Ranloth -> RE: Multi Buff (9/17/2013 15:59:39)
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Next time, could you check how Crits work, please? 1) At higher levels, they add minimum of 9 damage. 2) Half of your defences is ignored on a Crit. 3) If Multi was to deal 20 damage at 40 Defence, it can easily deal 49 damage when it crits. No, that's not an issue with Multi skills but AS improving with Support. As a counter-argument, Dex/Tech raises your defences passively whilst you can only use your Aux every 3 turns & Crits are not guaranteed. 4) Flawed statement. Multis cannot be equal to AS because you'd be giving them a major buff on top of what they already have. Look at what STATS give you rather than Multi + improving stat only. 5) You can crit with your Multi too, just less often. Not only that, you will still retain high defences - unlike Support abusers. 6) If 6 damage buff - using your example - is not enough, then I don't know what you're expecting. I thought any buff would suffice. Of course we'd all want out perfect buffs, but it's better than nothing. You want a buff, you get one and you claim it's weak. 7) "6 damage buff" is only when using your example. ND's method allows Multis to be stronger when used on tanks and less efficient on glass-cannons, nevertheless, still more powerful under any assumptions than they are now - the penalty is no longer applied on the damage (which makes it maximum possible) but after defences. It's an all-round buff. Balance is not supposed to be subjective, and that's why buffs won't happen because "I think it should be buffed". Logical statements backed up with sufficient amount of data and you may include personal reason (opinion) as of to why it should be buffed. Opinion =/= fact and biased points are not listened to for obvious reasons.
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