Blood Mages (Full Version)

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Sensei Chan -> Blood Mages (8/9/2013 6:13:16)

This is the average stats for the Blood Mage strength build.
17-21 Strength
18-22 Dex
18-22 Tech
8-10 Support
62 Energy
100-150 Health

Now I think this is probably the most overpowered build in Omega right now it even beats the Tech Mage support and strength abuse build bere are some facts about both builds.

Tech Mage gets first strike and rage very fast not to mention alot of criticals
Blood Mage regains around 50-100 Health every battle by Blood Lust
Both there guns do ridicules damage with only a 2 turn cool down after using them
They both have blundgeon at max doing around 40-60 damage on rage even against tanks
Blood Mage gets rage quite quickly with hardly any support

Sorry for any spelling mistakes I'm on my android






Ranloth -> RE: Blood Mages (8/9/2013 6:17:41)

quote:

Blood Mage regains around 50-100 Health every battle by Blood Lust

Max BL gives 25% damage back as HP. So they deal total of 200-400 damage per battle? With looping Heal from TM, I can see it but really?
Rage does that, you will go through the defence so there's nothing wrong here. That's why people Rage some skills.
Rage works based on defences, so you're expected to get it fast when fighting a tank. Nothing wrong here either. Support only makes it a bit faster.
BloodLust nor DA aren't going to be passives soon. This means getting HP back and bonus damage on Gun will disappear from your post.

I don't think bringing this up is needed. No balance changes will be made until after passives are turned into active skills. Any buffs or nerfs will not be done until the passives are dealt with first.




Sensei Chan -> RE: Blood Mages (8/9/2013 6:20:51)

Yes 200 damage per battle is possible for them Trans




zion -> RE: Blood Mages (8/9/2013 10:49:58)

Against high health plus a heal: There is your 200 damage... but wouldn't that make sense? It's essentially a free heal. May I remind you that passives are being phased out anyway?




Bloodpact -> RE: Blood Mages (8/10/2013 12:27:31)

They really need to hurry with the passive -> active change ..... not hurry too much and give a sloppy job... but you know
get to it XD!




Exploding Penguin -> RE: Blood Mages (8/10/2013 23:25:29)

I can counter them fairly easily with a CH tank focus with a -44 energy EMP at level 7. I EMP them on the first turn to remove their heal, then follow up with basic attacks and save my energy. At the end I can pull a malf out if I need the kill.

quote:

My build is a tank focus, 5 field medic, 7 EMP, max Plasma Armor, 1 static, 3 matrix, 4 malf, 1 plasma grenade, 5 shadow. I have minimum 34 defense and 39 resistance (maximum is around 40 defense and 45 resistance).

Turn 1: EMP for -44 energy
Turn 2: Aux normal (Energy aux)
Turn 3: Generator (+21 health, +9 energy)
Turn 4: IA normal attack
Turn 5: Field Medic
Turn 6: Malf
Turn 7: Aux
Turn 8: Gun
Turn 9: IA special

Azrael's will definitely helps, and so does Improbability gate but you definitely don't need them to win. With this turn order I win about 70% of the time-ish...maybe a little more. If they use azrael's will then it will replace the IA normal attack. I'm using 60 support and a sword so I always go first and can EMP before they do anything too dangerous. Hopefully this helps you find the solution to your problem!


There are most definitely other ways to counter these kinds of builds.




santonik -> RE: Blood Mages (8/11/2013 4:47:59)

For me it difficult to meet them. In particular, this kind of against.


*** NOTE This builds gonna like this.

HP --- about 100
Energy --- approximately 60

stregth--- about 52+32
dex--- about 54+32
tech--- about 42+12
support--- about 38

field medic--- about 7 level
bludgeon--- 5-10 level
intimitade---about 5 level
bloodlust--- always MAX
energy shield--- about 2 level
deadly aim--- about 8 level





Offensive BLOODMAGE. ***

I think that the build is too hard damage. And thereby improve the bloodlust too much. Bludgeon is really cheap to use in comparison to other stregth attacks. compared to the two attacks Double strike and Berzerker.

How about this intimitade. After all, it makes the opponent's weak. But if you actually gets this bloodmage neck. It's not a disaster. Because bloodmage have deadly aim, bludgeon, and bloodlust. These do not work as severely that intimitade. Intimitade yes weaken damage but in a bit.

High HP will help the attackers, now more than tanks, hard defense.
How about this rage intake. Bloodmage get a lot of rage. Damage thanks to the high and low defense.

Reality blood lust increases attacking player's defense.

Practically this makes the bloodmage some certain builds against the immortal. but not so frequently.




What about the defensive BLOODMAGE ***

That, too, gets really a lot of HP back. Thank you for your deadly aim.

Do not forget to blood lust. also to improve supply a lot of HP.

thank you for a really good field medic. Sometimes it will be twice field medic. and it's bad opponent. especially for those who are not able to destroy the opponent's energy.

What about the defense buff. Energy Shield gives a really hard protective energy attacks. usually in 1 level is already hard. This gives the match a bit too often bloodmage victory.

Reflex Boost can also turn the game in favor of bloodmage.
If this have a little bet.




