Necromantres -> RE: Exiting player in 2v2 is controlled by partner (8/4/2013 16:04:04)
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yeah but it would be way to hard to implement, test and may cause lag (having a cached memory of your partner, if it would be stored on your computer, bad connection wouldn't be your best friend, and if it's stored on the server, it will occupy much space and it would need some maintenance work from time to time to get rid of it).Not that i don't like the ideea, this way people could also test new classes,builds even gear, but i don't think this would be implemented to soon.
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