Kiyone -> RE: =OS= June 28, 2013: LIVE: Water Card Series! (6/29/2013 15:51:33)
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Looks like this thread needs a water expert so time to share my wisdom. Note this is coming from my experience with playing water characters before the water series were release. In general water is unique play style for oversoul. Primarily focusing on healing and fast attacks. That has it pros and cons. Water users can take enemy hits or at times want to take the hits since water is life stall. Let the enemy player waste precious charges on their poisons, cat reflexes, counter attacks, and other stall moves. Water user get the health back with renew and with refresh finally fix were going to get even more health for less charge then the enemy is playing. Which is big help against piercing foes. Who waste the extra charge on piercing attack which we can heal and still have our defense card up. Next fresh start if use correctly can be a big threat to your enemies long run. During extended fights with other elements your normal 10 charge points and can general only play 2 to 3 cards. Where you end up discard or waiting on cards. Water takes advantage of fresh start by giving you that big turn to go all out since you normal be discard 2 to 3 cards. Fresh start utilize them better for your overall charge keeping you in 15-20 range while your enemies in the 10-12 range. Plus a proably use fresh start helps set up power flow power flow. The current strongest 1500 5 combo attack in the game. Where you can play it right away and is 2 less to charge the deathflow. Water has it strengths if ya know what your doing. Granted going with the non rare water characters s at the moments. Ogre Shaman, Water Apprentice, Water Elemental, Water Fairy, Water Peasant, Water Tick, and Weteye are going to be a harder to level up then your other elements apprentice to veterans due to the focus of healing and defense cards then offense cards. Water is a slow level upper without power flow which Katana Zon and Quaztk have. Which can discourage players sort of how Ice can at times making Katana Zon and Quztk the more idea for an offensive water character to use the more heal stall characters the rest non rares are. With the first phase of card customization implement. It should help the other water characters. For competitive play. I participated in the first Oversoul tournament. I was primarily using my Katana Zon for it. Where I was main water user in the tournament with her being around level 12-14. I was able to get 33 place with a 129 wins. I proably would have done better if my character was level 20. Even thou my character had her fair share of loses. I was able to hang and give Founder Champions, Black Dragons, and some fire users a run for their money. The water characters can be competitive. Right now it really depends on how the player base responds to them. Are they going to be auto wins as soon as ya play them. Probably not but if player realize their potential takes the time. They can be serious threat.
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