stat scaling poison? (Full Version)

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ED Divine Darkness -> stat scaling poison? (8/2/2013 17:31:50)

improves every 12 tec.

lvl 1:1 poison

lvl 2: 5% extra initial dmg

lvl 3: 2 poison

lvl 4: 10% extra damage

lvl 5: 3 poison

lvl 6: 15% extra dmg

lvl 7: 4 poison

lvl 8: 20% extra damage

lvl 9: 5 poison

max: 25% extra damage


so at max it does 125% initial damage along with poison.

could replace poison grenade.




lionblades -> RE: stat scaling poison? (8/2/2013 18:14:31)

Instead of making a new thread for every single new idea/replacement of a skill it would be a lot better if you could make one thread about it...

Anyways, poison already got a buff on initial damage and I think its fine as is.




Dual Thrusters -> RE: stat scaling poison? (8/2/2013 18:23:26)


quote:

so at max it does 125% initial damage along with poison.


Don't you think that's a little too much? [&:]




ED Divine Darkness -> RE: stat scaling poison? (8/2/2013 19:25:00)

poison scaling is slow




Dual Thrusters -> RE: stat scaling poison? (8/2/2013 19:30:29)

Well you use poison for it's effect not for a boost like bludgeon [8D]




Segawoman -> RE: stat scaling poison? (8/3/2013 3:54:55)

If you start improving Toxic Grenade with Technology so that it has higher % of initial damage then that could mean this under-powered move should be used like yes, bludgeon and not at all the the original poisons.

125% initial damage does seem HIGH and really think they wouldn't want the skill at levels 1, 2, 3, 4+ because it deals weakly against opponents.


Sorry, but this move is too under-powered when it comes to that.

And remember, you're not only dealing 15 poison damage in 3 turns but your also inflicting throw damage.

[8|]




ED Divine Darkness -> RE: stat scaling poison? (8/3/2013 13:38:56)

to me, i think it is good. very versatile. could spam str with it, or tec to get a strong mid level poison.




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