RE: patch notes (Full Version)

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Mother1 -> RE: patch notes (7/6/2013 17:18:38)

@ chop suey

That is because they used 6 different codes. You can redeem the same code only once, however if a different code has the same item as long as their are different ones you can get as many of the time as you want warrant you redeem the code on time.

I still think they should have just put 2 codes (one for each of the moose banes) and restocks those 3 times.




Drangonslayer -> RE: patch notes (7/6/2013 17:23:49)

Wait so if someone already has the weapon of either E or P they can still get a second? I dont really find that fair as 1 is already good enough. I doubt someone will upgrade it and add cores to both if they have identical weapons. Anyways, are there going to be more codes or was that the last one?




The Incredible Hulk -> RE: patch notes (7/6/2013 17:24:36)

^^

Yeah; they made the same mistake with the azrael death bringer ^^.

@mother is your inbox full?




Mother1 -> RE: patch notes (7/6/2013 17:28:40)

@ dragoonslayer

some people are either (A) greedy and want it for their alts, (B) rarity hunters. These items give 2.2K rarity a pop and most wouldn't give 2 cents about sharing with others as long as they can get it for themselves.

@ hulk

No it isn't




Lord Machaar -> RE: patch notes (7/6/2013 17:29:29)

Code expires in 2-3 seconds, another thing is people are greedy, if you get the sword, you don't have to claim it another time, well another 5 times, don't be selfish and let the chance for other players, I bet those codes have been claimed by the same players....




TRizZzCENTRINO -> RE: patch notes (7/6/2013 17:29:45)

really surprised that after all these giveaways the codes still expired fast, like expired within 15 seconds fast. i still wasn't fast enough




ReinVI -> RE: patch notes (7/6/2013 17:43:05)

Trizz it's due to the greed of people wanting to use every code and get as many of them as possible. Which is why I easily agree that if they can't make them infinite limited TIME codes than they need to make 1 code per weapon and just restock that same code so these people can't just keep claiming multiples of the weapon. I was able to get a physical version because someone said the code in public ( had the code and entered it before twitter even said there was a new tweet! ) that just proves that twitter isn't a worthwhile way to convey the codes given there limited nature.

Either way just out of curiosity 2 questions relating to in-game items...
what new regional weapons are your favorites? ~ mine has to be the overlord overkill from what i have seen despite it's bulkiness... it's probably followed by central stations sword

and two is a personal one Would it be worth it to sell bunny chompers ( the new ones from this year ) to buy a fully upgraded stars&stripes or would it be better to just buy it for 10k no stats and upgrade it little by little?




Ranloth -> RE: patch notes (7/6/2013 17:46:12)

Wait. Do the new weapons come with the Core that has 25 charges or more/less? Also, does 2v2 count as two charges or one? I'd imagine it's like boosters - 1v1 = 1 win, 2v2 = 2 wins.




edwardvulture -> RE: patch notes (7/6/2013 17:48:42)

Is the regional influence cores on the weapons permanent?




ReinVI -> RE: patch notes (7/6/2013 17:49:28)

the new weapons come with a permanent version of the bought core of the same area so if you bought the weapon you could just use that instead of buying the cores
least I think that's the case?




Ranloth -> RE: patch notes (7/6/2013 17:50:48)

Wait, it's permanent?! Never expires?! I may actually buy it and replace the passive core once the war is over (and hopefully more cores will be released then). :D




Mother1 -> RE: patch notes (7/6/2013 17:58:51)

@ trans

they count for 25 wins. 2 vs 2 and juggernaut unlike exp and credits boosts don't count for 2 wins. So you can get as little as 250 influence to as much as 500 influence from these cores.

Be warned though once you swap one core for another with this the core is gone for good.




ReinVI -> RE: patch notes (7/6/2013 18:00:20)

hmm.. I just won a match using the sword... and it went down from 25-24.. but I've been using it since the update went live so I'm thinking it might be a core that recharges maybe? I'm still not 100% ... I'll keep checking it as I use it up but yeah




Ranloth -> RE: patch notes (7/6/2013 18:03:05)

I'd love a Staff confirmation in this case. What Rein says makes it sound like the ones you purchase but re-charge automatically for free, but it still goes down which doesn't make much sense since they could've left it as a fixed boost instead.

I won't deny, some of them do look pretty good and bonus Influence would come in handy for cheevos.




Mother1 -> RE: patch notes (7/6/2013 18:05:09)

Rein vi

you must have used it in the wrong area. If you win but you aren't in the correct area it won't go down. However when you win in the right one it decreases.




ReinVI -> RE: patch notes (7/6/2013 18:16:16)

that could be the case mother... I've been standing at the guard most of the day due to code give-aways and I'm just now really fighting in the actual central station base areas so it appears it does come pre-equipped temp core ... shame I like it because of the fact it won't have a useless core stuck to it post war/ *locked core* but it is annoying that it doesn't give you a passive core.. oh well! no big deal not much a difference between 15 and 20.




Drangonslayer -> RE: patch notes (7/6/2013 18:16:41)

People are right about people being greedy. If you look at the Devs twitters there are always people begging for codes and giving a ret***** reasons. For example, i saw a couple days ago someone said he wanted the code because he was 6 years old... On a different topic, I saw someone who said after the last code that he had like 4 swords, 2 of each version. Disappointed there isn't a better way of redeeming codes because some tech mage guy who i later raged at made me miss the code because he added me and started to pm until i would answer. With people swarming the city gaurd in the background lagged my typing by a couple seconds. I think it would be better if the code was random and not being able to be pasted. So you would actually have to legitly copy it and if you mess up that is your fault so you have to be either careful and slow or fast with a higher chance of messing up.(Unless you are a great typer like most of you look)

^^Wait so the core on the weapons is permanent?




Dual Thrusters -> RE: patch notes (7/6/2013 18:47:22)

I didn't get the energy version, but ehh :P

}:3




One Winged Angel1357 -> RE: patch notes (7/6/2013 18:47:30)

The cores of the LQS war weapons have a use counter on them so you can just pull up your inventory and see how many wins are left on them.

I could care less about the Moose Swords, one because they are swords and two because I got Big Tuna's E sword instead and just barely at that with only two left when I got online


Also the only code I am sore about missing is Big Tuna's Cannon because out of all of the Dev's Big Tuna is my favorite hands down but whatever I have J6's gun and so my guns are matching, Bounty Pistol and Headhunter SMG both about finding targets and taking them down




Ranloth -> RE: patch notes (7/6/2013 18:49:42)

Well. That blows. .-.




Q...Q -> RE: patch notes (7/6/2013 18:56:57)

Hulk u take roidz?




Dual Thrusters -> RE: patch notes (7/6/2013 18:57:08)

Lol I got bored waiting for the prize code, so I played a lil' COD, but then before I realized the horror......it was too late...[:(]




beastmo -> RE: patch notes (7/6/2013 19:17:15)

Alignment Change needs to come...




Dual Thrusters -> RE: patch notes (7/7/2013 2:07:09)

@beastmo

Aren't you already on the winning side?




Jekyll -> RE: patch notes (7/7/2013 2:35:01)

If the core on the LQS War weapons are consumable, why is the weapon priced at 27,000?

Using Charfade's Sword (LQS) as a guide, a Level 35 version costs 22,000.

The Trainyard Terror (LQS) instead costs 27,000 - why are we paying 5,000 credits for a consumable core then?




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