want to raise the chance to do a critical strike!
Class Recommendation: All classes.
Use When: You want to boost the chance of getting a critical hit.
Don't Use When: Using a move that crits 100% of the time. (Ex. Alpha Omega's Bunker Buster)


Basic Foresight Tonic

Recommendation: I highly recommended this for Magic classes, since wisdom boosts haste, evasion, and critical hit chances. However, if you are looking only to boost evasion (blocking hits), then Melee classes can benefit off of a dexterity boost.
Class Recommendation: Magic Classes the most, but Melee Classes can also benefit from an evasion boost.
Use When: You want to boost haste, evasion and crits for Magical Classes, or want to boost evasion with Melee Classes.
Don't Use When: N/A


Basic Fortune Tonic

Recommendation: The thing I like the most about the luck stat is that you can enhance it for any build. Use this potion when you want to raise the chance to do a critical strike!
Class Recommendation: All classes.
Use When: You want to boost the chance of getting a critical hit.
Don't Use When: Using a move that crits 100% of the time. (Ex. Alpha Omega's Bunker Buster)


Basic Might Tonic

Recommendation: I recommend using this for melee classes or classes that have more physical moves than magical ones. Since this tonic boosts your strength, only physical attacks will receive boosted damage. Melee classes benefit more from higher strength, as it increases their chance to crit.
Class Recommendation: Melee Classes the most, but any class that has more physical moves than magical moves.
Use When: You want a physical move to do more damage.
Don't Use When: You want to do more damage with a magical move, or have no physical moves in your class.


Basic Mind Tonic

Recommendation: I recommend using this for classes with magical attacks since this tonic boosts your intellect. An attack that is categorized as "magical" will have its attack boosted by 12%! Furthermore, if you have a caster class equipped, your haste will be boosted!
Class Recommendation: Caster Classes the most, but any class that has a magical move you want to do boosted damage.
Use When: You want a magical move to do more damage.
Don't Use When: You want to do more damage with a physical move, or have no magical moves in your class.


Basic Power Tonic

Recommendation: I recommend using this for melee classes or classes that have more physical moves than magical ones. Since this tonic boosts your strength, only physical attacks will receive boosted damage. Melee classes benefit more from higher strength, as it increases their chance to crit.
Class Recommendation: Melee Classes the most, but any class that has more physical moves than magical moves.
Use When: You want a physical move to do more damage.
Don't Use When: You want to do more damage with a magical move, or have no physical moves in your class.


Basic Power Tonic

Recommendation: I recommend using this for melee classes or classes that have more physical moves than magical ones. Since this tonic boosts your strength, only physical attacks will receive boosted damage. Melee classes benefit more from higher strength, as it increases their chance to crit.
Class Recommendation: Melee Classes the most, but any class that has more physical moves than magical moves.
Use When: You want a physical move to do more damage.
Don't Use When: You want to do more damage with a magical move, or have no physical moves in your class.


Body Tonic

Recommendation: I recommend using this for tank builds, as those rely the most on high hp in order to survive. However, using an endurance boost for any build never hurts!
Class Recommendation: Tank classes like Blood Titan.
Use When: You want an hp boost.
Don't Use When: N/A


Brave Tonic

Recommendation: I recommend using this for tank builds, as those rely the most on high hp in order to survive. However, using an endurance boost for any build never hurts!
Class Recommendation: Tank classes like Blood Titan.
Use When: You want an hp boost.
Don't Use When: N/A


Brawn Tonic


Recommendation: I recommend using this for melee classes or classes that have more physical moves than magical ones. Since this tonic boosts your strength, only physical attacks will receive boosted damage. Melee classes benefit more from higher strength, as it increases their chance to crit.
Class Recommendation: Melee Classes the most, but any class that has more physical moves than magical moves.
Use When: You want a physical move to do more damage.
Don't Use When: You want to do more damage with a magical move, or have no physical moves in your class.


Bright Tonic

Recommendation: I recommend using this for classes with magical attacks since this tonic boosts your intellect. An attack that is categorized as "magical" will have its attack boosted by 10%! Furthermore, if you have a caster class equipped, your haste will be boosted!
Class Recommendation: Caster Classes the most, but any class that has a magical move you want to do boosted damage.
Use When: You want a magical move to do more damage.
Don't Use When: You want to do more damage with a physical move, or have no magical moves in your class.


