New Skill (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


Exploding Penguin -> New Skill (7/22/2013 22:08:15)

A single new skill, but I have multiple suggestions for how it can be implemented. First off, it could work as a skill to replace double strike on TLM, or it could replace bunker on merc and then have double strike on TLM be replaced by bunker. Either way works, and this is so that TLM has some offensive option while tanking.

Subterranean Strike
Description: Calls backup to plant a timed mine under an opponent. However, since it's underground, in 2v2, the opponents will not know who the bomb is placed under. The bomb will automatically detonate after the turn after the user's next turn (2 turns after the user's), but can be detonated earlier at the cost of a turn. While the bomb is planted, the "effect" will not appear on the opponent targeted like how passive cores or debuffs do, but it will appear on the user, displaying something about how many turns left until the bomb detonates on its own.
Improves with: Tech (same scaling as bunker)
Energy Cost: 15 (+2 per level)
Damage: 3 less than bunker's damage, damage range is 3 instead of 6 (bunker has damage range 6, supercharge has damage range 8)
Requirement: Support (18(+2 per level))
Cooldown: 2 turns
Warmup: 1 turn

1. Starting damage
2. +3 damage
3. +3 damage
4. +2 damage
5. +2 damage
6. +2 damage
7. +2 damage
8. +1 damage
9. +1 damage
10. +1 damage

Just a unique skill to be implemented to work towards adding unique skills to all classes. This skill should serve for some fun mindgames and strategic play in 2v2, and can be used for combinations to kill (because it detonates after the user's turn, meaning 2 consecutive damaging attacks).




NDB -> RE: New Skill (7/23/2013 2:50:50)

quote:

The bomb will automatically detonate after the turn after the user's next turn (2 turns after the user's), but can be detonated earlier at the cost of a turn.

[&:] Er...what?




Mysterion. -> RE: New Skill (7/23/2013 6:14:58)

^ What's so hard to understand?

It's like this:
Me: Subblablabla strike
Him: gun
Me: Gun (Or Detonate)
Him: Aux
Me: Real detonate but can still do a move.

For the move itself, since it's called a ... strike, I got a question.
When you use it, will you strike and simultaniously place the bomb, or only place it and don't deal any damage when placing it?




SKRALL213 -> RE: New Skill (7/23/2013 7:10:56)

@NDB

In a easier way of saying it. The turn you use it counts as (correct me if I am wrong) the first turn, then at the end of your second turn it Detonates. Or you can give up a turn as in, skip your turn with out attack or doing anything to active it now to do damage.

I support this because it sounds very unique and fun. It could work for TLM since it needs some more offensive then Defense. Or it could replace a skill no one uses on Mercs anymore. Since this works as a double attack in a way too. If you don't skip a turn it will do damage but you still have a turn to use another attack.... A nice combo indeed. It would be nice to see some strategy in 2v2 again.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375