Solutions (Full Version)

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Dual Thrusters -> Solutions (6/25/2013 1:13:58)

OMG! Emp grenade is too OP
OMG! Assimilate is too OP
OMG! Static smash is too OP
OMG! Blood Mages can't regain energy!
OMG! Bounty hunters can't regain energy!

The solution: bring energy boosters back




OMG! Battles are too short!
OMG! Poison is OP
OMG! Heal needs to be buffed by 1 less cooldown!

Solution: bring health boosters back




I'm not whining about anything here, I searched through the forums to see what problems player had. I thought bringing boosters back could solve a lot of problems

If you do not support the return of boosters, what about the health and energy packs?




ur going to fail -> RE: Solutions (6/25/2013 1:27:10)

that is the pure definition to a band-aid fix.




Midnightsoul -> RE: Solutions (6/25/2013 1:29:58)

Why not every class has health and energy regen?

Some classes have stronger energy regen.
Some classes have stronger health regen.
Some might just have it balanced.

Idk...just an idea.




CivilAE -> RE: Solutions (6/25/2013 2:05:52)

Midnightz Idea supported 100%. Bountz and bloodmages dont have much of a mana regen, but they do have bloodlust. Unforunately Cyber Hunter has neither (not one thats very reliable anyway)though and no real bonuz out of the new updatez.




Dual Thrusters -> RE: Solutions (6/25/2013 2:54:58)

@midnight

We might have people complaining that all classes need a damage over time :/




CivilAE -> RE: Solutions (6/25/2013 3:26:23)

With the way this is going so far this might just end up another" Scrap all classes idea" only have individual skillz/skill treez, as for the boosterz/packz I found it quite the hassle constantly having to re equip and purchase them after every battle I need them :/




ValkyrieKnight -> RE: Solutions (6/25/2013 3:27:21)

@ Dual

The problem doesn't lie within the lack of boosters. The problem lies within base energy being far too high that no one needs to invest in it meaning every cheap build out there can be abused in full and any attempt to invest points into energy would be detrimental to one's build.

The main issue I think is that it cost too much to invest into health and energy is so high that no points need to be invested in it. If energy was brought back down to 45 then people would have to invest points into it to use their quick kill builds E.G full firebolt and full bludgeon, max surgical strike etc. Also, the 1 point per health situation only gives more power to stall/quick kill builds.




Exploding Penguin -> RE: Solutions (6/25/2013 18:05:29)

god, don't bring back boosters. They were pretty much just what was causing many more builds to be OP. Because of boosters, massacre builds were OP. If there were boosters, then TLM tanks and mass builds would be able to boost back if they lost too much energy.




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