Population Balacing change 1.0 (Full Version)

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Bloodpact -> Population Balacing change 1.0 (6/22/2013 21:55:44)

I didn't really like this war too much because of the severe imbalance bringing back the old system has caused, although this change appeared to be in good intent it has caused
an undeniable unfairness in this war. I cannot get in a single match where the legion gain anything, let me further explain this with an example of now common fights.

Example Fight in 2v2:

ex1: Legion + Exile vs Legion + Exile ( lets say about 25% of the time )

As you can see nether side will gain anything after this fight, both exile and legion will get 30 influence no matter what occurs in this fight.( With the acceptation of a leaver or d/cer )

ex2: Legion + Exile vs Exile + Exile (Lets say about a good 45% of the time )

In this situation the Legion will ether gain nor lose anything( Because 15 legion influence - 15 exile influence ) , or the Exile will gain 30 influence.

ex3: Legion + Legion vs Exile + Legion ( I'm probably over exaggerating this when I say 30%, it's less )

Only the Legion have a possible influence gain here.

The problem is with ex2's % being so high, the Exiles have a huge occurrence where they are the only ones who gain influence.
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I have thought long and hard about this and have acquired a solution, ( my only fear is your inability to implement it ) alternative semi-solution have been added.



IDEA 1



The new system would alter a factions influence output by how many members they have in a server.

Possible formula:
#Of Exile members online / #Of Legion members online = N

N* influence gained by Legion = new amount of influence gained. Or vice versa if there is more Legion members online.

Example:

1000 Exile's online / 565 Legion's online =1.76... rounded down to 1.7

1.7* 5 influence [ From a 1v1 match or 15 from a 2v2 match or Jugg ] = 8.5 rounded up = 9 influence.

do during the event that there is 1000 Exile's and 565 Legions online Legion's would have a 1.7 influence multiplier.

*READ ME NOTES*

1)This influence gain would only go towards objectives , not a personal players influence.

2)The new multiplier would be generated every hour. [ possible time ]

3)New* Each level tier of players would have their own multiplier

Example level tiers:

1-11

12-21

22-35




IDEA 2



Bring back Exile vs Legion ONLY system. ( After the war I urge you to do away with it forever tho or save for war's only )

Exile's won't be happy , but it's only fair they shouldn't bandwagon the winning side.

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I apologize to the dev's for assisting with the push for changing your system, it was clearly better.


Your welcome people.




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