Brilliance Tonic

Recommendation: I recommend using this for classes with magical attacks since this tonic boosts your intellect. An attack that is categorized as "magical" will have its attack boosted by 16%! Furthermore, if you have a caster class equipped, your haste will be boosted!
Class Recommendation: Caster Classes the most, but any class that has a magical move you want to do boosted damage.
Use When: You want a magical move to do more damage.
Don't Use When: You want to do more damage with a physical move, or have no magical moves in your class.


Brute Tonic

Recommendation: I recommend using this for melee classes or classes that have more physical moves than magical ones. Since this tonic boosts your strength, only physical attacks will receive boosted damage. Melee classes benefit more from higher strength, as it increases their chance to crit.
Class Recommendation: Melee Classes the most, but any class that has more physical moves than magical moves.
Use When: You want a physical move to do more damage.
Don't Use When: You want to do more damage with a magical move, or have no physical moves in your class.


Chance Tonic

Recommendation: The thing I like the most about the luck stat is that you can enhance it for any build. Use this potion when you want to raise the chance to do a critical strike!
Class Recommendation: All classes.
Use When: You want to boost the chance of getting a critical hit.
Don't Use When: Using a move that crits 100% of the time. (Ex. Alpha Omega's Bunker Buster)


Courage Tonic

Recommendation: I recommend using this for tank builds, as those rely the most on high hp in order to survive. However, using an endurance boost for any build never hurts!
Class Recommendation: Tank classes like Blood Titan.
Use When: You want an hp boost.
Don't Use When: N/A


Cunning Tonic

Recommendation: I highly recommended this for Magic classes, since wisdom boosts haste, evasion, and critical hit chances. However, if you are looking only to boost evasion (blocking hits), then Melee classes can benefit off of a dexterity boost.
Class Recommendation: Magic Classes the most, but Melee Classes can also benefit from an evasion boost.
Use When: You want to boost haste, evasion and crits for Magical Classes, or want to boost evasion with Melee Classes.
Don't Use When: N/A


Fate Tonic

Recommendation: The thing I like the most about the luck stat is that you can enhance it for any build. Use this potion when you want to raise the chance to do a critical strike!
Class Recommendation: All classes.
Use When: You want to boost the chance of getting a critical hit.
Don't Use When: Using a move that crits 100% of the time. (Ex. Alpha Omega's Bunker Buster)


Foresight Tonic

Recommendation: I highly recommended this for Magic classes, since wisdom boosts haste, evasion, and critical hit chances. However, if you are looking only to boost evasion (blocking hits), then Melee classes can benefit off of a dexterity boost.
Class Recommendation: Magic Classes the most, but Melee Classes can also benefit from an evasion boost.
Use When: You want to boost haste, evasion and crits for Magical Classes, or want to boost evasion with Melee Classes.
Don't Use When: N/A


Fortitude Tonic

Recommendation: I recommend using this for tank builds, as those rely the most on high hp in order to survive. However, using an endurance boost for any build never hurts!
Class Recommendation: Tank classes like Blood Titan.
Use When: You want an hp boost.
Don't Use When: N/A


Fortune Tonic

Recommendation: The thing I like the most about the luck stat is that you can enhance it for any build. Use this potion when you want to raise the chance to do a critical strike!
Class Recommendation: All classes.
Use When: You want to boost the chance of getting a critical hit.
Don't Use When: Using a move that crits 100% of the time. (Ex. Alpha Omega's Bunker Buster)


Insight Tonic

Recommendation: I highly recommended this for Magic classes, since wisdom boosts haste, evasion, and critical hit chances. However, if you are looking only to boost evasion (blocking hits), then Melee classes can benefit off of a dexterity boost.
Class Recommendation: Magic Classes the most, but Melee Classes can also benefit from an evasion boost.
Use When: You want to boost haste, evasion and crits for Magical Classes, or want to boost evasion with Melee Classes.
Don't Use When: N/A


Karma Tonic

Recommendation: The thing I like the most about the luck stat is that you can enhance it for any build. Use this potion when you want to raise the chance to do a critical strike!
Class Recommendation: All classes.
Use When: You want to boost the chance of getting a critical hit.
Don't Use When: Using a move that crits 100% of the time. (Ex. Alpha Omega's Bunker Buster)


Mastery Tonic

Recommendation: This tonic that boosts dexterity is most recommended for Melee classes, since dexterity boosts haste, evasion, and critical hit chances. However, if you are looking only to boost evasion (blocking hits), then Magic classes can benefit off of a dexterity boost.
Class Recommendation: Melee Classes the most, but Magical Classes can also benefit from an evasion boost.
Use When: You want to boost haste, evasion and crits for Melee Classes, or want to boost evasion with Magical Classes.
Don't Use When: N/A


Might Tonic

Recommendation: I recommend using this for melee classes or classes that have more physical moves than magical ones. Since this tonic boosts your strength, only physical attacks will receive boosted damage. Melee classes benefit more from higher strength, as it increases their chance to crit.
Class Recommendation: Melee Classes the most, but any class that has more physical moves than magical moves.
Use When: You want a physical move to do more damage.
Don't Use When: You want to do more damage with a magical move, or have no physical moves in your class.


