Exploding Penguin -> RE: Curving IA's damage increase (8/21/2013 0:50:00)
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@darkDevil: I don't remember if before it had a cap, but let's say cap was 170% (I think it was somewhere around there). If the TLM was 5 focus in delta's environment, the player could easily get 19+12+30 bot damage. 61 * 1.7 = 103.7 which rounds up to 104. So if mother1 had the RNG choose her resistance to be 28 and the TLM raged with IA, it could easily do 90 damage, even if it didn't crit. I remember on turn 7 I was hitting in the 50s without rage. And no, longer cooldown wouldn't solve the problem. It would just give it, like, something that makes it seem better but it's not likely you'll even get to the second time when you can use it again. I think there'd need to be a special algorithm placed in for resetting damage back by a certain amount each time it's used.
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