Blood mage energy skill (Full Version)

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dfo99 -> Blood mage energy skill (7/2/2013 15:48:25)

obvious, this is extremely neglected almost like the fire ball, that is the most useless skill on epic duel, so why not solve 2 problems in one update? particulary, i prefer a skill like the pem, that only drain a large mana points of enemy, and plz DON'T MADE IT FOR STAFF, only noobs bloodmages use staffs, i prefer stop of play forever than use staff with BM




Ranloth -> RE: Blood mage energy skill (7/2/2013 15:55:22)

First of all, let's stop with the hyperboles. Next up:

1. Fireball is still useful, just not as often. Buff can be given but it doesn't really need a major one, just to be on par with Bolt which should be more than enough.
2. Lack of a drain isn't a problem. Whilst they don't have one, it doesn't mean they need one, especially if you're ditching Str move for an EP draining skill.
3. Staff and noobs? Yes, there are no BMs who use Dex builds, at all. How is that relevant? Player's skill isn't judged by the weapon he uses...
4. Quit if Staff-only move? It's called balance perhaps. No one is forcing you to use it if it happens.




tgod -> RE: Blood mage energy skill (7/2/2013 16:16:06)

^Fireball is a waste of energy. Its better to just get meteor shower or energy meteor.

I would prefer if they changed fireball to an energy drain skill




Ranloth -> RE: Blood mage energy skill (7/2/2013 16:20:10)

You're assuming everyone will have the same two cores, always, and not go for other ones, either ones available right now or future ones. Those with locked cores even more so.
Next, you're completely destroying Strength builds for BMs. Not all may rely on Fireball but it would leave them with Bludgeon and soon-to-be-active DA to boost up their damage. BMs are meant to be an offensive class thus going for damage instead of defence (so Strength over likes of Tech/Dex), removing it does the opposite.




Mother1 -> RE: Blood mage energy skill (7/2/2013 16:21:49)

@ Tgod

Fireball not used by masses =/= the move needs/should be replaced.

I still see some blood mages using fireball and quite effectively as well.

Also you =/= entire epic duel community.

IF you want an energy drain skill guess what we have several cores for this that can be used on both the primary and sidearm.

Frostshards
Energy storm
Energy shot

A blood mage can equip 2 of the 3.




dfo99 -> RE: Blood mage energy skill (7/2/2013 16:57:14)

@ Trans and Mother 1

you guys probably play with classes that depend on a lot of mana, and it is obvious that all other players in other classes want to keep this drawback in BM.




we need to fight to see a lot of 1v1 BM using fireball and often to see with using efficiency


PS: i don't speak english and use the translator of google




Ranloth -> RE: Blood mage energy skill (7/2/2013 16:59:53)

I'm a BloodMage myself... :|

Besides, number of players using a skill isn't the basis for a skill to be buffed or nerfed. It's irrelevant. Just like how LBs are not a way to judge which class is OP or UP.




tgod -> RE: Blood mage energy skill (7/2/2013 19:11:48)

@mother1 when did i say i am the entire epicduel community? And just cause some people use it effectively doesn't mean it doesn't need a buff

@trans how is it destroying str builds?




Ranloth -> RE: Blood mage energy skill (7/2/2013 19:15:47)

Because you're leaving them with a blockable attack (Bludgeon) for Strength builds. It's pretty much like Dex builds for TLMs which don't really exist. Whilst it would be possible, never with a Staff because it'd be useless.




tgod -> RE: Blood mage energy skill (7/2/2013 19:23:29)

^And a minority of all str bm use fireball.




Ranloth -> RE: Blood mage energy skill (7/2/2013 19:27:31)

Amount of players using a skill is not a subject to balance. Only because minority uses it, that doesn't mean no one is and you shouldn't make a choice for them. You're pretty much making BMs use Swords unless you want useless Ultimate or Overload. That's all. Won't cut.




tgod -> RE: Blood mage energy skill (7/2/2013 19:41:57)

The energy cost is high. And you only get 7 more damage than a basic strike. And why should bm HAVE to get a skill core just to remove energy?




Ranloth -> RE: Blood mage energy skill (7/2/2013 19:53:10)

Because variety. Why should TLM have to rely on promo cores to have a debuff? Fireball can be buffed to the same level as Plasma Bolt which would mean 4-5 more damage boost, especially after diminishing returns on Strength.




tgod -> RE: Blood mage energy skill (7/2/2013 19:59:41)

Because they have a passive armor and and energy regain?




Ranloth -> RE: Blood mage energy skill (7/2/2013 20:04:39)

But all the other classes have debuff except for TLM, so doesn't that mean we should screw the balance and give them one? Perhaps they'd end up too strong with it, perhaps it's not needed, or maybe it can be done without crippling BM's offence nor overpowering them, such as this: http://forums2.battleon.com/f/tm.asp?m=21306526 (inb4 self advertising, I'm just showing how it can be done by satisfying both parties)




tgod -> RE: Blood mage energy skill (7/2/2013 20:30:00)

^Even if what you suggested gets put in the game and if they don't buff fireball, then strength bm are ruined




ValkyrieKnight -> RE: Blood mage energy skill (7/3/2013 5:39:53)

Blood Mages do need a energy draining skill, because every other class that isn't Blood Mage has one it becomes nearly impossible for them to be a caster, or it is impossible. Supercharge cannot be used, Overlord and Plasma rain cannot be used, 2v2? Sure, 1v1? Impossible. It's common knowledge but the reason Tact Merc and Tech Mage as so good at being casters is because they have reroute AND a energy draining skill. Cyber hunter, awhile not as powerful has Static Charge which doesn't need to be a independent skill with a little support can be stacked with level 1-4 Malfunction. This is similar with Bounty Hunter, I've seen level 1 Smokes go as high as -32 dexterity, really? Every class can get away with having high skills / low level except Blood Mage. Now back to the Firebolt issue.

FireBolt is a useless skill "Its unblockable so its useful" people will argue, for 31 energy? No, it isn't. I have never seen a Blood Mage that didn't put all their stats into strength use this skill and those that do are typically easy to beat. I personally use it because I fight 1v1 more than 2v2 and in both situations players are quick to chuck a emp at me or some draining skill when they see it at level 10. Speaking of level 10, the only way to get it to do more damage than your strength is to have it at least level 8, what is that all about? So for 27 energy I can use a skill that is no more powerful than primary/sidearm and its unblockable? As mentioned by Tgod its just a weaker physical meteor that eats up much needed energy. It makes sense why the majority of successful Blood Mages typically use level 5 Plasma Cannon and Field Medic. The other skills Overlord, Plasma Rain, SuperCharge, and Firebolt aren't fit to be used.




sweetmonger -> RE: Blood mage energy skill (7/5/2013 23:09:43)

assimilation has never been of good use what blood mages need is a passive armor to stop sudden deaths. assimilation is no good.




Exploding Penguin -> RE: Blood mage energy skill (7/6/2013 1:34:30)

@sweetmonger: Back in delta, mercs were vastly underpowered for the entire phase. BMs have only been slightly underpowered for a few months, and you're making more of a fuss than all the merc players combined did back in delta.

assimilation could actually be considerably useful because it would work well with blood lust. However, choosing the right skill to replace would be a challenge.




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