In general, BLOODMAGE

In fact, I noticed that about half of the players in 1vs1 is now bloodmages. I'm not surprised at all. Some of the players are playing at the most overwhelming class. This time, I think it's bloodmage. Players do not play anymore 5 focus bloodmage more often.
whether caused by overly long fight. Or is it the stregth of the building so much better in every way. but I wonder.

I also wonder why bloodmage is really bad Super Charge.
It does not seem to be anything that would support this attack.?





Mercenary against this BLOODMAGE

In fact, I play a lot of mercenary.
I've tried many builds. And I've really losing often to this very same type of bloodmage builds.

If I am the stregth of-based. 5 level intimitade is a poison against me.
The same thing is also both buffs. 1 lvl buff can stop the stregth of a fully-based enemy. (Energy Shield) This is one reason why I would like to weaker shield buffs throughout the game.


I guess you're wondering what I mean.
If a game is weaker protective buffs. So if weaker comes to debuffs.

What if I play 4-5 focus tank. Against this must be the same Means of bloodmage. this time I am the underdog. I do not have much HP at the beginning and it is a big problem for me. Deflection help temporarily, but they must become many, if I want to win. Bloodmage is really tough, especially his rage is a big problem. It takes easily more than half of HP. Bludgeon can make up more than 60 damage even the toughest tank.
I have experienced this. I had a 50 physical protection. Of course, This should be taken out of my hybrid armor (-6) and the minus 45% of the final defense. And I need an even remember coincidences.
Coincidence gonna Damage (5-6+36) and defense (defence 15-18+10+6 ja resistance 28-34+5) of the natural variation.
Bloodmage gets really a lot of HP back into every attack.
Bloodlust reset my strokes fully. Or really close to it. Normally I lose a match.



If I play a support-based mercenary.
So this time I am the underdog. I get to do to start a match. but one of the big heal ruining everything. bloodmage able to prevent damage to my time with ease using buff. (Reflex Boost or Energy Shield)
Of course I can win the match, but it requires luck. Quite a lot.


Super tank build vs bloodmage.
I guess you already know who will win this.


Please comment freely. I used the again of this silly google translator.






Ranloth -> RE: Blood Mages (8/11/2013 5:30:43)

I don't like reposting but the feedback isn't really needed on the current state of classes. We're assuming each class has passives, and that argument will be void once the change occurs.




AQisFuN -> RE: Blood Mages (8/11/2013 10:13:01)

This is very true. Not a single class but another one of these can counter this type of build.




Sensei Chan -> RE: Blood Mages (8/11/2013 10:50:47)

Yep. I had no choice but to become Blood Mage because everybody else is.




Exploding Penguin -> RE: Blood Mages (8/11/2013 11:06:06)

quote:

Yep. I had no choice but to become Blood Mage because everybody else is.


You had a choice to struggle and spend lots of time and credits to find a feasible build for whatever class you were previously, but you didn't want that and chose the easiest way out. But you're not the first one to do that so it's nothing to be ashamed of or anything; you're just following a bandwagon-type thing like hundreds of others. However, keep in mind many people had a choice like you and decided not to follow the bandwagon and they're doing perfectly fine now.

quote:

This is very true. Not a single class but another one of these can counter this type of build.


Your rationale please? I would be more persuaded to believe your statement if you provided some.

quote:

I don't like reposting but the feedback isn't really needed on the current state of classes. We're assuming each class has passives, and that argument will be void once the change occurs.


This is true, but then all discussions in the balance forum should be void then since the passive change is obviously going to be very drastic and no one knows what each class will excel at or have its own advantages at until passives are changed. So logically, pretty much all the discussions in this subforum are void because the staff will most probably not touch anything related to the topics until after the changes.




Drangonslayer -> RE: Blood Mages (8/11/2013 13:38:48)

They can easily be countered with bounties if you dont know.




Mother1 -> RE: Blood Mages (8/11/2013 14:32:02)

I see them a lot, but surprisingly my old build I have been using actually works well against them. Even if I end up going second I can still win or in the worst case give them a real run for their money.




Kd -> RE: Blood Mages (8/11/2013 14:39:35)

I beat the bloodmages with support strength tech mage.

Me: malf
Them: intimidate
Me: meteor shower
Them: any move but heal=me: force, aux (i win)
OR
Them: heal
Me: aux
Them: any move but force=me: force, rage bludgeon (i win)
OR
Them: force
Me: strike
Them: any move but chairmans fury=me: rage bludgeon (i win)
OR
Them: chairmans fury
Me: bludgeon (i usually win)

I beat them most of the time. If they use energy shield I automatically win because they didnt do any damage to me or regain any health via bloodlust that turn (i just use azrael to take away most of the shield).




Predator9657 -> RE: Blood Mages (8/11/2013 18:26:11)

quote:

If they use energy shield I automatically win because they didnt do any damage to me or regain any health via bloodlust that turn (i just use azrael to take away most of the shield).


You have Azrael. Most people don't.




AQisFuN -> RE: Blood Mages (8/11/2013 21:05:50)

Ok, here's how a fight with my Tact Merc and Cyber Hunter goes.

