Full Skill Tree bonuses (Full Version)

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Cyberbeast10 -> Full Skill Tree bonuses (7/18/2013 18:05:19)

An idea I had after I had just fought some STR Bounty that beat me with Skill Points invested into only 2 skills (You know which ones). I've been thinking, since Focus exists to add incentive to balance stats, shouldn't there be a bonus to balance your Skill Points or, how I propose them, to fill/partly fill your tree or part of it?

What I propose is a system more or less like this. The "bonus" being referred to is an Energy Cost reduction:

- You can only get the bonus if your Skill Tree is full (1 point in everything)
- The bonus starts to apply to all the tier 1 skills first when they each have a minimum of 2 (this rule applies to all tiers). If they have an ever higher synergy (like 3), they get a stronger boost (similarly to Focus).
- The next tier (Tier 2) can only receive this bonus if the previous tier (tier 1) has already gained their bonus. Also, the tier's bonus cannot exceed the bonus of its previous.

Here's an example: Take a Skill Tree and assume it has 1 Skill Point invested in everything (full). Next, assume the first set of skills (tier 1) has a Bonus Level of 4 (4 points invested, at least, into FM and the other 2 skills). The tier 2 skills can now receive up to a Bonus Level of 4, but for the sake of example, let's say they only reached a Bonus Level of 3 (3 points invested, at the least, to each of the tier 2 skills). Now, the tier 3 skills can get a Bonus Level, but only up to the Bonus Level of tier 2, which is 3. Let's say the player could only fill that tier up to Bonus Level of 2. Finally, tier 4 skills can get a Bonus Level of up to 2.

For the sake of making sure people don't start to discuss whether my proposed numbers are balanced or not, I didn't put values, only gave you the idea. The idea...wait:

Tl;dr The idea is that players get rewarded for evenly distributing Skill Points in their tree, much like how they are rewarded with Focus for doing the same with stats.

What are your thoughts? Many time, the most effective builds are those that focus on maxing one stat to win, while you get nothing (except weaker skills) if you distribute them evenly.




Dual Thrusters -> RE: Full Skill Tree bonuses (7/18/2013 18:50:23)

Hmm...so encouraging players to invest in all their skills? That's the build I want to start seeing :D

Supported




Bloodpact -> RE: Full Skill Tree bonuses (7/18/2013 20:02:20)

So there will be more 5 Focus people now even though they already control a majority of the population?

Also a lot of op builds already have to pout 1 in everything for progression, Like the Tech Mage... and making them

even more EP effective... my god the horror.




Mother1 -> RE: Full Skill Tree bonuses (7/18/2013 21:19:23)

Not supported as this would give certain builds more of an advantage then others. It would give my build an unfair advantage since I invest in all my skills as well.




Exploding Penguin -> RE: Full Skill Tree bonuses (7/19/2013 0:23:20)

this = hurts non-focus stat abuse builds that suffer from high stat requirements on skills like deadly aim and shadow arts.

Not supported, but it's a unique idea.




Predator9657 -> RE: Full Skill Tree bonuses (7/19/2013 10:32:12)

Not Supported because:

quote:

Also a lot of op builds already have to pout 1 in everything for progression, Like the Tech Mage... and making them

even more EP effective... my god the horror.




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