Does the block change really help? (Full Version)

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Exploding Penguin -> Does the block change really help? (7/17/2013 11:44:38)

Does the block change really help (going from 100% damage reduction to 85%)? Sure it does definitely help if you get zerker blocked and you can still deal over 5 damage, but honestly I see more low-dex players just abusing this block change to guarantee their kills after being yeti'd or after they've used up all their other attack options.

What do you think? Does the block change really help, or did it really just make those builds that get blocked far more often more abusable? This is somewhat like a general discussion thing, but it's also heavily related to balance.




ValkyrieKnight -> RE: Does the block change really help? (7/17/2013 13:33:25)

Not really sure what you mean, the damage reduction helps when it comes to having to deal with being blocked when a person has 1 ~ 3 hp left. I Remember people needing to resort to using gun against like jugs to finish them off or being blocked when someone was near death. When it comes to being able to finish off someone with less than 5 hp it helps.

The whole low dex thing just speaks to Omega being more luck based than Delta ( never played Beta or Alpha ) I have 96 dex and they're players with 20 dex all over the place with what it seems to be 100% chance to connect. I've even joined the fray and now sport 52 dex. It's really silly.




Exploding Penguin -> RE: Does the block change really help? (7/17/2013 14:05:18)

I mean since it always does 3 damage even if blocked, if you have 3 or less HP and an absurdly high block chance, your death is still guaranteed.




Mother1 -> RE: Does the block change really help? (7/17/2013 14:31:55)

Yes it does in one way. As you said in your last post since they made it so blocks don't negate all damage anyone with 3 health or less won't get lucky and win. In other words a form of luck was removed from the game. It was really annoying to have your opponent have 3 health they block because you have nothing to use but melee and then they come back and beat you.




EpicIsEpic -> RE: Does the block change really help? (7/17/2013 16:42:34)

@mother 1
This is Omega where there are CORES for these situations. It would be really rare when you don't have any unblockables and only have strike unless abusing strenght.
Back in delta shore since there weren't enough cores.
@topic
When you get blocked you gain massive amounts of rage and still do damage which seems a bit unbalnced.
I would like them to get rid of 85% chance and make it 100% because if you have 49% chance to block & have 3 hp left you wouldnt die in 49% of time but now you die 100% of the time.
The boss battles would be a bit easier for lower lvls.




lionblades -> RE: Does the block change really help? (7/17/2013 18:15:12)

Blocks doing 3 DMG is great in 1vs1 and 2vs2
However, Jugg is a totally different case.

As a jugg in Omega, I would block 1/2 the time (and I would nearly never get blocked)
Also, opponents would usually do 3 strike dmg with no block
Now with the new block implemented, opponents do 3 dmg regardless of blocks
Plus, for them a block would only be beneficial as they would get faster rage
Thus, the current block change makes jugg harder in a way.

Personally as a jugg, the current block change is slightly annoying for juggernaut.




Exploding Penguin -> RE: Does the block change really help? (7/17/2013 18:36:32)

@EpicIsEpic: You pretty much just nailed what I was trying to say about whether or not the block change was really worth it.




Mother1 -> RE: Does the block change really help? (7/17/2013 18:47:13)

@ epic

What about lower levels who don't have these cores? Did you think about those? Or better yet those actual long fights were you exhaust all your cores and have no other options?




edwardvulture -> RE: Does the block change really help? (7/17/2013 19:33:19)

Actually, before this, getting blocked didn't give you much rage.




King FrostLich -> RE: Does the block change really help? (7/18/2013 6:06:52)

With the block reduced from 100% to 85% damage ignored, they need to increase the chance of getting a block. Honestly, many people are now using unblockables to counter this so why not simply add the chance to block back to a max of 50%?




Exploding Penguin -> RE: Does the block change really help? (7/18/2013 11:08:16)

@King Frost: To be off-topic a little, deflection chance really needs a higher max because it's one of the only viable ways to counter glass cannon TMs (whereas max block chance is almost double and has faster scaling, so it's easier to counter with blocks than with deflections). I know guns/auxes were supposed to help with guaranteed kills, but making the max deflection chance only 20 compared to the max block's 35 is just not enough.




Dual Thrusters -> RE: Does the block change really help? (7/18/2013 16:08:35)

@King

Then melee builds will be practically useless. Seriously, I'm envisioning everyone switching to Mage if that happens. 50% chance to block is just insane.




I Underlord I -> RE: Does the block change really help? (7/18/2013 17:02:59)

I think the main problems with block are as follows (both have already been mentioned by others):
* The minimum of three damage, despite the nature of block meaning to counter Strike and other easily repeatable melee moves, is often the cause of an unfair or exceptionally painful loss.
* On top of doing at least three damage with any attack, getting blocked vastly increases the rage of the one who was parried. This is especially lubricious on builds with low dexterity and/or low support, and detriments tanks the most.




Exploding Penguin -> RE: Does the block change really help? (7/19/2013 0:21:09)

@Underlord: The damage payoff for rage from being blocked isn't nearly equal to the amount of damage reduced from the block itself.




King FrostLich -> RE: Does the block change really help? (7/21/2013 6:26:16)

quote:

The minimum of three damage, despite the nature of block meaning to counter Strike and other easily repeatable melee moves, is often the cause of an unfair or exceptionally painful loss.
* On top of doing at least three damage with any attack, getting blocked vastly increases the rage of the one who was parried. This is especially lubricious on builds with low dexterity and/or low support, and detriments tanks the most.


Honestly, not much people use blockable attacks and raged berzerker with high strength does about 7-9 damage when blocked. Still a big difference especially for those that have Blood Lust. The main problem why smokescreen and malfunction have been stated by some players is because of that azrael aux that renders shields worthless. This is also the same why block is so weak like in this scene:

Me vs Bounty Hunter with high strength and azrael promo

Turn 1: *I go first* Intimidate
Turn 2: Smoke
Turn 3: Reflex Boost
Turn 4: Azrael Aux(weakens my shield*
Turn X(my turns): *use strongest attacks*
Turn Y: Strike within 3 turns without the fear of getting blocked.


Despite having a 15% mana regen advantage, 2 strikes can equal to 50 damage average at the time of the azrael debuff and 2 extra vacant turns of hitting physical attacks thanks to the high strength AND depending on the level of their smokescreen, it can be used thrice(I've seen this several times) and I do not have time to always use a shield because of their fast rage rate. Not only that, if strike is really useless, they can do this combo: Smoke, azrael aux(debuff), Legion/Exile core, Chairman's fury, Smoke, repeat. This is why block is useless atm. I barely even block sometimes against someone with 20 dexterity less than I do.




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