blood mages need to be stronger (Full Version)

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sweetmonger -> blood mages need to be stronger (7/5/2013 19:24:48)

I have confirmed with as many blood mages as possible and they all agree that blood mages are the weakest class. many say they have complained already and nothing was done about it. I have been losing to know what skills we need:
mineral shield
mollification
smoke screen
deadly staff a new skill increases staff damage


we have difficulty staying alive.
we have difficulty keeping up with devastating attacks.
we have difficulty with getting through enemies defense with our attacks defenses.
evolution is being better than our formers right?
then why are we losing and being weaker than them?
we can't we perform blood magic?
why can't we live long if we are hardened by battle?
why do we have a blood lust but no smoke scream to et the full benefit?
blood mages is the same as blood magic. we need blood magic like tech mages.




Ranloth -> RE: blood mages need to be stronger (7/5/2013 19:56:00)

quote:

mineral shield
mollification
smoke screen
deadly staff a new skill increases staff damage

1) Won't happen. Take out BL or Intimidate to get a passive Armor. But even that, Armors are Merc-themed.
2) No. It'd be OP with BL + DA + Cannon. Not mentioning Support builds with DA + BL + Malf...
3) As above. Besides, Intimidate exists as a debuff.
4) Diamond Blades (BH's version)? No. It was already OP back in the day so bringing it back would be terrible idea.

BMs could use a buff but stop with the hyperboles. If you get a hang of a good build, it's not THAT difficult. Evolution does not mean power, take that out of your post. You are not supposed to be stronger by switching to evolved classes, just variety.




Bloodpact -> RE: blood mages need to be stronger (7/5/2013 20:44:13)

I'm a BM and even im sick of all the suggestions , people people PEOPLE you need to wait until passive -> active update

until any future complaining about a class, after that update the classes that are bad and good will be jumbled and

we can go from there, right now all class suggestions are a waste of bytes.




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 0:05:09)

my point is i can't believe they treat me their fan like this.




Drangonslayer -> RE: blood mages need to be stronger (7/6/2013 0:14:11)

First of all calm down. Secondly you mentioned you are level 32 meaning you can still be better. But only if you are level 35 and continue to keep fighting. And no one is forcing you to stay with the bloodmage class, you can always switch with a cost of course. Farm at npcs and you'll get those credits and you can always but 1250 varium and change classes if you want. The devs are working on the war right now if you havent noticed. Bloodmages are actually really good and i do agree that they are underpowered by the fact that a single strong emp can whipe out their energy. But deadly aim with bloodlust is really good and strong if used properly. If you didnt notice merc was at the bottom out of all classes during omega except when they dominated with str builds. The new skill made them better because now they can use energy for skills like healing, bunkers and other needed skills at the time needed.




Mother1 -> RE: blood mages need to be stronger (7/6/2013 0:15:13)

@ Sweetmonger

This is a forums where everyone has the right to support or not support suggestions. Just because people don't agree with you doesn't mean they won't get looked at or visa versa. Instead of getting upset about feedback you don't like why not take it in, and try to adjust your suggestion to help better your idea?




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 0:48:36)

@trans
look at tech mercenaries they have mineral shield and reroute so they use reroute's mana to heal more than blood lust where as blood lust gives you heal depending on how hard you damge your opponent, and this is counteracted with special passives to reduce all our incoming attacks 3. i once thought blood lust and passives are both too good combose but they won't make much a difference our situation. other classes can heal and give more than blood lust plus their passive defence adds to it. not to mention blood lust gives a weak amount depending on your damages and the damages are counteracted by passive defences so other classes are a brick wall to ours.

simpler
static charge and reroute are better than blood lust because they offer a chance to heal, i addition to it being better passive defence gives them more cover from attacks.
blood lust gives based on damage and its still not enough atleast with ought malifcation or smoksreen, so otherwise i think it should have a higher percentage.
if you are winning you don't need blood lust to help you but if you are losing you realy nead it to help you but it doesn't help you not enough to make small difference in the battle.
static charge does not discriminate as much as blood lust because they you can be malificationed and increase its effects.

passive armors is a challenge because we have to hit hard for blood lust its more than reasonable to have passive armors and more.
everyone is too afraid give us passives when because of blood lust when it doesn't give enough because we have no malification or smoke. blood lust alone does not help and its why blood mages are losers.




Dual Thrusters -> RE: blood mages need to be stronger (7/6/2013 1:01:31)

Wait for passives to turn into actives, because you are suggesting too many passive skills.

In the mean time, buff fireball, make plasma cannon on par with bunker buster, maybe the multi or the stun attack could improve with strength, and give it a new ultimate attack with better synergy.




