Nerfing luck (Full Version)

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Ranloth -> Nerfing luck (7/3/2013 11:49:13)

First of all, this will cover majority of luck in EpicDuel. From cores to skills, from buffers to debuffers, etc. When replying, make sure you read all of the post - or the relevant sections - instead of picking the post apart and giving your own feedback.


  • Cores

  • <<Weapon>> Mastery, Lucky Strike, Deflection Shield, and so on. Every single core which affects the chance for you to block - or to not get blocked -, deflected, or critted will remain as they are but with one major change:
    • It does NOT raise your base chance nor the maximum;
      • If you're planning on having 150 Tech and Deflection Shield & your opponent has low Tech, Deflection Shield will be rendered useless if you've already hit the maximum deflection cap with Tech alone but if you get Malfed and you fall below the maximum, the core will make up for it. Vice versa too;
        • If you hit 2% deflection chance (base) and own Deflection Shield (6%), you will have 8% chance to deflect but if your opponent's Tech is high enough, it will reduce Core's % too, up to the minimum of 2%.


    The same applies to anti-luck cores so you won't end up going for an abuseable build and hoping to use the core to make up for your lack of Tech (to get deflected less), and tanks from having too low chance of getting their attack deflected.

  • Debuffs

  • Ever since Omega was released, we've had less stats to play around with due to loss of enhancements. After Strength and Support progression was nerfed, the effectiveness of both stats has went down. Tech was also brought down on par with Dex which was a mini-nerf to defence.
    If we have less stats, this means some skills end up being too strong, especially after Str+Support nerf and Malf + Smoke are both skills which are too effective now. They also affect luck (blocks and deflections) which doesn't go well together nowadays. There's two ways to go about it:
      1) Slower progression for both skills so they take away less Tech/Dex thus slightly minimising the effect on blocks and deflections
      2) Keep them as they are but take away the effect they have on blocks and deflections. This can be considered a nerf-buff if you're looking at balancing the skill and reducing luck's impact.


    Ideally, #2 would be the best way to go with the debuffs if you want to minimise the impact of luck in PvP. #1 also works but not as well, but it does have its good points such as not taking away as much Def/Res thus not making the First Strike that bad when facing BHs/CHs/TMs with one of the skills.

  • Buffers

  • Following the above, the same would have to apply to the likes of Technician and Reflex Matrix. If you're going with #2 for the above, then you'll remove raising the chance to block/deflect and keep the power as it is - that's because Shields are supposed to be stronger than debuffers, you're not attacking the enemy unlike when using a debuff. Furthermore, Reflex's secondary effect would be more useful; Dex raises block chance and you get % of damage back as EP if you don't block. Although I do believe they could use a small buff if #2 was to happen, maybe around 4-5 points more at all levels (+1 more Def/Res).
    However, if you go with #1, no change needs to be made to Technician and Reflex.

    If we're talking about Energy Shield and Defence Matrix, these would have to be altered, similarily to above. If we're going with #1 then Shields are fine as they are, but if you're going for #2 then they will have to be bumped down a little. Not a big nerf, we're looking at lowering it by 2-3 points at all levels, really.


    I have not mentioned skills such as Shadow Arts since that one will be changed during revamp of passives to active skills so it's pointless to suggest anything for it.

    In conclusion, this would heavily make luck dependant on stats instead of external means such as cores or skills. The one controlling the luck would be you alone. Cores could aid you but not to the point where they break the boundaries nor to cover the niche in your build a bit too much.

    I will leave it at that. I can reply to individual posts if something will get you confused but otherwise it's all feedback.

    DiscussiOn!




    santonik -> RE: Nerfing luck (7/4/2013 5:14:48)

    quote:

    Cores.

    I liked all of these current terms and conditions. The last option is most interesting.

    quote:

    Debuffs.

    Both have pros and cons. If I was forced to take another so I would choose the second because it reduces luck.
    quote:


    Buffers.

    The second seemed on the most interesting option that.

    These pages like this would be a good do more. These could be found in general relatively easy to compromise.




    dfo99 -> RE: Nerfing luck (7/4/2013 6:47:06)

    i hope that the designer not do it, bad sugestion




    Giras Wolfe -> RE: Nerfing luck (7/6/2013 1:59:40)

    I 100% agree with your statement on cores.

    However, I have to oppose making buffs & debuffs not affect the luck factors related to their stats. Using buffs and debuffs is supposed to throw the luck factors of that stat in your favor. Now, I agree smokescreen and malfunction need to have their amounts reduced, or at least the progression scaled back (I get -44 Dex at 79 Tech, way too much), but their actual effects shouldn't be changed.

    I also firmly oppose your change to technician and reflex boost on the same basis.

    You're attacking the wrong thing here.....if luck is too much of a factor, we should argue for reduced BASE chances of luck factors, not take away luck advantages where they're deserved.




    Ranloth -> RE: Nerfing luck (7/6/2013 7:30:26)

    Technically you still agree to it, you're just going with #1 for debuffs (having them scale a bit slower) and I do mention that if #1 is done then buffers would remain as they are. :P Buffers suggestion is only if #2 for debuffs was to happen, otherwise it's irrelevant.

    #2 would just kill luck greatly, but #1 would still make some things interesting since you would be aware your deflections/blocks will occur less often - because you've been debuffed - as opposed to pure luck doing everything behind the scenes. #1 is much easier to do and doesn't shift the balance greatly whilst luck is already being brought down so why not?

    Made a small typo in the main post (buffer section, got two numbers mixed up, reversed them)




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