Exploding Penguin -> New Skill (7/22/2013 22:08:15)
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A single new skill, but I have multiple suggestions for how it can be implemented. First off, it could work as a skill to replace double strike on TLM, or it could replace bunker on merc and then have double strike on TLM be replaced by bunker. Either way works, and this is so that TLM has some offensive option while tanking. Subterranean Strike Description: Calls backup to plant a timed mine under an opponent. However, since it's underground, in 2v2, the opponents will not know who the bomb is placed under. The bomb will automatically detonate after the turn after the user's next turn (2 turns after the user's), but can be detonated earlier at the cost of a turn. While the bomb is planted, the "effect" will not appear on the opponent targeted like how passive cores or debuffs do, but it will appear on the user, displaying something about how many turns left until the bomb detonates on its own. Improves with: Tech (same scaling as bunker) Energy Cost: 15 (+2 per level) Damage: 3 less than bunker's damage, damage range is 3 instead of 6 (bunker has damage range 6, supercharge has damage range 8) Requirement: Support (18(+2 per level)) Cooldown: 2 turns Warmup: 1 turn 1. Starting damage 2. +3 damage 3. +3 damage 4. +2 damage 5. +2 damage 6. +2 damage 7. +2 damage 8. +1 damage 9. +1 damage 10. +1 damage Just a unique skill to be implemented to work towards adding unique skills to all classes. This skill should serve for some fun mindgames and strategic play in 2v2, and can be used for combinations to kill (because it detonates after the user's turn, meaning 2 consecutive damaging attacks).
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