Mind Tonic

Recommendation: I recommend using this for classes with magical attacks since this tonic boosts your intellect. An attack that is categorized as "magical" will have its attack boosted by 14%! Furthermore, if you have a caster class equipped, your haste will be boosted!
Class Recommendation: Caster Classes the most, but any class that has a magical move you want to do boosted damage.
Use When: You want a magical move to do more damage.
Don't Use When: You want to do more damage with a physical move, or have no magical moves in your class.


Skill Tonic

Recommendation: This tonic that boosts dexterity is most recommended for Melee classes, since dexterity boosts haste, evasion, and critical hit chances. However, if you are looking only to boost evasion (blocking hits), then Magic classes can benefit off of a dexterity boost.
Class Recommendation: Melee Classes the most, but Magical Classes can also benefit from an evasion boost.
Use When: You want to boost haste, evasion and crits for Melee Classes, or want to boost evasion with Magical Classes.
Don't Use When: N/A


Power Tonic

Recommendation: I recommend using this for melee classes or classes that have more physical moves than magical ones. Since this tonic boosts your strength, only physical attacks will receive boosted damage. Melee classes benefit more from higher strength, as it increases their chance to crit.
Class Recommendation: Melee Classes the most, but any class that has more physical moves than magical moves.
Use When: You want a physical move to do more damage.
Don't Use When: You want to do more damage with a magical move, or have no physical moves in your class.


Unstable Brawn Tonic

Recommendation: I recommend using this only for classes with physical attacks since this tonic boosts your strength. An attack that is categorized as "physical" will have its attack boosted by 18%! Furthermore, if you have a melee class equipped, your haste will be boosted! However, keep in mind that your endurance will be reduced by 10%, which means your hp will be decreased. Use only when you have a good amount of hp left.
Class Recommendation: Physical Classes, not worth it for any other type of class.
Use When: You want a physical move to do more damage.
Don't Use When: You are low on hp or plan to use magical attacks.


Unstable Brilliance Tonic

Recommendation: I recommend using this only for classes with magical attacks since this tonic boosts your intellect. An attack that is categorized as "magical" will have its attack boosted by 18%! Furthermore, if you have a caster class equipped, your haste will be boosted! However, keep in mind that your endurance will be reduced by 10%, which means your hp will be decreased. Use only when you have a good amount of hp left.
Class Recommendation: Caster Classes, not worth it for any other type of class.
Use When: You want a magical move to do more damage.
Don't Use When: You are low on hp or plan to use physical attacks.


Unstable Cunning Tonic

Recommendation: I recommend using this only with Melee classes, since they will be getting the most benefit out of this tonic boosting haste, evasion, and critical hit chances. Unlike the regular tonics that boost dexterity, this one has a side-effect since it's so powerful, making a Magic Class actually suffer when this is drunk. This side-effect is a lowered endurance stat, which means your hp will suffer during the length of the tonic.
Class Recommendation: Melee Classes, not worth it for any other class.
Use When: You want an increase in haste, evasion, and critical hit chances.
Don't Use When: You are low on hp or plan to use a Magical Class.


Unstable Foresight Tonic

Recommendation: I suggest only using this tonic for Magical Classes only since Melee classes receive only a slight boost in evasion when using this. Magical Classes receive a haste, evasion, and crit boost. The downside is a reduce in END, which is why just an evasion boost would be not beneficial.
Class Recommendation: Magical Classes
Use When: You want your haste, evasion, or crit chance boosted.
Don't Use When: You are low on hp or have a Melee Class equipped.


Unstable Foresight Tonic

Recommendation: I suggest only using this tonic for Magical Classes only since Melee classes receive only a slight boost in evasion when using this. Magical Classes receive a haste, evasion, and crit boost. The downside is a reduce in END, which is why just an evasion boost would be not beneficial.
Class Recommendation: Magical Classes
Use When: You want your haste, evasion, or crit chance boosted.
Don't Use When: You are low on hp or have a Melee Class equipped.

