How Legion's in a clutch - (Full Version)

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Segawoman -> How Legion's in a clutch - (8/10/2013 8:12:54)

The Legion alignment is in a clutch because of the new missile protocol feature added to EpicDuel.

As fact, this deadly necessity only costs 750 Credits or 50 Varium meaning anyone in the Exile alignment can spam interior missiles occassionally to the remaining Legion hot spots taking them over with ease.

Dread war, more like Legion diminishment.

Witnessed digits over the last hour:

Exiles: 3424
Legions: 575




Mother1 -> RE: How Legion's in a clutch - (8/10/2013 8:49:16)

I noticed this as well.

However to be honest this happened because when the feature came in exile was the ones controlling the turrents. It would have been the same thing if legion had control of these torrents.

If anything legion should try to gain control of the turrents first before going after anything else. That would be the smart thing IMO.

THere is also an influence cap you need to get before using the weapons again. If anything they need to increase that influence cap to make it harder to spam the weapons.




Bloodpact -> RE: How Legion's in a clutch - (8/10/2013 12:25:37)

Pointless since if the small number of Legions go near the turrets the exiles just send a small portion of theirs to counter Legions.

They still have yet to put any balance systems in to equalize the numbers in any given faction.

Most legions with varium just switch and the rest are outnumbered. Pointless war is pointless, I wonder what the game will do when there is only one faction.




Segawoman -> RE: How Legion's in a clutch - (8/10/2013 15:19:43)

Sorry, let me update the digits over the last hour -

Exiles: 7684
Legions: 865

So disadvantaged.

Too bad I ain't Legion.




Dual Thrusters -> RE: How Legion's in a clutch - (8/10/2013 15:24:43)

How ironic that Exile is the one that can afford the turrets.




Segawoman -> RE: How Legion's in a clutch - (8/10/2013 16:51:58)

@Dual,

These aren't like the war-turret costs that costed 900+ Varium to use and gain War Kills.




Mother1 -> RE: How Legion's in a clutch - (8/10/2013 17:31:30)

@ Segawoman

look at the map now. If is clear that now legion has taken over some of the turrents and is putting up a fight now. Any side can control them, but I still think they should be harder to spam with a steeper influence gain to use them again.




Dual Thrusters -> RE: How Legion's in a clutch - (8/10/2013 17:53:11)

Yea, 20 influence is basically 1 duel and 1 tag team match.

It should be 100 influence.




Predator9657 -> RE: How Legion's in a clutch - (8/10/2013 17:53:37)

^ Agreed, the current gain required is too easy for spammers




Mother1 -> RE: How Legion's in a clutch - (8/10/2013 18:03:45)

@ dual

4 1 vs 1's 2' 2 vs 2s or 1 1vs1 and 2 vs 2 without the influence cores.

The only way it is one tag match is if you use the influence core when winning a 2 vs 2.




Predator9657 -> RE: How Legion's in a clutch - (8/10/2013 18:30:31)

@ mother

I think you misread. Dual said:
quote:

basically 1 duel and 1 tag team


5+15=20




CN2025 -> RE: How Legion's in a clutch - (8/15/2013 4:58:38)

the charge core makes winning a 2vs2 20 then you can still fire it




Warmaker04 -> RE: How Legion's in a clutch - (8/15/2013 7:32:25)

Dual thrusters It should be 100 influence instead 20 only if the turrets are going to do triple damage like 100 - 200... other wise not supported




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