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 1:26:44)

it was hard enough convincing my parents to buy it. it doesn't make sence to buy something that was free in the first play it seems more like a scam to me if you it makes you want to change back. i will stick with what i bought and tell them to give me my moneys worth because other players are getting theirs worth why should this class be any different? i paid the same amount of cash as they did.
see i feel you guys are not really understanding me. look at blood mage skill tree

1 deadly aim gives enough damage, as a damage you would get after you smokescreen, and malify an opponents defense. blood lust gain is ok after this attack, just like bounty hunter gains after smoke screan, its keeping up with the same heavy damages to blood lust work properly throught the duel that is challenging when opponents have a lot of defence but your defence can be taken away.
2 we need a passive blood magic because blood lust is copied from bounty hunters and it doesn't rely on how much you hit because they have passives.




Exploding Penguin -> RE: blood mages need to be stronger (7/6/2013 1:27:55)

Whether or not you can control it, people will most likely be subconsciously biased toward the current status of BM when compared to other classes based off of what class a person is.

Basically, the forums is not a place to rant and use all-caps, but to civilly discuss something. If you're not willing to accept other people's ideas and suggestions or even wait for passives to become actives, then the forums is simply not a place for you.




Dual Thrusters -> RE: blood mages need to be stronger (7/6/2013 1:31:44)

@sweetmonger

Quit suggesting passive skills -.-




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 1:37:19)

right in the mean time ill play and lose all my maches with my blood mage account, easy for you to say. besides i don't know any other way to tell them other than this. i tried telling cluch twice but nothing.




Dual Thrusters -> RE: blood mages need to be stronger (7/6/2013 1:38:19)

No need for new skills, just buff the current ones.


Btw you mentioned a passive in your last post :P


And don't talk about anything financially, the archknights don't like that.




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 1:39:53)

thanks everyone for participating in my forum i will stop ranting now.




Bloodpact -> RE: blood mages need to be stronger (7/6/2013 2:20:49)

and remember sweet [insert your religious leader here] loves you.

Just give it time, on a side note there are currently "decent" BM builds just figure out one.




lampur1 -> RE: blood mages need to be stronger (7/6/2013 3:54:00)

actuly if you think about it every class is UP.
i mean tactical merc mostly has passives that class will be changed the most.
and if you lose alot dont be upset just see what builds they use and than make a build that counteres the builds that people mostly use but it will take time :3. (Its all about fun even i have 1v1 2v2 jugg in all of them more loses :3 and almost lvl 35)




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 10:32:15)

I cannot get past their defense because I have no smoke screen and mollification. its too high to make a dent much less keep that up through the hold game and win.




Ranloth -> RE: blood mages need to be stronger (7/6/2013 10:33:31)

Perhaps it's time to change your build? You have BL and DA to raise your damage and get it back as HP. They only have defence.




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 10:39:07)

if i even create a build to get past their defenses such as a strength build it will be the cost of my support and my defenses and those i need because i want to be able to gun and not die so fast.




Ranloth -> RE: blood mages need to be stronger (7/6/2013 10:41:35)

I'm running a tank build with 50 Str and Support (45+5), 98 HP and rest into Tech/Dex and manage just fine with Focus 5, Yeti (not Hazard for Poison) and using Plasma Cannon. You could switch out Yeti for IA if you have it for sake of more damage, whatever, it's your choice. But you're slightly overexaggerating with how terrible BMs are. -.-




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 10:52:32)

the stat you are speaking of i already have it as a build its the most affective build i can think of and it still isn' working.

tech mercenarie, i just started playing and got killed again. he poison grenade, ad he kept hitting 30 on me and then he healed in the 3rd turn and finished me.
i was malified then die in the first 2 turns.
i was malified and i used bot, but before i new it he used maxed massacre in me and killed me.




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 11:01:54)

can you tell me the full build to see how it works? i want to test it. you can't have every blood mage with this same build you have everywhere. their has to be some usfull options we can use to win.




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 11:02:59)

as strategy to win.




Exploding Penguin -> RE: blood mages need to be stronger (7/6/2013 11:26:11)

try using the "edit" button instead of triple-posting.

You can easily get past someone's defenses with rage. If you don't want to die fast but still hit fairly high, then you need to use a focus/tank build with decent strength/support that relies heavily on deadly aim and low-level bludgeons.




sweetmonger -> RE: blood mages need to be stronger (7/6/2013 11:26:48)

I am through with my blood mage account, there is no way of getting through to everyone that it needs tweaking. its not fun anymore if when i am losing all the time despite any build i used. i explained all over the forum about all this blood mage difficulty and to make you see how other classes kill blood mages and all you can say is i am over exaggerating even with all this effort. i think that's my clue to me that i am wasting my time. i will quit know.




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