Unstable Judgement Tonic

Recommendation: I suggest only using this tonic for Magical Classes only since Melee classes receive only a slight boost in evasion when using this. Magical Classes receive a haste, evasion, and crit boost. The downside is a reduce in END, which is why just an evasion boost would be not beneficial.
Class Recommendation: Magical Classes
Use When: You want your haste, evasion, or crit chance boosted.
Don't Use When: You are low on hp or have a Melee Class equipped.


Wise Tonic

Recommendation: I highly recommended this for Magic classes, since wisdom boosts haste, evasion, and critical hit chances. However, if you are looking only to boost evasion (blocking hits), then Melee classes can benefit off of a dexterity boost.
Class Recommendation: Magic Classes the most, but Melee Classes can also benefit from an evasion boost.
Use When: You want to boost haste, evasion and crits for Magical Classes, or want to boost evasion with Melee Classes.
Don't Use When: N/A




Ingo -> RE: [Archived] The Alchemist's (and Chef's) Compendium (6/21/2013 16:12:35)

F. Using Elixirs

Elixirs are the outcasts of Alchemy. Whatever doesn't fit in as a potion or Tonic gets put into the Elixir category. With that said, Elixirs have a very wide range of use, from raising evasion to increasing damage output.

Definitely take a look at this guide to see how you should use your elixir!



1. SponZard Elixirs


Globrush Sparklebeam Elixir

Recommendation: If you ever equip a class that consumes a lot of your mana, I recommend you use this.
Class Recommendation: All classes, especially those which tend to use a lot of mana. Especially good for Shamans when you're in a pinch.
Use When: You have less than 40% of Mana.
Don't Use When: You still have over 40% of Mana.


Globrush (R) Lightbeam Elixir

Recommendation: This elixir is recommended if you don't have your healing class equipped. It's a pretty basic, use-when needed item.
Class Recommendation: All classes, especially those that don't have much Health Points.
Use When: You have a low to medium amount of HP left.
Don't Use When: You have a high amount of HP left.


Elixir of Regeneration

Recommendation: This elixir has a Heal over Time effect. This elixir works well with classes that do not have a healing skill/ability or do not have the passive that makes them receive health points from dodging.
Class Recommendation: Works well with classes such as Warrior and Horc Evader.
Use When: The class does not have a healing ability or passive.
Don't Use When: You have a comfortable amount of health points.


Elixir of Haste

Recommendation: This elixir works best with classes that are slow. The elixir helps those classes that have a slow auto attack specifically.
Class Recommendation: Works well with DoomKnight Warrior, Warrior and its variations.
Use When: At anytime.
Don't Use When: It works at anytime, so this doesn't apply.



2. Alchemy Elixirs


Elixir of Haste

Recommendation: Since this elixir boosts your haste, it's best to use this when you have a stealth class like Rogue equipped since it relies on high dodge to function at its maximum. However, any class can benefit off of a boosted haste!
Class Recommendation: Stealth Classes like Rogue, Ninja, Assassin, etc.
Use When: You want to boost your haste in order to dodge better.
Don't Use When: N/A





Ingo -> RE: [Archived] The Alchemist's (and Chef's) Compendium (6/21/2013 17:43:03)

G. Food

Food! Wonderful food! Who knew food had such magical powers? Looking for the best time to eat your Boar's feet? Or when you need that cuppycake sugar rush? This post will tell you when to use that extra energy in battle!



1. Sandsea Food /join sandsea


Cuppycake

Recommendation: It's pretty much a sacrificial kind of food. You'll gain a near-good haste boost, but at the cost of your Hit Rate, meaning you're chances of striking an enemy are a little smaller than before. It's good for some quick-hitting classes, but I wouldn't recommend it for all battles.
Use When: Anytime you need a Haste boost, namely at the start of the battle.
Don't Use When: You're at Death's Doorstep. (Meaning when you're about to die.)


Water of Life

Recommendation: It gives an AWESOME Heal-Over-Time effect, plus it Debuffs the Damage you receive! You could combine it with Defender's Safeguard, making you near-invincible, or you can combine it with any class that has a good healing ability, which could make your HP NEVER drop below 1000. (Depending on your level.)
Use When: Either when you are below half of your HP, or you could use it at the start of the battle to keep your HP high. (Not recommended all the time.)
Don't Use When: You aren't really desperate for a Heal-Over-Time effect.
Duration: The Heal-Over-Time effect lasts for 20 seconds.


Healthy Munchies

Recommendation: Well this is an AC perishable, just so you all know. However, this is near-invincibility for a short amount of time.
Use When: Once health falls to 10%.
Don't Use When: Outside of combat, or when victory is certain.
Note: Still subject to damage from Warrior/Warlord/Beast Warrior's Prepared Strike.


