HP, MP And Damage (Full Version)

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The Incredible Hulk -> HP, MP And Damage (8/17/2013 6:21:35)

I think you should change the HPx3.

Say if you had 69 health; it should be 207 health
Say if you had 53 energy it should be 159 energy

The requirements of the skills to use it with energy should be multiplied by 3. So say if you had 45 energy to berzerker; it should be 135 energy.

The damage also should be multiplied by 3 so say if you did 65 damage on berzerker; then it should be 195 damage which equals to 207-159= 48 health

Block damage also increased by multiplying it by 3.

I think this would work because everyone loves to see high numbers (such as damage); and when people see those high damages pop up on the screen, they want to play more and should not get bored of it (such as gaining alot of points in the CALL OF DUTY series).


You could even change the hp bar bar to maybe 1000.
What I'm trying to say if high damages pop up on the screen then people would want to play more.




AQisFuN -> RE: HP, MP And Damage (8/17/2013 6:28:01)

This is what Oversoul did, but I don't support this.

It will take too much time to get used to and will definetely effect every player.

And I don't see how people would want to play more if they see higher numbers. The values are still the same.




Sensei Chan -> RE: HP, MP And Damage (8/17/2013 7:06:17)

Supported in every way it looks more fun and probably will be more fun

Edit: If this goes through the NPC BOSS will have 3000+ HP :D I love hitting high damage




Ranloth -> RE: HP, MP And Damage (8/17/2013 7:11:55)

Not supported. If anything, do it by x10 so you get rid of decimals that can skew the battle - such as 6.7% rounds up to 7%, 15.55 damage rounds up to 16 damage, 30% of 34 is 10.2 thus will round down to 10, etc. x10 would eliminate all this and make Strength, Support, Dex and Tech much better since you could see the numbers rise per ONE point trained, instead of having it rounded up.

Xendran had the idea written and explained thoroughly.

Blergh, to clarify: I don't support this exact suggestion (x3) but I'm for multiplying the numbers, but by x10 instead. So I partially do supoort. .-.




The Incredible Hulk -> RE: HP, MP And Damage (8/17/2013 8:14:48)

quote:

It will take too much time to get used to and will definetely effect every player.


Uhmmm; Omega? Omega effected alot of players.

quote:

And I don't see how people would want to play more if they see higher numbers


Look at 8 ball pool. I'm sure you have played that; as you go through level to level; the chips increase. It makes players want to play that game because if the get more chips; they can play more. Next thing you know people buy a crap ton of chips to keep playing that game non stop

etc.
Rank 1 = 100 chips to win = 25 chips to play
Rank 11= 1000 chips to win = 250 chips to play.




Look at street fighter. The more combos you do; the better the damage. When you see a load of combos on the screen ( x12 combo) you would be so happy that you done a super ultra combo and makes you want to play.




Look at Marvel vs Capcom; that game was made to do combos. I've played it the other day and got a staggering 78 combos. Because of those combos; it still made me want to play. No wonder why alot of people play this game.




Look at sonic genesis. The more rings you get the better. If you lose all your rings and you get hit once you die. If the rings wasn't in this game then that game wouldn't have much notice but because you can collect the rings it is still enjoyable. Now this days; they try and make a rival get to point A to B before you




Look at MW2. I remember this a while back. If you played domination you would get 50 points per kill and 75 points per headshot but if you played S & D; you would get 100 points per kill AND 1000 points per headshot. I remember back in those days when so many people play SnD to get more points.




If you played Need for speed; there two things that make this game work which is bounty. If you want more bounty you need to out run the cops; drift or drive on the wrong side of the road. The second one is heat (not all nfs have it); where if you build up more heat; the more police exotic cars/vans/ helicopters will chase you. Doesn't everyone love to be chased by the police in a video game?


If none of these games had none of these amazing things in it; wouldn't it bore you? I'm sure it would!!!!!






zion -> RE: HP, MP And Damage (8/20/2013 10:37:49)

Its a good idea simply because of the rounding issues right now. At the current numbers, you can get no advantage from raising certain % based skills one level (see DA). Add a zero to everything and the rounding issues wouldn't exist.




Chosen 0ne -> RE: HP, MP And Damage (8/20/2013 17:46:38)

One of my favorite suggestions that came from the old forums was Rez's idea to add two zeros to everything.

I love seeing higher numbers. Makes the game more "epic".

Support

@Below

I can acknowledge that it's definitely not worth perusing. But I wouldn't mind it if it happened. I would enjoy it a lot.




Exploding Penguin -> RE: HP, MP And Damage (8/21/2013 0:40:51)

This would rebuild the entire system of ED, and some will like it while others not so much. But, changing this would take ages of rebalancing everything to find the right...balance. Not to mention that it could dishearten the staff as well considering how much they put into the current balance system. It would be like telling them to go back to the previous battle system and undo all of Omega.




Dual Thrusters -> RE: HP, MP And Damage (8/21/2013 1:03:11)

Eventually everyone will get used to the big numbers. Yay! Now lets's increase it again to the millions!




CN2025 -> RE: HP, MP And Damage (8/21/2013 4:34:20)

we need to get rid of those high hp builds they are very annoying every match theres a 70% chance of getting a glass cannon you barely see tanks and casters any more i think it should all be 50/50 for both tanks and glass canons to show up instead of glass canons overcrwoding every other build




newtena -> RE: HP, MP And Damage (8/25/2013 11:17:24)

supported.




Mother1 -> RE: HP, MP And Damage (8/25/2013 11:58:43)

Not supported.

I see no point to this as it wouldn't improve the quality of matches but put the illusion that we are doing like we used to due when in reality it would be no different.




Ranloth -> RE: HP, MP And Damage (8/25/2013 12:08:31)

Mother1, it fixes rounding which is usually going from 16.7 to 17. On the new system (if x10), you'd deal 167 damage and not 170. So increasing Strength - which does give you a decimal bonus but too small for a full number - will give you slight damage boost.

I wouldn't call that an illusion but an improvement.




Exploding Penguin -> RE: HP, MP And Damage (8/25/2013 13:21:56)

Actually it does fix rounding as trans said.

What I really wish is for a more dynamic defense and damage calculation system, such as defense blocks a set amount AND a %-based amount too because glass cannons just power through the set defense limitations of the current battle mechanics.




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