jetcool -> ideas of a new class/skills (7/6/2013 6:19:08)
|
Hi to everyone, I know we focus on balancing match making and core adjustment. But I want to try making a class and hearing your views about it. Epic duel will not concern any new class for who know when as the main issue relate to the core mechanic.[:(] Please Note - This is not a complete skills list as I want to know how the skills would please the group for future reference Well here goes Class: Ghost inspired by: The character "Ghost" from marvel and deathstroke from DC Reason : I feel that the existing classes are board/similar in term of skills and I think we need some more specific class with unique skills to bring a twist to our standard builds. I thought about a ninja at first but that doesn't go well with the theme that epic duel present. It role - To be a tactical player that relay on his/her many skills and tools to get the job done. A person that focus on greed and fortune to determine where he/she is needed Skills Passive skill No.1 Instinct increase the deflection rate of the character Stat require attack Lv 1 - 16 Lv 10 - 36 Lv 1 1% Lv 2 3% Lv 3 4% Lv 4 6% Lv 5 7% Lv 6 9% Lv 7 10% Lv 8 12% Lv 9 13% Lv 10 15% No.2 Backstab giving you 15 % of performing a counterattack How it work - when the enemy hits you with any attack (not including damage over time), if you still live then the chance is applied to deal damage require support Lv 1 - 16 Lv 10 36 Lv 1 1 damage Lv 2 2 damage Lv 3 3 damage Lv 4 4 damage Lv 5 5 damage Lv 6 6 damage Lv 7 7 damage Lv 8 8 damage Lv 9 9 damage Lv 10 10 damage Attack skill No.1 disarmed An attack that hits the opponent and disable their gun for 2 turns Energy required lv 1 17 ep, each lv up + 2 stat required tech lv 1 - 16 then +2 warm up 0 cool down 3 Lv 1 30% of normal damage Lv 2 40% Lv 3 50% Lv 4 60% Lv 5 70% Lv 6 80% Lv 7 90% Lv 8 100% Lv 9 110% Lv 10 120% No. 2 barrage (ultimate) the player charge at the opponent with a slash then fire bullets (5 physical shots) from his/her rifle while moving backward and ending it with a grenade (physical) energy required Lv 1 36 ep then +3 warm up 3 cool down 3 Steal 100 credit from opponent (I know it not possible) Lv 1 30% more damage Lv 2 36% more damage Lv 3 42% more damage Lv 4 48% more damage Lv 5 53% more damage Lv 6 58% more damage Lv 7 62% more damage Lv 8 66% more damage Lv 9 70% more damage Lv 10 73% more damage No. 3 smokescreen - Note from the Bounty hunter class No. 4 reflex Note - same as bounty hunter No. 5 Proton grenade a grenade with a 20% of stun and remove ep from the opponent (note - does no damage, similar to EMP) increase with tech energy required - lv 1 - 14ep then +2 warm up 1 cool down 2 Lv 1 10 ep Lv 2 12 ep Lv 3 14 ep Lv 4 16 ep Lv 5 17 ep Lv 6 18ep Lv 7 19 ep Lv 8 20 ep Lv 9 21 ep Lv 10 22ep No. 6 Multi attack action - become invisible and move towards the opponents and strike them with his/her sword The damage can be determine by the element of your main weapon Thank you for viewing it[:)]
|
|
|
|