MEAT

Recommendation: In turn for 100 ACs, you will double ALL your damage for a short amount of time. This works well with any class (unless you're aiming to deal low amounts of damage). It is especially useful with ones that deal high amounts of damage like Warrior, Vindicator of They, Berserker, etc. and can help out ones that deal low amounts of damage.
Use When: Best used before or during a battle.
Don't Use When: When the battle is about to end, (unless you're in a pinch, that is being extremely low on health) or when you're about to die, and the opponent is far from dying.



2. DoomFood /join lightguard


Holy Wasabi

Recommendation: It's a good match for Undead Slayer, to go on an Undead Rage killing fest.
Use When: Use it anytime you need to kill a lot of Undead, also a good thing to use on Undead Bosses.
Don't Use When: You don't need to kill a lot of Undead monsters. (Unless you want to kill them fast), and obviously not on Non-Undead monsters.
Duration: Holy Wasabi lasts 30 seconds with a 60 second cooldown.


Hole-y Cheese

Recommendation: This potion works exactly the same as Endurance Draught, in fact, it's Endurance Draught with a STR boost. Once again, this item increases your BASE stats, it does not include the "+" stats, so this is pretty much only useful for classes that have a high amount of END.
Use When: BEFORE the battle. Reason: See Endurance Draught.
Don't Use When: You're not using a a class that as a high amount of END.
Duration: The STR and END Buff lasts for 30 seconds.


Aqua Lumina

Recommendation: HoT and damage reduction from Undead. Probably only useful against hard-hitting Undead enemies like Noxus or that nasty Five-Headed Dracolich in the Necropolis.
Use When: Like all HoT-applying items I prefer to use this towards the 50% health marker.
Don't Use When: You're not fighting an Undead enemy.


Light Yogurt

Recommendation: This food item works best with classes that are slow. The Light Yogurt helps those classes that have a slow auto attack specifically. Works well with DoomKnight Warrior, Warrior and its variations.
Use When: Anytime.
Don't Use When: This doesn’t apply since it works anytime.



3. Oishii's Cooking /join bloodtusk


Braised Boar with Oishii's Secret Spices

Recommendation: This meal in theory, works exactly like MEAT, and costs the same even. Unless you want to make some "Critical Hit" record, it isn't necessary to buy it.
Use When: Before or in the start of a battle.
Don't Use When: You are not battling or when you're about to die.
Duration: Currently unknown.


Vulture Meat with Burrberry Juice

Recommendation: According to the description, this meal will make you untouchable! You will not be hit for a short amount of time (Unknown whether skills can break this) but, it costs ACs.
Use When: Mostly in boss battles and/or long-term battles.
Don't Use When: You are about to die or when you aren't battling.


Trollola Terrine

Recommendation: This is pretty much an item version of Footwork. Best for slower STR-based classes without effective healing.
Use When: I'd suggest using this once health drops to around 40%. If you're using Berserker drop this along with Forgone Conclusion at 20% health.
Don't Use When: Using classes like Ninja/Assassin, Leprechaun or Rogue/Renegade/Pirate. You have Shadowblade/Thin Air or Footwork instead.


Boar's Feet In Salted Butter Sauce

Recommendation: This is like healing + On Guard/Hearth's Embrace minus the damage output reduction. Great for bulky classes without reliable healing.
Use When: This is probably best for when your health drops to 50%, otherwise the HoT buff is wasted.
Don't Use When: At the start of the battle.



4. Reens' Blood /join arcangrove


Elder's Blood

Recommendation: A good potion, but with a price. It increases nearly all your stats, but you'll suffer a Damage-Over-Time effect from using it. Not recommended for all encounters, considering it's a Daily Potion. Good for classes that have a high amount of HP, but don't even consider using it if you have a hard time managing your Health.
Use When: Anytime you have a lot, or full Health.
Don't Use When: You have a low amount of HP left. Not recommended for PvP unless you know what you're doing.


Sparrow's Blood

Recommendation: Much like a more powerful version of the Potion of Evasion, but this time with a Heal-Over-Time effect. A Great booster to dodging classes, especially Rogue. A good life-saver for easy-to-die classes.
Use When: You are at half your total HP.
Don't Use When: You have full HP or you're just about to die. (Don't use it at 300 or less HP, it's too risky.)


Viper's Blood

Recommendation: If Dage didn't want this so badly, it would come in REALLY handy. You will gain a decent Haste boost along with a good Critical Chance boost, you might almost hit a critical hit every 1.5 seconds! (Nearly every second if you're a Rogue or Thief class.)
Use When: Use it when times when desperate.
Don't Use When: Just don't blow it off when you have extremely low HP.



