Long Battles, Losing Players! (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


TheREDToastiez -> Long Battles, Losing Players! (6/25/2013 1:21:52)

Hi, I've been noticing a lot lately that games have become extremely long and boring for people without varium or say people without the Azrael's varium pack, I recorded a gameplay in the only build possible for high wins as a BH without Azrael's which was a high defence and resistance build(+Robot) Vsing a Azrael's Strength Player and It took 4 MINUTES!, 4 minutes just to defeat him.I am a long time Varium user. But I never bought the Azrael's pack which is the most vital varium pack that you could get and my suggestion is to decrease the amount of time spent in battles and atleast attempt to give Credit users or people without Azrael's a chance to say deflect the Azrael core.

1st Suggestion: Nerf Azrael's Core. Or give us the capability to deflect/something like that
2nd Suggestion: Shorten the battles. No one likes long battles we want them short and quick.




Dual Thrusters -> RE: Long Battles, Losing Players! (6/25/2013 1:24:30)

Derp, you were using a tank build :/

I don't see what's wrong with long battles, as long as they are epic




TheREDToastiez -> RE: Long Battles, Losing Players! (6/25/2013 1:25:30)

Using a Strength build, wouldn't of made a difference the Azrael User would've just won. battles still average over 2 minutes.

Edit: They take too long and over time can get increasingly boring




Dual Thrusters -> RE: Long Battles, Losing Players! (6/25/2013 1:27:57)

Doesn't azreal make battles shorter?

Forced attack so you can't heal
Destroys your shields, now you take more damage




TheREDToastiez -> RE: Long Battles, Losing Players! (6/25/2013 1:34:24)

Yes but, I had 2 suggestions. The Azrael's is too OP and yes it does make it shorter but it's too strong. And the only way too defeat it without it is to have greater def + res and that makes the games longer. Anyway I just preffered the quick 3 moves games




Dual Thrusters -> RE: Long Battles, Losing Players! (6/25/2013 1:41:08)

Azreal isn't too strong :/

Well personally it's easy to counter

AAAnd how do you mainly like 3 turn battles O.o




TheREDToastiez -> RE: Long Battles, Losing Players! (6/25/2013 1:46:38)

It's quick and we can move onto the next battle.




VanitySixx -> RE: Long Battles, Losing Players! (6/25/2013 3:36:20)

I completely support this. Battles do take a very long time these days compared to the past, and the Azrael weapons are unusually overpowered. I'm sure players would love to end fights quickly but when you're fighting a character with the azrael weapons, it's nearly impossible to beat them if they know how to use the weapons correctly. Many Azrael weapon holders may disagree, but it's well overpowered.

The promos that followed Azrael were jokes compared to the Azrael weapons. They might be the most overpowered weapons in the game until Christmas.




Mother1 -> RE: Long Battles, Losing Players! (6/25/2013 5:05:10)

Not supported on either. While I don't own the Azreal's core myself beating a person with this build doesn't take too long for me, and making the effect deflectable will cause anyone who paid for the promo to call foul since giving that ability to the opponents will be false advertising. The core as advertised as making your opponent be forced to strike, and debuff their buff by 65% granteed.

and no offense to you but I like long battles. long battles actually mean that you don't have to worry about luck factors as much and more planning can go into the fight. Battles these days IMO are too short and IMO need to be a bit longer and not so quick so I don't support the second Idea either and even if I did answer me how would the staff do it?




Scyze -> RE: Long Battles, Losing Players! (6/25/2013 5:09:26)

Long battles make the game more strategic and are better than short battles. I like this kind of battles because it makes me think even more and it is also enjoyable.




Xendran -> RE: Long Battles, Losing Players! (6/25/2013 6:20:57)

People leave because battles are too short.
The shorter a battle, the larger the impact on luck in that individual battle, and the less opportunity you have to think and react.




ValkyrieKnight -> RE: Long Battles, Losing Players! (6/25/2013 6:58:41)

>___> As much as I want to add the empty core slots in my gear, I have decided to farm for yeti before it zips away. Anyway, heal looping TLM and Techs annoying me to no end but they're not too bad.




Midnightsoul -> RE: Long Battles, Losing Players! (6/25/2013 10:34:55)

Lol, even though I use Azrael...I'll just state that these weapons were promos, not regular weapons...




zion -> RE: Long Battles, Losing Players! (6/25/2013 10:44:13)

Promos are free regular weapons with unique, not stronger cores.... ideally! Massive fail with Azrael!




Mother1 -> RE: Long Battles, Losing Players! (6/25/2013 10:57:15)

@ zion

unlike with the omega promo and every past promo these new promo's will be available to everyone in a year.

@OP

in case you haven't noticed the game has been given a ton of nerfs since delta which has added to many matches being longer as well as there being no more varium advantage.




Sacred Apostle -> RE: Long Battles, Losing Players! (6/28/2013 18:29:26)

It don't matter if a battle is long or short as long as u win. in the end it all comes down to ure build because if it is good enough it can counter luck. the trick is to constantly try new builds until u find one that fits ure character. on a sidenote- if u cant beat them join them. u are a bounty hunter so why don't u just get the high health, strength, and support build.




Exploding Penguin -> RE: Long Battles, Losing Players! (6/28/2013 19:29:34)

Azrael's will is less of a problem in long battles because they are more unpredictable and supply less of an obvious future for the user(s) of the core. People who most benefit from Azrael's will are quick-kill glass cannon builds which already know what they're going to do throughout most of the fight and will rarely stray from this plan.

Honestly, I would prefer long battles to short battles. When battles were long back in previous phases, I had more fun because fights were less predictable and brought new strategy and thinking into lots of fights. Now, a lot of fights are against builds which you know what they're going to do and can't stop them unless you're lucky or have specifically made a counter to them.




ValkyrieKnight -> RE: Long Battles, Losing Players! (6/29/2013 0:30:18)

I've always thought since the beginning of Omega with the rate of health per stat dropped that Field Medic should've dropped as well but didn't. Field Medic is the primary reason matches take far too long.




The Incredible Hulk -> RE: Long Battles, Losing Players! (6/29/2013 3:22:23)

Well atleast consumables are out of the way for quicker battles. Imagine what it would be like with those health booosters




Bloodpact -> RE: Long Battles, Losing Players! (6/29/2013 21:55:38)

Long Battles ---> Short battles

This is Epicduel not Preduel




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.078125