Greyor_42 -> RE: =DF= Necromancer Armor Discussion Thread (4/24/2018 1:34:38)
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^I mean as the move you use when the Seed effect activates. Familiar is a much better overall move to use on that turn, as raise has more than a 50% chance of being weaker than familiar(3 out of the 6 possible outcomes for raise is "one hit of 130% damage"; Familiar, on the other hand is 1 hit of 160% damage 100% of the time, which means that Seed gets a better damage calcuation with Familiar than it does with Raise, and the amount of damage it does is consistent, which leads to it just deaing better overall damage with Familiar than Raise over the entire course of using necromancer). Familiar with seed has 2 possible outcomes: 3 hits of 160% damage, or 4 hits of 160% damage. Raise on the other hand can end up with 3 hits of 130%, 3 hits of 130%, 3 hits of 130%, 4 hits of 130%, 4 hits of 130%, 4 hits of 130%, 4 hits of 130%, 4 hits of 130%, 5 hits of 130%, 5 hits of 130%, 5 hits of 130%, or 6 hits of 130%, chosen pseudo-randomly. That's 8 out of 12 possible results where Raise does less damage to either one or both of Familiar's results. There's a reason that the "Ultimate DF Strategy Guide" uses Familiar as the 3rd skill after Seed instead of Raise. Raise is much better used after Seed procs on Familiar, while you're still under the effect of Boon.
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