Thanks:
Thanks to Hatter3721 and Alaina for starting these guides!
Thanks to Zyrain on info for linking the mini-game.
Thanks to the AQW Wiki for letting me look at all the potions without having to make them myself.
Thanks to Technomancer for providing advice on formatting.
Thanks to Retro Gx for perfecting the grammar on the sections of this guide.
Thanks to AQ.com for letting me use its "Player Stats" page as a reference guide.

Update Log:
06/11/12 - Started Guide, Created contents, introduction and what are differences sections
06/12/12 - Added reagents, started how to play section
06/16/12 - Changed reagent format and added links to the wiki; Removed image for resizing
06/25/12 - Added more information about runestones; Added new images
06/21/13 - Handed over to tomboy22. Added additional links to the wiki. Added info about Unstable Mixtures and the game. Added where you can find potions. Made posts on using potions, tonics, elixers, and food. Merged Alaina and Hatter's 2 guides into one.
06/23/13 - Added in Blood potions and added in alchemy potions. Added Sponzard Elixirs from Alaina's guide.
06/24/13 - Added in more Alchemy potions.
6/26/13 - More potions. Started tonics.
7/2/13 - More tonics.
7/7/13 - More tonics.
7/8/13 - Formatted, more tonics.
7/9/13 - Formatted some more.
7/14/13 - Added more tonics and fixed grammar.
7/22/13 - More Tonics
7/25/13 - More Tonics
7/29/13 - More Tonics
8/1/13 - All the Tonics I could find are DONE! Starting Elixirs.

Closing Note: This guide is nowhere near complete, as the wiki and I have yet to make and document every single potion possible in alchemy. My guess is there is a basic, regular, potent, and unstable version of every alchemy potion! If you have any more potions, please pm me with the information along with the description of the potion. Include the name you would like to have added in the thanks section. Thanks!




Technomancer -> RE: [Archived] The Alchemist's (and Chef's) Compendium (7/8/2013 13:42:52)

Alright. I wont be off much help as far as content goes, but we've looked over the guide for a bit and can offer some advice as far as formatting goes.

Just working my way down here:

1) ''A Guide to Alchemy Creations and and Consumables''

Just a small typo. There's a double ''and'' in there.

2) Giving credit is always required, but just a simple name drop should suffice. Linking the the previous owners' profiles is not particularly needed.

3) Table of contents.

The search function codes can be nice, but have little use for a small guide like yours. I would suggest dropping them in favour of a general numerical/other system and simply number the sections accordingly. Those can't be searched for, but scrolling should get you to the right segment easily enough. (In this case also drop the bullet points do you don't have a double-listing system which looks sloppy). Be wary of colour usage too. These number codes could easily be mistaken for links, even though they aren't.

4) You have some issues with the hr tags. Just fix the spacing for those and it should be fine. Good hr tag usage means:

Text
<Space>
Hr Tag
Text

5) ''but it is extremely based on your luck (and how popular the place you live in real life is)''

Might wanna just reword that a bit. Simply stating ''the service is not available in some countries'' or ''is only available in some countries''.

6) On the flipside of that number code colour comment, you have put links on the potions/tonics/... which takes you to the full list of tonics/potions/... . Not only is it hard to notice these are links in this case, it's fairly redundant to link them all like that. You have links to the specific ones later on. So just remove those.

7) This is kind of a repeat of your introduction here:

quote:

There are three ways to obtain elixirs, potions, and tonics:

1. Buying it from a shop.
2. Randomly receiving it when doing Sponzard
3. Successfully completing the Alchemy Game.


I suggest removing that here, since you've already explained this in the intro.

8) Spacing.

I would suggest putting a space between the name of each potion and your descriptions. Would give some more ''breathing room'' and be easier to digest. Looks a tad cramped at the moment.

Your ''Alchemy Tonics'' section also seems to only have single space after it, while the others have a double space.

9) Preeeeetty minor one here to end with.

The ''don't use when'' section (possibly a couple others too) for the last two elixers has a slanted ', instead of the straight one used on the forums. Which is not exactly the end of the world, just thought I'd point that out.

That's about all. I did not read over the meat - all the explanation under each potion/... - of the guide to identify possible typos (I just caught that first one because it was at the start and, well, easy to catch). I'll read over it later to see if I there may be other typos.




