Evolution is Necessary: Tactical Merc Edition (Full Version)

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Dual Thrusters -> Evolution is Necessary: Tactical Merc Edition (7/31/2013 23:18:18)

Part 3 of my series



Double Strike Replacement

No ideas




Stun Grenade Replacement

Little Gremlin: Detonate a mine beneath your opponent's feet with a 35% chance to stun the enemy.
Weapon: None
Stats: 16 dexterity (+2 per level)
Improves: dexterity (+1 damage at 26 Dexterity; +1 damage per 4 dexterity after)

Animation: Maybe the same colors as stun grenade, only a different shape and design.

1) 22 base physical damage; 14 energy
2) 25 damage; 16 energy
3) 28 damage; 20 energy
4) 31 damage; 22 energy
5) 34 damage; 24 energy
6) 36 damage; 26 energy
7) 38 damage; 28 energy
8) 40 damage; 30 energy
9) 41 damage; 32 energy
10) 42 damage; 33 energy




Artillery Strike Replacement

Bombard: Inflicts damage based on your primary. If there are 2 targets, does 85% damage to each one.

Animation: The old Artillery Strike animation.

*Basically the same as artillery strike, only now they can switch it to either physical or energy damage based on their primary weapon



Field Commander Replacement

Resist!: Removes a small portion of a Debuff




This is still unfinished. I'm going to take a break.




NDB -> RE: Evolution is Necessary: Tactical Merc Edition (8/1/2013 2:40:13)

Little Gremlin is the same as Stun Grenade except it has a 5% more chance of stun and costs 1 more energy. I don't see why you couldn't just buff Stun Grenade.




Dual Thrusters -> RE: Evolution is Necessary: Tactical Merc Edition (8/1/2013 2:46:26)

It actually does more damage.

And I'm not just trying to balance this class, but make it more unique at the same time.




NDB -> RE: Evolution is Necessary: Tactical Merc Edition (8/1/2013 2:56:27)

It's 3 damage weaker.




Dual Thrusters -> RE: Evolution is Necessary: Tactical Merc Edition (8/1/2013 3:04:11)

Wait, what?

Lol I was supposed to make it 6 more damage stronger. I'll fix that tomorrow.




ED Divine Darkness -> RE: Evolution is Necessary: Tactical Merc Edition (8/1/2013 12:10:19)

give it lower damage with 40% stun chance.

make it scale with tec. [;)]


double strike? replace it with blood sacrifice. deals extra damage at the cost of hp. unblockable.

lvl 1; 10% extra damage, 16 hp.

max: 50% extra damage, 25 hp.


3 cooldown.

dex requirement.




Dual Thrusters -> RE: Evolution is Necessary: Tactical Merc Edition (8/1/2013 17:48:39)

Artillery Strike and Feild Commander replacements added

I'm not sure if Little Gremlin should improve with tech, because then all of Tact merc's skills would all improve with tech e.e




ED Divine Darkness -> RE: Evolution is Necessary: Tactical Merc Edition (8/1/2013 18:57:55)

make tlm hav a dex and tec scaling multy!!!
so it improves every 7 tec
and improves every 7 tec

it improves +1 at 23 dex

it improves +1 at 23 tec

so you hav 57 tec and dex, it would do 10 bonus damage. same base damage as artillery.

also, maybe for tlm they could make a move that improves with tec, dex, support and str!

satchel blast: ignores 15% defence

1) 25 base physical damage; 14 energy
2) 28 damage; 16 energy
3) 31 damage; 20 energy
4) 34 damage; 22 energy
5) 37 damage; 24 energy
6) 39 damage; 26 energy
7) 41 damage; 28 energy
8) 43 damage; 30 energy
9) 44 damage; 32 energy
10) 45 damage 34 energy

improves every 18 str,
every 9 dex
every 9 tec
every 18 support

imroves +1 at every stat at 23 of a stat.

deals physical damage.





Dual Thrusters -> RE: Evolution is Necessary: Tactical Merc Edition (8/2/2013 19:24:32)

Hmm, so it would be almost like focus.

I'll work it out on Microsoft Word [:D]




Segawoman -> RE: Evolution is Necessary: Tactical Merc Edition (8/3/2013 4:37:46)

The Little Gremlin's animation is kind of misleading when it comes to 'detonating'. You don't really say that the frag you threw 'detonated'.
As in detonated I mean detonated manually.

Why can't the animation be the player pressing a charged C4 remote?




Steel Slayer -> RE: Evolution is Necessary: Tactical Merc Edition (8/3/2013 11:18:22)

quote:



--------------------------------------------------------------------------------


Stun Grenade Replacement

Little Gremlin: Detonate a mine beneath your opponent's feet with a 35% chance to stun the enemy.
Weapon: None
Stats: 16 dexterity (+2 per level)
Improves: dexterity (+1 damage at 26 Dexterity; +1 damage per 4 dexterity after)

Animation: Maybe the same colors as stun grenade, only a different shape and design.

1) 22 base physical damage; 14 energy
2) 25 damage; 16 energy
3) 28 damage; 20 energy
4) 31 damage; 22 energy
5) 34 damage; 24 energy
6) 36 damage; 26 energy
7) 38 damage; 28 energy
8) 40 damage; 30 energy
9) 41 damage; 32 energy
10) 42 damage; 33 energy

Instead of this, why not just give Maul back to Tactical merc?




Dual Thrusters -> RE: Evolution is Necessary: Tactical Merc Edition (8/3/2013 12:32:20)

@Steel Slayer

Because ground explosives are more Tactical [;)]



@Sega

Well Surgical Strike doesn't say that you take out your Android and have a little chat with a satellite [8D]





ED Divine Darkness -> RE: Evolution is Necessary: Tactical Merc Edition (8/3/2013 13:36:40)

ehh, i would love a zerker with a % to stun on tlm. with no warmup either.




Segawoman -> RE: Evolution is Necessary: Tactical Merc Edition (8/3/2013 13:39:58)

quote:

Well Surgical Strike doesn't say that you take out your Android and have a little chat with a satellite


You're just trying to call your buddy when suddenly a Surgical Strike comes down on your enemies. [:D]




Dual Thrusters -> RE: Evolution is Necessary: Tactical Merc Edition (8/6/2013 20:16:09)

Wow, TLM is the hardest to make replacements for (out of the 3 evolved classes)

Any more ideas for Surgical Strike and Double Strike?




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