Ranloth -> RE: Quicker rages but lower % ignored (8/4/2013 6:55:41)
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I'll repost what I've said in a different (older) thread, which links in with the suggestion. Rage should be independed effect, not relying on Support. It'd solve one build from abusing it. The "Rage pool" would be scaled per level and players should get it at an equal rate, depending on the damage dealt and received BUT there should be a cap to how much Rage Points you can get per turn (solves the problem with glass cannons), yet doesn't favour tanks either, since Rage is against tanks. Furthermore, Rage should ignore around 33% defences. Why so little? With equal rage, lower Rage pool, you could get it faster thus effect would be minimised and even less in favour of glass cannons. Yes, it's lower than Crits but Criticals are meant to be strong whilst Rage was designed against tanks. Adrenaline would end up being universal skill instead of being aimed to Support builds since they can get more out of Rage. Cap prevents abuse and that one can be level scaled as well, not too low but not too high either. 33.33% of total Rage pool would be good, so you couldn't rage faster than on the 4th turn, and since % ignore is lower, it shouldn't really be that bad.
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