Ingo -> RE: [Archived] The Alchemist's (and Chef's) Compendium (7/8/2013 18:08:25)

Thanks for the advice! Made all the changes as directed! I did leave the Unstable vs. Stable
quote:

Example: Unstable Shield Potion vs. Shield Potion
linked to the wiki because since it's a comparison, I felt it best to have them side by side and linked for quick reference.




Technomancer -> RE: [Archived] The Alchemist's (and Chef's) Compendium (7/9/2013 7:54:13)

Good to see you made changes.

However, you did kinda misunderstand my point about those links. (I could have worded it better myself, though). The individual links for the examples (like the honour potion, brilliance tonic, ...) were and are completely fine. What I meant was the coloured links for the headers in that section.

quote:

Potions: < This one
Example: Honor Potion


When using colour, it is very hard to see that those are links since there's nothing to go by. Unless you're hovering over them (and there's no real reason to be doing so), you wouldn't know that these were links. Though as stated before, the links for these ones are not particularly needed.

For the hr tags, nice work already. Minor follow-up: the first one under ''F. Elixers'' is still missing one space in front, while the very last tag (before the thanks section) has one space too much.
For the links to the profiles, nice to see you removed those. Though I would get rid of the colour too. I'm still expecting a link there when there isn't one anymore. :P

Just be a tad wary about using colours in combination with links, and try to predict how it will look to someone looking through the guide. Best to keep links fairly simple and easy to identify.

Other than that, good work. Everything seems to be looking fine now. I did forget to include one formatting point in my last list, though.

10) Sizes.

You currently have 6 > 4 > 3 (and then some 2 sections). Which is a bit much, really.

Same effect could easily be achieved with lesser sizing. 4 > 3 > 2. And then usage of bold/italics/underlining to identify some of the important lines (like the thanks note at the start). Main point is just being able to identify the header, subheader, subsections, ... . Which doesn't have to be through *that* much size increase.

Keep up the good work. :)




Ingo -> RE: [Archived] The Alchemist's (and Chef's) Compendium (7/9/2013 10:24:44)

Awesome! Formatted it a little more. Max size is 4, which is only used in the title, subsections and main thanks in the beginning is size 3. Rest is regular or 2.

Thanks!




Retro The Watcher -> RE: [Archived] The Alchemist's (and Chef's) Compendium (7/14/2013 10:47:41)

Wow, great guide Ingo, truly amazing.
While reading this I noticed some minor mistakes.

quote:

Reagents can be created through alchemy, dropped by monsters, or bought with Dragon Runestones.

This sentence doesn't make complete sense, so try changing it to this: Reagents can be created through alchemy, they can be dropped by monsters, or may be bought with Dragon Runestones.

quote:

There are also Dragon Runestones, which you can purchase from Alina for 15 ACs. This type of runestone will result in a more powerful varient of a potion, but can only be used once.

Change 'A' to 'the specific' or just 'the'.

quote:

You must continually keep your potion hot enough to have a good output, but not so hot that it overheats.

I believe 'Continuously' would fit better. And between 'enough to' put 'for it'.

quote:

You may notice that multiple potions have the same rec./class rec./use when/don't use when, but that is (most of the time) intended! Lots of potions have almost the exact same powers.

Use rec' as it makes grammatical sense, rather then a full stop.

quote:

All classes, especially those which tend to use a lot of mana. Especially good for Shamans when you're in a pinch.

Pinch is generally used to explain an action, so rather then use that word, try 'tight spot'.

quote:

This is very useful for classes which don't survive very long in battles, classes that hit high, but at a slower pace than others, or even a booster to Rogue's (And all Rogue-type classes) already near-invincible dodging!

Should 'battle', and there is no need for a comma between 'high' and 'but'. Should be 'near-invincible at dodging'.

quote:

Once you ingest this potion, you will be faster than you can imagine, your auto-attack will get a nice speed boost (Nearly as fast, or even faster than Rogues), and your cooldowns will be much, much shorter, allowing constant use of skills.

Change it to 'you will be ;faster than you can imagine, your auto-attack will get a nice speed boost (Nearly as fast, or even faster than Rogues), and your cooldowns will be much, much shorter, allowing constant use of skills.

I will asses the rest later.

~Retro~

Edit: Time for more proofreading!

quote:

This has nearly no effect on Fighter Type classes, it's only useful on Caster Classes.


Change it to 'and is'.

quote:

it only boost your BASE LUK.


Should be 'boosts'.

quote:

So this is pretty useless for classes with Low LUK. I suggest looking at a class with a high amount of LUK, before even planning on using it.


Change to 'This is pretty useless for any classes with low LUK and...'.

quote:

This is great for CardClasher, considering it has a high base LUK, so it's crits will be much more higher than usual.


