Alchemist's Nightmare (Full Version)

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Dragoon23 -> Alchemist's Nightmare (7/30/2013 13:12:52)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
Alchemist's Nightmare

«100% Proc Darkness Ranged Weapon.»

Also see: Alchemist's Darkness and Alchemist's Nightmare

Level: 4
Power Level: 14
Price: 32 Gold
Sellback: 16 Gold
Location: Guardian Shop | Robina's Basic Shop

Element: Darkness
Type: Ranged
Damage: 3 - 17
BTH: 2

NORMAL ATTACK
Hits: 2
Element: Darkness
Type: Ranged
Damage: 64.80% Base, 64.80% Random, and 87.80% Stats each
BTH: +11 plus Stats each

SPECIAL
None

DESCRIPTION
No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

[img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Alchemists_Nightmare.jpg[/img]

Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Write up thanks to Bu Kek Siansu.


Analysis

  • Normal Attack starts out with 142% Base, 142% Rand, and 192.4% Stats plus 1 BTH.

  • With 2 equally powerful attacks, each hit does 50% damage.
  • All normal attacks receive +10 BTH and deal 85/95 damage.
  • Due to lack of a special, the weapon deals 1.02 damage.

    All this has ALREADY been factored into the numbers above.




  • Dragoon23 -> RE: Alchemist's Nightmare (7/30/2013 13:24:20)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Alchemist's Nightmare

    «100% Proc Darkness Ranged Weapon.»

    Also see: Alchemist's Darkness and Alchemist's Nightmare

    Level: 26
    Power Level: 33
    Price: 79 Gold
    Sellback: 39 Gold
    Location: Guardian Shop | Robina's Basic Shop

    Element: Darkness
    Type: Ranged
    Damage: 5 - 23
    BTH: 4

    NORMAL ATTACK
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 90.81% Base, 90.81% Random, and 145.02% Stats each
    BTH: +14 plus Stats each

    SPECIAL
    None

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Alchemists_Nightmare.jpg[/img]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Write up thanks to Bu Kek Siansu.


    Analysis

  • Normal Attack starts out with 199% Base, 199% Rand, and 317.8% Stats plus 4 BTH.

  • With 2 equally powerful attacks, each hit does 50% damage.
  • All normal attacks receive +10 BTH and deal 85/95 damage.
  • Due to lack of a special, the weapon deals 1.02 damage.

    All this has ALREADY been factored into the numbers above.




  • Dragoon23 -> RE: Alchemist's Nightmare (7/30/2013 13:25:03)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Alchemist's Nightmare

    «100% Proc Darkness Ranged Weapon.»

    Also see: Alchemist's Darkness and Alchemist's Nightmare

    Level: 48
    Power Level: 53
    Price: 551 Gold
    Sellback: 275 Gold
    Location: Guardian Shop | Robina's Basic Shop

    Element: Darkness
    Type: Ranged
    Damage: 6 - 29
    BTH: 7

    NORMAL ATTACK
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 118.19% Base, 118.19% Random, and 205.25% Stats each
    BTH: +16 plus Stats each

    SPECIAL
    None

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Alchemists_Nightmare.jpg[/img]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Write up thanks to Bu Kek Siansu.


    Analysis

  • Normal Attack starts out with 259% Base, 259% Rand, and 449.8% Stats plus 6 BTH.

  • With 2 equally powerful attacks, each hit does 50% damage.
  • All normal attacks receive +10 BTH and deal 85/95 damage.
  • Due to lack of a special, the weapon deals 1.02 damage.

    All this has ALREADY been factored into the numbers above.




  • Dragoon23 -> RE: Alchemist's Nightmare (7/30/2013 13:25:35)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Alchemist's Nightmare

    «100% Proc Darkness Ranged Weapon.»

    Also see: Alchemist's Darkness and Alchemist's Nightmare

    Level: 70
    Power Level: 73
    Price: 5,235 Gold
    Sellback: 2,617 Gold
    Location: Guardian Shop | Robina's Advanced Shop

    Element: Darkness
    Type: Ranged
    Damage: 7 - 35
    BTH: 9

    NORMAL ATTACK
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 145.56% Base, 145.56% Random, and 265.48% Stats each
    BTH: +19 plus Stats each

    SPECIAL
    None

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Alchemists_Nightmare.jpg[/img]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Write up thanks to Bu Kek Siansu.


    Analysis

  • Normal Attack starts out with 319% Base, 319% Rand, and 581.8% Stats plus 9 BTH.

  • With 2 equally powerful attacks, each hit does 50% damage.
  • All normal attacks receive +10 BTH and deal 85/95 damage.
  • Due to lack of a special, the weapon deals 1.02 damage.

    All this has ALREADY been factored into the numbers above.




  • Dragoon23 -> RE: Alchemist's Nightmare (7/30/2013 13:26:07)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Alchemist's Nightmare

    «100% Proc Darkness Ranged Weapon.»

