Defence and Resistance (Full Version)

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martinsen5 -> Defence and Resistance (7/30/2013 5:45:42)

When you put your cursor on top of the enemy's level circle, you'll see a window saying "View Stats & Skills"

I would however like to see the other player's resistance and defence when I do this, without having to click the circle for their playercard to open, and then have to close it afterwards.

What do you think? Personally I think this would help a lot of players who often need to know whether the enemy has low resistance or defence in order to deal higher damage.

Edit: I would like to add that if you have a slow computer, opening another player's playercard can cause lag, which again is a problem since each turn is time-limited.




The Incredible Hulk -> RE: Defence and Resistance (7/30/2013 6:04:13)

Supported.

Sometimes I click the circle and I freeze. If i just hover my cursor over it; I should be able to see there def & res! Nice idea!




Dual Thrusters -> RE: Defence and Resistance (7/30/2013 10:58:38)

And maybe strength?

Supported because it would be convenient.




Predator9657 -> RE: Defence and Resistance (7/30/2013 11:07:17)

How about weapons and their damage as well :p




SKRALL213 -> RE: Defence and Resistance (7/30/2013 11:17:30)

Supported.

Have it where you see the exact Defense and Resistance as in you go over it and it says 20-24 Def and 20-24 Resist. Or something close to it. I have lost allot of turns if the game was lagging because of it and the first turn was mine but stuck with the stats and skill tree still loading.




Killer666 -> RE: Defence and Resistance (7/30/2013 16:45:27)

Very much supported, idk how easy this will be for titan to code into the game but i think it would very much help game play




Ranloth -> RE: Defence and Resistance (7/30/2013 16:56:52)

In other words, basic information? Why not add weapon damage to it? We could go for simplified form and add it all up so "10-12 +35" would show as 45-47. This would save on the space required for the box with the information and still be useful.

I could see it being done but not anytime soon (read: low priority).




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