TheSage -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 15:57:20)
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Fire Element had only ONE card of its own (plus Burn), the rest of the decks were just 500 dmg cards. No variations, no strategy, not anything. It wasn't/isn't a proper element with distinct characters, adaptable strategies, just head-first plain casting the same card over and over and over. The complaints for the tournament has ONE issue: Fire being TEH fast element, independently from any other factor that is/was the only way going for as-many-battle-per-given-time. Fire was the first of its kind to have a pierce card that did more then 100 damage, the first to get a card that did 1k damage, and the point of fire is to hit hard. What ever element you use, they all use the same cards over and over, (shield/shatter for ice, poison/MoD for shadow, heal/retribution for light, HoT/power flow for water, iron hide/death flow for neutral, need i go on?) quote:
On Evil Jim: the guy for MQ seems to be designed in 2008. No idea how he got resurrected (or how later became zombie), but if you just look the OS-version w/o pre-knowledge of MQ-version, and keep in mind the tendency of WoW-particles appearing in OS, it is a very reasonable guess the two characters had the same origin - and L90ETC is around at least since 2007, being former. Ok first of all you are comparing Jim to a real band that did songs for Warcraft NOT WoW (the band debuted in 2003 with their first song, "Power of the Horde", which was featured in the credits of Warcraft III: The Frozen Throne) Second the band you see in WoW is a tribute to the real band. Third i have no idea where you are getting these "WoW-particles" quote:
On characters being "equally good, just depending on strategy" according to you: tell me a strategy for Light Fairy please then. Some characters are evidently stronger then others, some are perfectly fit to adjust by CC even in multiply ways (big bow to my first opponent in the Ice Tournament) to make better then the plain chars, but some are evidently weaker, and even CC (if you manage to get the cards) can't help them. Give Light Fairy 2 Retributions, 2 Penance, and a Blessed Strike, charge to 4 mana per turn and go full offensive with a little healing when needed. quote:
@synner Regular Burn does 600 dmg, CC Burn does 936 dmg. Duration is the same. CC Burn is simply overpowered compared to Regular Burn, especially considering any of the CC version cards, which simply gain deca-values, not ever turn hundreds of extra damage! This version has more then 1,5 multiplier!!! I had said already that the CC version of Burn got the wrong damage value and will be fixed Monday/Tuesday when Warlic can get to it.
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