    Also see: Alchemist's Darkness and Alchemist's Nightmare

    Level: 92
    Power Level: 95
    Price: 51,761 Gold
    Sellback: 25,880 Gold
    Location: Guardian Shop | Robina's Advanced Shop

    Element: Darkness
    Type: Ranged
    Damage: 8 - 40
    BTH: 12

    NORMAL ATTACK
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 175.68% Base, 175.68% Random, and 331.74% Stats each
    BTH: +21 plus Stats each

    SPECIAL
    None

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Alchemists_Nightmare.jpg[/img]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Write up thanks to Bu Kek Siansu.


    Analysis

  • Normal Attack starts out with 385% Base, 385% Rand, and 727% Stats plus 11 BTH.

  • With 2 equally powerful attacks, each hit does 50% damage.
  • All normal attacks receive +10 BTH and deal 85/95 damage.
  • Due to lack of a special, the weapon deals 1.02 damage.

    All this has ALREADY been factored into the numbers above.




  • Dragoon23 -> RE: Alchemist's Nightmare (7/30/2013 13:26:21)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Alchemist's Nightmare

    «100% Proc Darkness Ranged Weapon.»

    Also see: Alchemist's Darkness and Alchemist's Nightmare

    Level: 114
    Power Level: 117
    Price: 513,937 Gold
    Sellback: 256,968 Gold
    Location: Guardian Shop | Robina's Advanced Shop

    Element: Darkness
    Type: Ranged
    Damage: 9 - 45
    BTH: 15

    NORMAL ATTACK
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 205.80% Base, 205.80% Random, and 398.00% Stats each
    BTH: +24 plus Stats each

    SPECIAL
    None

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Alchemists_Nightmare.jpg[/img]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Write up thanks to Bu Kek Siansu.


    Analysis

  • Normal Attack starts out with 451% Base, 451% Rand, and 872.2% Stats plus 14 BTH.

  • With 2 equally powerful attacks, each hit does 50% damage.
  • All normal attacks receive +10 BTH and deal 85/95 damage.
  • Due to lack of a special, the weapon deals 1.02 damage.

    All this has ALREADY been factored into the numbers above.




  • Dragoon23 -> RE: Alchemist's Nightmare (7/30/2013 13:26:58)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Alchemist's Nightmare

    «100% Proc Darkness Ranged Weapon.»

    Also see: Alchemist's Darkness and Alchemist's Nightmare

    Level: 136
    Power Level: 139
    Price: 5,104,996 Gold
    Sellback: 2,552,498 Gold
    Location: Guardian Shop | Robina's Advanced Shop

    Element: Darkness
    Type: Ranged
    Damage: 10 - 50
    BTH: 17

    NORMAL ATTACK
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 235.92% Base, 235.92% Random, and 464.26% Stats each
    BTH: +27 plus Stats each

    SPECIAL
    None

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Alchemists_Nightmare.jpg[/img]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Write up thanks to Bu Kek Siansu.


    Analysis

  • Normal Attack starts out with 517% Base, 517% Rand, and 1017.4% Stats plus 17 BTH.

  • With 2 equally powerful attacks, each hit does 50% damage.
  • All normal attacks receive +10 BTH and deal 85/95 damage.
  • Due to lack of a special, the weapon deals 1.02 damage.

    All this has ALREADY been factored into the numbers above.




  • Dragoon23 -> RE: Alchemist's Nightmare (7/30/2013 13:27:15)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Alchemist's Nightmare

    «100% Proc Darkness Ranged Weapon.»

    Also see: Alchemist's Darkness and Alchemist's Nightmare

    Level: 147
    Power Level: 150
    Price: 16,089,652 Gold
    Sellback: 8,044,826 Gold
    Location: Guardian Shop | Robina's Advanced Shop

    Element: Darkness
    Type: Ranged
    Damage: 11 - 52
    BTH: 19

    NORMAL ATTACK
    Hits: 2
    Element: Darkness
    Type: Ranged
    Damage: 250.97% Base, 250.97% Random, and 497.38% Stats each
    BTH: +28 plus Stats each

    SPECIAL
    None

    DESCRIPTION
    No, this isn't a substance that can change lead into clowns. It's just highly explosive distilled alchemist's darkness. Nothing to be afraid of.

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/Alchemists_Nightmare.jpg[/img]

    Numbers thanks to In Media Res. Image thanks to hict98 and Celidion. Write up thanks to Bu Kek Siansu.


    Analysis

  • Normal Attack starts out with 550% Base, 550% Rand, and 1090% Stats plus 18 BTH.

  • With 2 equally powerful attacks, each hit does 50% damage.
  • All normal attacks receive +10 BTH and deal 85/95 damage.
  • Due to lack of a special, the weapon deals 1.02 damage.

    All this has ALREADY been factored into the numbers above.




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