requirements (Full Version)

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conner9251 -> requirements (9/1/2013 19:18:48)

i have been an epicduel player for about 2 and a half years now and one thing that has bothered me lately is that im a lvl 35 and a lvl 1 can look just like me to me once omega came requirements went out the window, the whole point of lvl requirements was that once you got to a higher lvl you could look cooler with the new armors not buy a bunch of varium and look like anyone and have the game get very boring very fast, the resson y i never posted on forums was because i thought you guys would never read what i had to say please dont give me false hope and give me something.




Ranloth -> RE: requirements (9/1/2013 19:24:44)

I don't see how it matters. Shouldn't the cool looking items be available as soon as possible? Why would a new player be attracted to a game that gives him poor looking items at the start? In my opinion, it does quite the opposite.

Not really a balance issue either.




conner9251 -> RE: requirements (9/1/2013 19:30:27)

its balance because you are able to use pro cores at low lvls and for non varium players its makes it harder for them the beat the ppl that get everything at a low lvl and they cant




Ranloth -> RE: requirements (9/1/2013 20:01:19)

How does lack of requirements and being able to "look cool" have anything to do with cores? Varium is a shortcut so it's to be expected that it'll give you a massive advantage early on.




goldslayer1 -> RE: requirements (9/1/2013 22:13:02)

quote:

Not really a balance issue either.

that probably gives it even more reason for certain weps to have a minimum requirement.

while i liked the idea of being able to "level up" your items (mainly because i was one to suggest such idea), i think ED went about it the wrong way. good idea, but wrong implementation.

when i suggested the idea of being able to level up your items (therefor increasing the damage and stats), being able to lower it so that newbie players can have what was mostly regarded as level cap gear wasn't exactly a part of it.

but i suppose with the veteran players leaving left and right, ED needs another source of income from atleast the lowbies.




Exploding Penguin -> RE: requirements (9/2/2013 10:32:38)

The cores are based off of level in most cases...I don't see how low levels can be using "pro cores" like high levels.




DarkDevil -> RE: requirements (9/4/2013 4:35:08)

"pro cores" ?
10% damage of damage of such lvls is 2-3 damage.
all cores are based of % therefore it always scale , varium is a shortcut nothing is unbalanced you just need more time to get them without varium.
there is no reason to call them "pro cores"




Exploding Penguin -> RE: requirements (9/4/2013 19:11:43)

Generator doesn't do crud unless you're high enough level to actually recover a good amount of HP/EP from the armor given.

A crit at a low level will also not do that much extra damage given that damage boosts for crits are also partially from level.




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