Should be 'its'.

quote:

If you ever equip a class that consumes much of your mana, I recommend you this.


Maybe change it to 'a lot of mana,'.

quote:

In normal battle, I don't recommend you using this, but in PvP, in a small room with ALL your enemies, yes, zap away! Good for all classes.


Should be 'In normal battles'. Try a full stop instead of the bold comma, then use 'However'. Put 'while' in between Pvp and in (After the comma).

quote:

This potion is recommended in PvP if you don't have your healing class equipped. It's a pretty basic, use-when needed item.


Try 'For Pvp'. 'A' might be more suitable then 'your', the same going for 'necessary' instead of needed.

quote:

from farming to boss battles to PvP

'from farming, to boss battles, to PvP.'

quote:

Yet another handy scroll, it's a good follow-up scroll for Scroll of ice Shard

'that is' would fit better.

Done up to Section 4: Alchemy Potions.

~Retro~

Edit: More STUFF!

quote:

This is a very powerful and sought after by alchemists potion.

Change to 'This a very powerful potion sought after by many alchemists'.

quote:

It increases your attacks by 50%, so use this if you want to knock of a good chunk of a boss' hp. However, remember that it also increases your mana costs for attacks by 15%, so use this when you know you have enough mana!

Try 'Attack value'. Should be 'mana cost' as you don't need a double-plural.

Heart potion/Life potion:
quote:

This potion is recommended in PvP if you don't have your healing class equipped. It's a pretty basic, use-when needed item.


Try 'For Pvp'. 'A' might be more suitable then 'your', the same going for 'necessary' instead of needed.

quote:

but also will reduce mana costs for your attacks by half


'But will also halve the mana cost for your attacks'.

quote:

but increases the heal of any healing move used by 25% within 10 seconds of drinking!

Try 'power' instead.

quote:

as it greatly increases the heal

'the power of the healing skills'.

quote:

18% damage reduced is a significant amount

'reduced damage'.

quote:

35% damage reduced is a significant amount

'reduced damage'.

quote:

You're attack will be decreased by 10%, but that shouldn't be too much of a problem since the monster's attack will be decreased by 35%!

'Your' not 'You're', 'attack power will' helps the sentence make sense, 'monster's attack power will' also makes sense.

quote:

This potion is recommended in PvP if you don't have your healing class equipped. It's a pretty basic, use-when needed item.


Try 'For Pvp'. 'A' might be more suitable then 'your', the same going for 'necessary' instead of needed. Change any and all potions that use this description.

Done up to Tonics.

~Retro~




Technomancer -> RE: [Archived] The Alchemist's (and Chef's) Compendium (7/14/2013 15:34:28)

After looking through the changes Retro suggested, some of it looks a bit subjective. As in, a number of the 'wrong' sentence constructions pointed out are still very much ok - both of the version would usually be acceptable. A bit of of a writing style matter there. Just to point out you wouldn't necessarily have to change all of those.

Couple examples:

quote:

Reagents can be created through alchemy, dropped by monsters, or bought with Dragon Runestones.


Nothing wrong with leaving out a repeating reference to the subject - there is one subject, the rest of the sentence refers back to that. (Both are okay.)

quote:

You must continually keep your potion hot enough to have a good output, but not so hot that it overheats.


The change from continual to continuous is a good one for this context, I believe (certain duration with intervals vs uninterrupted). The other change is once more up to personal preference.

Typos and such seem okay. It's nice to see you took some time to review the guide - keep up the good work! Just be a tad wary of the cases I pointed out. Try to distinguish between cases where it's actually wrong and sentences that are fine though could also be written otherwise. :)




Retro The Watcher -> RE: [Archived] The Alchemist's (and Chef's) Compendium (7/14/2013 15:41:47)

Will do Technomancer.
I guess some were viewed through my preference and your first example might just be how my brain works/sees things.
But I will keep this in mind as I look through the rest of it. Thanks!

(Off topic: I like Catbug too! Good series).

~Retro~




Ingo -> RE: [Archived] The Alchemist's (and Chef's) Compendium (7/22/2013 9:58:51)

Ahh, back to focusing on the guide! Sorry I haven't responded, should have done that earlier. I'll read over the fixes and see what I'll fix!

Thank you guys a lot!




Zyrain -> RE: [Archived] The Alchemist's (and Chef's) Compendium (8/11/2013 16:20:08)

At this time, tomboy22 is relinquishing his guide. If you wish to take over as the owner, please state so in the =AQW= Guide Vacancies thread. Locked!




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