Grenade discussion (Full Version)

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Khalix -> Grenade discussion (7/6/2013 12:50:36)

We have our standard stun grenades, then others, all the way up to poison.

Then again, we only have so many uses for them- We consider some to be dated, obsolete and worthless on higher levels while some last long enough to stand the test of time.

So, what do you think about them?

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Stun and plasma grenades, for example are less popular at higher levels as a damage option- They're more appropriate with shadow arts for a maximum of a 40% base stun chance, or as a last ditch attempt at stunning someone.

Poison grenades have higher base poison than venom strikes while EMP grenades can take out a major skill.

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So...

Stun/Plasma Grenades w/ & w/o Shadow Arts vs. Maul & Overload
Poison Grenades vs. Botanical Hazard & Venom Strike
EMP Grenades vs. Atom Smasher, Static Smash & Assimilation




ReinVI -> RE: Grenade discussion (7/6/2013 12:56:13)

emps good as an unblockable but lost a lot of it's 'unblockable' value due to all attacks connecting even if on a block and since it doesn't restore energy like static/assimilation it's worse in that regards while Atom is brutal due to effectively having no cost due to it's insanely low cost being offset by the tlm's reroute

stun/plasma can be good-ish as an unblockable hit if you rage it on say a smoked enemy as a last ditch of damage or so plus if it doesn't kill it can stun leaving them
open to a kill shot same with plasma just on malf

poison grenades are imo obsolete if you have the botanical bot since it gives you a lvl 6-7 poison for 0 energy and can be spammed continuously which can leave you
points to create as much tankieness/ heal loopage as you can and let the bot bleed your opponent.




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