Exploding Penguin -> RE: balancing classes (8/7/2013 0:28:23)
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Static charge's base value is too high, but skill point investment gives almost nothing, making level 1 static on rage very helpful in some situations but investment almost useless. I would say an increase in energy cost on bludgeon would be a good enough of a nerf (+2-3 at all levels). A damage nerf would turn it into double strike... And the staff could just go copy+paste, change the name and skill GFX, retain the animation, and almost effortlessly make a separate form of bludgeon for BM and TM. quote:
Please dont make me laugh... Tech mage is fine with sword... Just do a 140 HP build, And use a Full str/ support and malf = Your done... OP sword mage... And if you nerf the bludge on the BM it will get nerfed to TM too... because bludgeon is a one coded skill... Both will get nerfed... Buff To tlm? Lol... dont even let me start with that.... it looks just funny that your suggesting it i must support with this 10% only because the debuffs... but unsupported 90%.. TLM desperately needs a buff or at least a changed skill. The fact that lots of wins are based off of unpredictable crits, high damage hits, etc.. in Omega is important, and TLM is so predictable that they do almost nothing in 1v1 and particularly 2v2. A TLM is literally useless in 2v2, as once EMPed they can't even heal their own ally and can only take energy and do minimal damage amounts. Also, try adding in some reasoning as to why you think that it's funny to buff TLM, and other similar things?
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