War Objectives (Full Version)

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truc -> War Objectives (6/23/2013 2:57:42)

Hey everyone it's trucos with this new thought I came up with.

I'm a huge fan of artix games, and a loyal alpha player and I don't complain much but this war currently is disappointing.

Like the infernal war, we were informed of everything going on and it was extremely fun and had a objective...

In this war there are no videos to answer our question's and it is not exciting or nearly as good as the infernal war.

How come it resets? I also don't understand how this is exile versus legion when the battle system is completely different and I fight exiles when I am an exile.

I know the reason to this was because majority wanted the old system back but why even call it war when I fight my own people.

I love this game and how the devs/admins work hard on this, but this is really confusing, has no objective since IDK who is winning since at reset everything is started back at zero. Where are the daily winner cheevos or high ranked player's cheevo's?

Like I said there are no videos or ways to answer these confusing questions and this is not fun at all. (Being Honest) This is like Random PVP'ing since I get no rank or cheevos and the only thing I have been doing is fighting in one certain area.

Discuss how you feel about this so far, and what do you want to happen this war that can help devs/admins create a better scheme.

Share your opinions and discuss how you feel.

~thank you







beastmo -> RE: War Objectives (6/23/2013 3:00:55)

quote:

has no objective since IDK who is winning since at reset everything is started back at zero. Where are the daily winner cheevos or high ranked player's cheevo's?



quote:

This is going to be a gigantic update with a major change to EpicDuel's primary gameplay, but we are far from done. Other features which should (hopefully) be implemented next week include:
War shops
War Objective Buffs
Upgradable War Objectives
More War Objectives
Participation-based evolving achievements
More!


nuff said




truc -> RE: War Objectives (6/23/2013 3:03:51)

Beastmo: Oh well that clears some parts up but how about exile versus legion? Why am I facing my own alignment when that's the whole point of this war, and what is the main objective? I can't just fight in one area expecting to face any opponent to help control a flag. It's confusing...




beastmo -> RE: War Objectives (6/23/2013 3:07:30)

Would you rather wait 5 minutes to enter one battle? or 5 seconds?

The main objective is too battle, earn war points, and influence.

Thats the purpose battle and try to control objectives nothing that confusing




kaiseryeux21 -> RE: War Objectives (6/23/2013 3:12:25)

@beastmo, i got your point. But how can you really call this a war when you can fight your own allies?? doesnt make sense actually. I think we must not call this a war. We just have a new objective for playing pvp thats it.




truc -> RE: War Objectives (6/23/2013 3:13:53)

I get your point bro but I guess it might just be me and some of my friends then.

Well, I'd prefer the infernal war over this in the time being but who knows..

Infernal war was exciting, very fun, fighting for higher cheevos but I guess I will have to wait to see..

Well I don't mean to shoot down the dev's but can we have a more detailed idea like a video to sum things up?

Also IK we had to wait longer for battles but even in infernal war I didn't wait too long and still fought legion's only.

It need's a bit more creativity you understand me bro?

Edit: I love the infernal war idea. Every team had a chance to open up the doors first and the winner got a cheevo and first grabs in a shop.

Something like that would be really dope.

Posts merged. ~Peachii




beastmo -> RE: War Objectives (6/23/2013 3:19:52)

The infernal war was a past memory no matter how good it is. This update was basically a war test update there's a lot more that's going to be added in this update friday

Now what they need to add is if you don't own a flag, it shows how much you have in it or how close you are. :P




truc -> RE: War Objectives (6/23/2013 3:23:23)

Well maybe if the dev's knew what people liked they will feature the idea but maybe a bit modified.

I enjoy this game don't get me wrong but right now this war isn't capturing my attention or in other words, that fun.




deoxy30 -> RE: War Objectives (6/23/2013 3:24:30)

Hey, all this war needs are some achievments, it looks like we are playing for nothing out there. Though we are, to win the war. Yes, I know we will get achievments in the end. But it will only be for winning the war or etc. The features will be added next week and hopefully some achievments will come, otherwise the war will become useless.




kaiseryeux21 -> RE: War Objectives (6/23/2013 3:28:22)

absolutely, we need to have some sort of rewards. This is always one of the aspect where the dev's finds it very difficult to implement. REWARD SYSTEM.




Kd -> RE: War Objectives (6/23/2013 4:40:23)

Was it not mentioned that this Friday there would be war incentives?




Jekyll -> RE: War Objectives (6/23/2013 4:48:46)

Yes, there will be war incentives as mentioned. But until then, there is hardly anything that will actually motivate me to participate actively in this war.




Midnightsoul -> RE: War Objectives (6/23/2013 11:49:55)

I actually really liked the update. It makes a "war"...more like a war




Necromantres -> RE: War Objectives (6/23/2013 13:07:52)

Not really a war since: A war becomes murder when you start killing your own friends...(exiles vs exiles and legion vs legion) . But in the same time we cannot change it, since there isn't an equal % of player on each side...




Leprechaun -> RE: War Objectives (6/23/2013 13:26:54)

I'd like to know what is the goal of this war. If exiles win do they control Dread Plains? The world? Or noting?
I enjoyed Infernal War so many times more I can't even describe it D:




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