RE: Patch Notes 22nd July (Full Version)

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The Incredible Hulk -> RE: Patch Notes 22nd July (6/25/2013 15:41:45)

^^

For 1v1:
- 2-5 seconds because 1v1 should be the fastest game mode to find players

For 2v2:
1 min- 3 min; I do not mind waiting; but some other players may want quicker battles

For jugg:
N/A since I haven't played it for the last 4 months.





Mother1 -> RE: Patch Notes 22nd July (6/25/2013 15:47:02)

@ rabblefroth

1 vs 1

same as hulk's time 2-5 seconds since this should be the fastest

2 vs 2

1-2 minutes

I want to play and while sometimes I don't mind waiting too much waiting makes me just quit and go grind on NPC for items.

Jugg

The sky is the limit for this one Rabblefroth since I stopped jugging when omega started.




Ranloth -> RE: Patch Notes 22nd July (6/25/2013 16:03:54)

quote:

what is the maximum time you would want to wait for an occasional match? Is this maximum different for 1v1, 2v2, and Jug?

1v1: 1-15 seconds *very easy to find players, majority goes for 1v1, doesn't need to wait too long for a fair match-up unlike 2v2*
2v2: 1-3 minutes *takes time to get partner + opponent nearest to your level, may have to look a bit lower thus a little bit longer*
Jugg: 1-3 minutes *as above, although there's more players below Lvl 30 which should allow Juggernauts to find opponents much faster than 2v2, in theory*

Assuming semi-full server which is 700'ish people, which is normal for most of the days, sometimes dipping in the low 600's. With a full server, it should easily hit the lower ranges of above values.




DanniiBoiixD -> RE: Patch Notes 22nd July (6/25/2013 17:10:11)

1v1- 1-15 seconds
2v2- 30-60 seconds
2v1- I don't even jug bro




King Helios -> RE: Patch Notes 22nd July (6/25/2013 17:43:10)

1v1: 1-10 seconds (so many ppl fight 1v1, this should be easy)
2v2: 45 seconds - 1.5 minutes (Longer if necessary; this is ideal though)
Jugg: 30 seconds - 1 minute (A lot of lower levels fight 2v2 [25-30]




Counter*Assassin -> RE: Patch Notes 22nd July (6/25/2013 21:04:14)

1v1-5-10 seconds

2v2-1-2 minutes

Juggernaut-I don't care

I just really want it to be exile vs legion




kosmo -> RE: Patch Notes 22nd July (6/26/2013 8:54:02)

1v1 I can wait 30-45 secs.
2v2 I can wait up to 2 minutes
jugg I can wait 1 minute and 30 secs




IsaiahtheMage -> RE: Patch Notes 22nd July (6/26/2013 10:16:14)

@Rabble
1v1 = 1 - 15 seconds
2v2 = 30 - 60 seconds
Jugg = I don't jugg.




Imperial Knight -> RE: Patch Notes 22nd July (6/27/2013 11:54:24)

@Rabble
1v1 = 1 - 15 seconds
2v2 = 45 - 90 seconds
Jugg = 45 - 90 seconds




Bloodpact -> RE: Patch Notes 22nd July (6/27/2013 12:23:21)

@Rabble

1v1: 1-10 seconds

2v2: 15-50 seconds

Jugg: 30-60 seconds




RabbleFroth -> RE: Patch Notes 22nd July (6/28/2013 21:02:30)

Thanks everyone! Gives me a really good idea of where to set thresholds for matching.




Lord Noonien Soong -> RE: =ED= June 22nd, 2013 - Patch Notes - 1.5.19 (6/28/2013 21:45:53)

So, what rank achievement do you get First after guarding homeplate and everything?




Kiing of Frost -> RE: Patch Notes 22nd July (7/1/2013 15:12:20)

Would like to see a faction linkage, so as to buddy link with a faction member to fight 2v2 battles together...
Stay Frosty
[:D]




The Incredible Hulk -> RE: Patch Notes 22nd July (7/1/2013 15:20:39)

quote:


- Trading Feature (between your account and with other players) or Auction Houses
- Ballyhoo
- Bank or Storage System
- Book of Lore
- Buddy linking for 2v2 & 2v1
- Buying/Unlocking Classes
- Canned Chat server
- Character Deletion


It's already FSI but it is not their top priority.