Tact Merc:
Me: Aux
BM: Intimidate
Me: Omega Override
BM: Gun/Bludgeon
Me: Heal
BM: Gun/Bludgeon
Me: Surgical
BM: Heal
Me: Generator
BM: Hit
Me: Aux
BM: Rage Bludgeon
Me: gg
BM: gg

Cyber Hunter:
Me: Emp
BM: Intimidate
Me: Malf
BM: Gun/Bludgeon
Me: Heal
BM: Gun/Bludgeon
Me: Generator
BM: Hit
Me: Hit
BM: Rage Bludgeon
Me: gg
BM: gg

Although, there is a chance to get lucky here and I may block/Deflect the Bludgeon/Gun. But they still have both, Generator AND Heal.




Bloodpact -> RE: Blood Mages (8/12/2013 0:41:26)

quote:

I beat the bloodmages with support strength tech mage.

Me: malf
Them: intimidate
Me: meteor shower
Them: any move but heal=me: force, aux (i win)
OR
Them: heal
Me: aux
Them: any move but force=me: force, rage bludgeon (i win)
OR
Them: force
Me: strike
Them: any move but chairmans fury=me: rage bludgeon (i win)
OR
Them: chairmans fury
Me: bludgeon (i usually win)

I beat them most of the time. If they use energy shield I automatically win because they didnt do any damage to me or regain any health via bloodlust that turn (i just use azrael to take away most of the shield).


Get outa town talking bout beating one banwagon class with another :P, no offense just both ur classes are meh!




DarkDevil -> RE: Blood Mages (8/12/2013 9:50:47)

the problem is that any build should beat them so the idea of making a build to beat something makes it OP , anyway excluding luck from the game bloodmages are impossible to beat because of their current state but after the passives turn into actives they will be nerfed to the ground because simply they don't have any turn to spend or waste activating a skill without dealing damage yet because of their current state the current war is now dominated by bloodmages unless the mods decided to do sudden acts of balance for now.

as a bounty i cant beat any unless i block a bludegon or deflect two gun hits , althought that happens frequently and i can beat them but it just doesnt make sense that the only way is luck [&:]




Bloodpact -> RE: Blood Mages (8/12/2013 13:23:04)

quote:

the problem is that any build should beat them so the idea of making a build to beat something makes it OP , anyway excluding luck from the game bloodmages are impossible to beat because of their current state but after the passives turn into actives they will be nerfed to the ground because simply they don't have any turn to spend or waste activating a skill without dealing damage yet because of their current state the current war is now dominated by bloodmages unless the mods decided to do sudden acts of balance for now.

as a bounty i cant beat any unless i block a bludegon or deflect two gun hits , althought that happens frequently and i can beat them but it just doesnt make sense that the only way is luck


That's all you can do with glass cannons is depend on luck and use things like smoke screen and malfunction to amply your chances, but some people have crazy luck with Glass Cannon...

I ride round with over 120 Dex and this mofo BM with like 40 blocked me and i couldn't get a single block off, luck god why do you hate me sooooo?

oh wait it was less I also smoke screened him....




Sensei Chan -> RE: Blood Mages (8/12/2013 13:26:20)

Exactly! Now do you understand why I am losing my temper with them Blood & Tech Mage's?




Kd -> RE: Blood Mages (8/12/2013 13:43:51)

quote:

You have Azrael. Most people don't.


-In my example the bloodmage had azrael and platinums pride. Also, if i was not using azrael and the bloodmage shielded they would still have used their turn doing no damage and regaining no health while only changing their resistance slightly.

quote:

Get outa town talking bout beating one banwagon class with another :P, no offense just both ur classes are meh!


-I only posted to refute this:
quote:

Now I think this is probably the most overpowered build in Omega right now it even beats the Tech Mage support and strength abuse build




DarkDevil -> RE: Blood Mages (8/12/2013 13:44:37)

as i said the current war is lost to how OP a blood mage is , all we can do is just wait for sudden nerfs or wait till war ends and passives gets changed.




Mother1 -> RE: Blood Mages (8/12/2013 14:02:28)

@ Darkdevil

If every build could beat them would that make blood mage underpowered? Because if any build can beat a certain class or build without trouble that in itself is underpowered. Every build is not supposed to be able to beat or counter any other build without problem.

If strength blood mage is supposed to be the counter to my build then I am suppose to have trouble with this build and if I will it isn't suppose to be easily. That is how a build that counters mine is suppose to work.

That is the main problem with some people. They feel their build is suppose to be able to beat anything or counter anything easily when by definition that would make their build overpowered.




DarkDevil -> RE: Blood Mages (8/12/2013 14:30:07)

i don't mean builds that are countered by builds i mean ordinary builds beside by specific i ment very specific builds could beat it without luck which shouldn't be , unless a build is made to counter the other both builds should be equal in power which doesn't imply at bm case where any build that isn't made to counter it is way weaker than it.

if you are to make a str build to counter high support build which can counter a defensive build which should counter a str build is a complete cycle but when a bm counters any other build except luck-relying builds then it is OP that the only way to beat it is to rely on luck.




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