VanitySixx -> RE: How much does skill matter in ED today? (7/19/2013 4:13:11)
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READ ALL IF YOU HAVE THE TIME!! If you don't skip to the bolded letters... There is no strategy. I fool around in Juggernaut, made a funky looking build, clicked random buttons for a few hours and I was around 75%...Maybe I was lucky, I don't know...All I know is you don't have to strategize as much as the old days. Just do the same skills you did in the previous battle. All of that Attack vs Attack build stuff up there is false in my eyes. The only game mode you probably need to strategize in is 2v2. 1v1 and Juggernaut is the same thing over and over. Luck will usually determine the winner, which is why you see Mercenaries with high support hoping for some crits, Bounty Hunters in 2v2 with High dex to luckily stun an enemy and block, High tech - HP Bounty Hunters and Tech Mages to deflect, do damage, and Bounty Hunters can also block (Mages do extra damage with Deadly aim). There are a select few builds for each class that actually work. As much as I hate to say it, most of the skills are completely useless in all classes. These useless skills include Stun Grenade for Tactical Heal (All Classes) Unless you put a few levels on there and is willing to spend the energy on it. Heal for all classes at a low level since it does seriously nothing for them. Adrenaline for Mercenaries. That really doesn't do anything. I seen Mercenaries max it out and I usually rage before them. Makes no difference. Field Commander because let's face it, we've all fought a Tact and as soon as you see a max field commander you get happy because it's nearly a free win unless they are smart with it. Lots of cores. Wont name em all but you guys know the cores no1 will ever buy. There's plenty. And if someone bought them they don't do much. Why do Blood Mages even have Overload and Plasma Rain?? I know it works for regular mages but those skills wont do much since BM's don't have Reroute and Malfunction. In order for those two to work properly you need Malfunction to do damage and/or reroute so you can at least use one of them a second time. And they need to be at a somewhat high level to do damage. Massacre on Bounty Hunters. I know it needed a nerf but really EpicDuel?? You nerfed it that much?? Can't even use it since it'll cost majority of a Hunter's energy and for the two Hunter classes, it's hard to gain some energy. It's a struggle. Poison for Bounty Hunters. In some cases it can actually work out if you have the right cores and weapons... But let's face it, there is a reason why no bounty hunters use Poison. It's pretty much useless if you look at the skill tree we're handed. Only way to pull it off is if you maybe tank a bit, around 13-16 damage and you can maybe hit 70% Win Ratio if you are seriously lucky. Fireball for Blood Mages needs to be replaced. Don't even try and buff it or nerf it because it'll either get Overpowered with a buff, or seriously beyond useless with a nerf. Best bet is to replace it with a Passive Skill that would boost your Connect % since Blood Mages are usually focused on strength builds (since that's all they can do). If you want to try and add variety, suggest some active skill to take it's place. It's just bad luck rolling the dice with this skill. Super Charge for Blood Mage....You have to be kidding me.. needs lots of energy to get off a good one, and after that you're useless unless u get Plasma Cannon, and even at that, that's only 2 skills you can use. You need some serious technology if you plan on doing damage at level 35 so you'll need to level the skill, which adds on lots of energy, and ultimately makes the blood mage either waste a ton on energy in order to do 2 moves of some damage, or just use them at lower levels and maneuver around the idea that maybe Plasma will crit... Reflex Boost for Blood Mage. Why even give them such a thing like Reflex Boost? If you ask me, I think they should get Technician to add Variety. But they should get a new skill like technician, but 15% of damage should convert to energy. This would actually give Plasma Cannon and Super Charge a chance. Btw, this new skill should increase with support in order to be fair, and NOT increase with Dexterity otherwise it'll be OP. The list may go on or it may not. These were just off the top of my head. You might see players using these skills around the game but if you're using one of the typical builds for your class, High hp - Tech BH, Tank Mercenary with Bunker, etc., you know your chances of winning is high unless the player gets lucky. These skills are good but they revolve around nothing. In order to make them good, you have to strategize, and strategizing in this game is nearly over. Sorry for typing too much.. lol
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