Kiing of Frost -> RE: Patch Notes 22nd July (7/1/2013 15:28:04)

Ah, TYVM Hulk, your comment it much appreciated...
Stay Frosty




The Incredible Hulk -> RE: Patch Notes 22nd July (7/2/2013 2:14:01)

Oh no; They said they will change balance after the war? That just might mean that the new level cap may not come out since it affects balance ;(.




ReinVI -> RE: Patch Notes 22nd July (7/2/2013 2:26:31)

your telling me there not changing balance until after the war? that's ridiculous... there's so much unbalance in 1v1 it's ridiculous. It's the same hp spam build or tm super tanks in EVERY fight they need to at least fix balance a little before the war is over... right now games not even enjoyable thanks to balance. Wars are worthless if there no fun to compete in :/




The Incredible Hulk -> RE: Patch Notes 22nd July (7/2/2013 2:28:26)

^^

They did the same for the golden yeti also. People kept spamming support builds for 2 weeks; after the tournament then they nerfed everything.
LOL, one thing I would laugh at is; I wonder if they will start banning people during the war for cheating.




Ranloth -> RE: Patch Notes 22nd July (7/2/2013 7:31:55)

quote:

That just might mean that the new level cap may not come out since it affects balance

No, it does not. Balance changes affect everyone in the game - whether you're the one getting nerfed/buffed or fighting someone who got nerfed/buffed - whilst level cap raise will affect Lvl 35 players who will have +1 more skill point and +4 more stat points which doesn't harm balance in any way since it's one level, not five or so.

Also, next balance change is passives to active skills. I don't see why alter balance now and possibly take even more blame for screwing it during war, just like GYT was done with imbalance. It's not perfect now but it's really not that terrible either. If you can't do 1v1, do 2v2. If you don't like 2v2, wait until Juggernaut is implemented which should be this week. If you don't like that either, it's not Devs' problem but yours.




Kiing of Frost -> RE: Patch Notes 22nd July (7/2/2013 9:10:57)

Just gotta say balance isn't the worst it has been in Omega, it is actually pretty good... I have played every class this week except BM and thus far there is no extremely OP class, I have made over 82% builds with the five classes i have played in both 2v2 and 1v1. Currently I am a Merc because that is my favorite class...

Stay Frosty
[:D]




Ranloth -> RE: Patch Notes 22nd July (7/2/2013 9:16:56)

BMs could use a small buff - maybe altering Fireball or some form of EP drain - but they aren't all that bad either. I'm still managing pretty well as one in 2v2, Juggernaut is still viable with a good Dex build and 1v1 would probably mean I have to alter my build for a bit higher HP but still not as bad. First strike could be the issue if anything, otherwise even Azrael's Will isn't that bad (without Yeti to take it away).




Calogero -> RE: Patch Notes 22nd July (7/2/2013 10:10:50)

BloodMages needs a new Ultimate skill...
Super Charge is useless seeing they don't stack




Kiing of Frost -> RE: Patch Notes 22nd July (7/2/2013 10:20:55)

Maybe Make (completely disregard that which used to lie in this spot, Thank You) if BMs would be willing to give up reflex boost... Maybe? Tell me what ya think.
Stay Frosty
[:D]




Ranloth -> RE: Patch Notes 22nd July (7/2/2013 10:22:04)

We don't need another difference between Plasma Bolt and Fireball. They are the same skills. Buffing it to the same level as Bolt would solve any issue with it, especially after countless nerfs to stat progression and Strength in particular.




Kiing of Frost -> RE: Patch Notes 22nd July (7/2/2013 10:41:45)

Boost Fireball and take out reflex for assimilation, but give assimilation a steep supp requirement and make it a different skill with same effects... I do think that would work then no body could complain about OP BM or UP BM they would have everything that they need to be an even more balanced class... but as stated previously I have never played as a BM so therefore one would be able to infer that my knowledge of the class is very limited, only to what I have seen in battle and on the forums,
Stay Frosty

P.S. Trans I do completely understand what you are saying, I feel to balance BM better they need a reliable way to STEAL energy because they run through their energy when using skills fast.
[:D]




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